Compression of 3D Gaussian Splatting Data Using GPU-friendly Graphics Texture Coding
Not on the map. Why?
Abstract (arXiv)
Techniques for modeling 3D scenes from image collections, such as 3D Gaussian Splatting (3DGS), are capable of generating high-quality novel views by leveraging graphics primitives with view-dependent appearance. In 3DGS, spherical harmonic (SH) are employed to model view-dependent color, resulting in a large number of SH coefficients per primitive and large memory requirements. While compression approaches have been proposed to mitigate this problem, they do not exploit the capabilities of modern Graphics Processing Units (GPUs) for parallel decoding and rendering. In this paper, we propose a method for compressing SH color coefficients using texture compression schemes specifically designed for efficient parallel GPU decoding and supported by dedicated hardware acceleration. It is shown that those methods can compress color coefficients more effectively than 2D textures by exploiting the fact that primitives can be locally grouped and reordered according to color. Furthermore, we introduce a bit-rate control strategy that preserves random access, enabling large-scale parallelization without compromising rendering performance. Experimental results using BC1 and BC7 texture compression formats show that GPU-based decompression can be achieved with negligible or imperceptible degradation in the visual quality of rendered 3DGS scenes.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 8 of its 14 references that are in the map. First posted on arXiv 16 Jul 2026.
Builds on
8 of 14 references.
References · 8
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2024A Survey on 3D Gaussian Splattingcited by 221
- 2024Recent Advances in 3D Gaussian Splattingcited by 130
- 20243D Gaussian as a New Era: A Surveycited by 102
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 77
- 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methodscited by 66
- 2025On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Imagescited by 35
- 2025Compression in 3D Gaussian Splatting: A Survey of Methods, Trends, and Future Directionscited by 19
Built on by
Citing papers per year: 2026: 1.
1 paper.
Similar, not cited
Close in wording, no citation either way
- 2026Nix and Fix: Targeting 1000x Compression of 3D Gaussian Splatting with Diffusion Models
- 2026LG-HCC: Local Geometry-Aware Hierarchical Context Compression for 3D Gaussian Splatting
- 2025DirectTriGS: Triplane-based Gaussian Splatting Field Representation for 3D Generation
- 2025UVGS: Reimagining Unstructured 3D Gaussian Splatting using UV Mapping
- 20263DGSI-Assessor: A Large-Scale Dataset and An LMM-based Method for 3D Gaussian Splatting Image Quality Assessment
- 2025ProSplat: Improved Feed-Forward 3D Gaussian Splatting for Wide-Baseline Sparse Views
- 2024DiffGS: Functional Gaussian Splatting Diffusion
- 2025ExGS: Extreme 3D Gaussian Compression with Diffusion Priors