NiLBS: Neural Inverse Linear Blend Skinning
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Abstract (arXiv)
In this technical report, we investigate efficient representations of articulated objects (e.g. human bodies), which is an important problem in computer vision and graphics. To deform articulated geometry, existing approaches represent objects as meshes and deform them using "skinning" techniques. The skinning operation allows a wide range of deformations to be achieved with a small number of control parameters. This paper introduces a method to invert the deformations undergone via traditional skinning techniques via a neural network parameterized by pose. The ability to invert these deformations allows values (e.g., distance function, signed distance function, occupancy) to be pre-computed at rest pose, and then efficiently queried when the character is deformed. We leave empirical evaluation of our approach to future work.
Key facts. Cited by 16 papers in the map (data through 14 Oct 2026). First posted on arXiv 6 Apr 2020.
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Citing papers per year: 2021: 6; 2022: 4; 2023: 3; 2024: 2; 2025: 1.
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- 2021I M Avatar: Implicit Morphable Head Avatars from Videoscited by 231
- 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
- 2022SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Videocited by 144
- 2021LEAP: Learning Articulated Occupancy of Peoplecited by 107
- 2021Neural-GIF: Neural Generalized Implicit Functions for Animating People in Clothingcited by 102
- 2022Fast-SNARF: A Fast Deformer for Articulated Neural Fieldscited by 55
- 2022Hand Avatar: Free-Pose Hand Animation and Rendering from Monocular Videocited by 37
- 2023Human101: Training 100+FPS Human Gaussians in 100s from 1 Viewcited by 32
- 2022SPAMs: Structured Implicit Parametric Modelscited by 29
- 2021Frame Averaging for Equivariant Shape Space Learningcited by 19
- 2024Enhancing Sketch Animation: Text-to-Video Diffusion Models with Temporal Consistency and Rigidity Constraintscited by 7
- 2023Variational Barycentric Coordinatescited by 6
4 more
- 2024Robust Biharmonic Skinning Using Geometric Fieldscited by 6
- 2023PHRIT: Parametric Hand Representation with Implicit Templatecited by 5
- 2021Hierarchical Neural Implicit Pose Network for Animation and Motion Retargetingcited by 4
- 2025Vector sketch animation generation with differentiable motion trajectoriescited by 0
- 2025Vector sketch animation generation with differentiable motion trajectories30 Sep 2025
- 2024Enhancing Sketch Animation: Text-to-Video Diffusion Models with Temporal Consistency and Rigidity Constraints28 Nov 2024
- 2024Robust Biharmonic Skinning Using Geometric Fields1 Jun 2024
- 2023Human101: Training 100+FPS Human Gaussians in 100s from 1 View23 Dec 2023
- 2023Variational Barycentric Coordinates5 Oct 2023
- 2023PHRIT: Parametric Hand Representation with Implicit Template26 Sep 2023
- 2022Fast-SNARF: A Fast Deformer for Articulated Neural Fields28 Nov 2022
- 2022Hand Avatar: Free-Pose Hand Animation and Rendering from Monocular Video23 Nov 2022
- 2022SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Video30 Jan 2022
- 2022SPAMs: Structured Implicit Parametric Models20 Jan 2022
- 2021I M Avatar: Implicit Morphable Head Avatars from Videos14 Dec 2021
- 2021Frame Averaging for Equivariant Shape Space Learning3 Dec 2021
4 more
- 2021Hierarchical Neural Implicit Pose Network for Animation and Motion Retargeting2 Dec 2021
- 2021Neural-GIF: Neural Generalized Implicit Functions for Animating People in Clothing19 Aug 2021
- 2021LEAP: Learning Articulated Occupancy of People14 Apr 2021
- 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapes8 Apr 2021
- 2021I M Avatar: Implicit Morphable Head Avatars from Videoscited by 231
- 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
- 2022SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Videocited by 144
- 2021LEAP: Learning Articulated Occupancy of Peoplecited by 107
- 2021Neural-GIF: Neural Generalized Implicit Functions for Animating People in Clothingcited by 102
- 2022Fast-SNARF: A Fast Deformer for Articulated Neural Fieldscited by 55
- 2022Hand Avatar: Free-Pose Hand Animation and Rendering from Monocular Videocited by 37
- 2023Human101: Training 100+FPS Human Gaussians in 100s from 1 Viewcited by 32
- 2022SPAMs: Structured Implicit Parametric Modelscited by 29
- 2021Frame Averaging for Equivariant Shape Space Learningcited by 19
- 2023Variational Barycentric Coordinatescited by 6
- 2024Robust Biharmonic Skinning Using Geometric Fieldscited by 6
12 most cited of 15 All 15 (JSON)
- 2025Vector sketch animation generation with differentiable motion trajectories30 Sep 2025
- 2024Robust Biharmonic Skinning Using Geometric Fields1 Jun 2024
- 2023Human101: Training 100+FPS Human Gaussians in 100s from 1 View23 Dec 2023
- 2023Variational Barycentric Coordinates5 Oct 2023
- 2023PHRIT: Parametric Hand Representation with Implicit Template26 Sep 2023
- 2022Fast-SNARF: A Fast Deformer for Articulated Neural Fields28 Nov 2022
- 2022Hand Avatar: Free-Pose Hand Animation and Rendering from Monocular Video23 Nov 2022
- 2022SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Video30 Jan 2022
- 2022SPAMs: Structured Implicit Parametric Models20 Jan 2022
- 2021I M Avatar: Implicit Morphable Head Avatars from Videos14 Dec 2021
- 2021Frame Averaging for Equivariant Shape Space Learning3 Dec 2021
- 2021Hierarchical Neural Implicit Pose Network for Animation and Motion Retargeting2 Dec 2021
12 newest of 15 All 15 (JSON)