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Image-Conditioned 3D Gaussian Splat Quantization

arXiv 2508.15372 ↗First posted 21 Aug 2025cs.CV cs.AI cs.GRcited by 0

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) has attracted considerable attention for enabling high-quality real-time rendering. Although 3DGS compression methods have been proposed for deployment on storage-constrained devices, two limitations hinder archival use: (1) they compress medium-scale scenes only to the megabyte range, which remains impractical for large-scale scenes or extensive scene collections; and (2) they lack mechanisms to accommodate scene changes after long-term archival. To address these limitations, we propose an Image-Conditioned Gaussian Splat Quantizer (ICGS-Quantizer) that substantially enhances compression efficiency and provides adaptability to scene changes after archiving. ICGS-Quantizer improves quantization efficiency by jointly exploiting inter-Gaussian and inter-attribute correlations and by using shared codebooks across all training scenes, which are then fixed and applied to previously unseen test scenes, eliminating the overhead of per-scene codebooks. This approach effectively reduces the storage requirements for 3DGS to the kilobyte range while preserving visual fidelity. To enable adaptability to post-archival scene changes, ICGS-Quantizer conditions scene decoding on images captured at decoding time. The encoding, quantization, and decoding processes are trained jointly, ensuring that the codes, which are quantized representations of the scene, are effective for conditional decoding. We evaluate ICGS-Quantizer on 3D scene compression and 3D scene updating. Experimental results show that ICGS-Quantizer consistently outperforms state-of-the-art methods in compression efficiency and adaptability to scene changes. Our code, model, and data will be publicly available on GitHub.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 44 of its 59 references that are in the map. First posted on arXiv 21 Aug 2025.

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44 of 59 references.

References · 44

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32 more
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  32. 2024SplatSDF: Boosting SDF-NeRF via Architecture-Level Fusion with Gaussian Splatscited by 5

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  2. 2025Optimized Minimal 3D Gaussian Splatting
  3. 2026GETA-3DGS: Automatic Joint Structured Pruning and Quantization for 3D Gaussian Splatting
  4. 2025PCGS: Progressive Compression of 3D Gaussian Splatting
  5. 2024Temporally Compressed 3D Gaussian Splatting for Dynamic Scenes
  6. 2026MesonGS++: Post-training Compression of 3D Gaussian Splatting with Hyperparameter Searching
  7. 2025P-4DGS: Predictive 4D Gaussian Splatting with 90× Compression
  8. 2026Nix and Fix: Targeting 1000x Compression of 3D Gaussian Splatting with Diffusion Models