mlsanityData to 13 Oct 2026

Hybrid Foveated Path Tracing with Peripheral Gaussians for Immersive Anatomy

arXiv 2601.22026 ↗First posted 29 Jan 2026cs.GR cs.CVcited by 1

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Abstract (arXiv)

Volumetric medical imaging offers great potential for understanding complex pathologies. Yet, traditional 2D slices provide little support for interpreting spatial relationships, forcing users to mentally reconstruct anatomy into three dimensions. Direct volumetric path tracing and VR rendering can improve perception but are computationally expensive, while precomputed representations, like Gaussian Splatting, require planning ahead. Both approaches limit interactive use. We propose a hybrid rendering approach for high-quality, interactive, and immersive anatomical visualization. Our method combines streamed foveated path tracing with a lightweight Gaussian Splatting approximation of the periphery. The peripheral model generation is optimized with volume data and continuously refined using foveal renderings, enabling interactive updates. Depth-guided reprojection further improves robustness to latency and allows users to balance fidelity with refresh rate. We compare our method against direct path tracing and Gaussian Splatting. Our results highlight how their combination can preserve strengths in visual quality while re-generating the peripheral model in under a second, eliminating extensive preprocessing and approximations. This opens new options for interactive medical visualization.

Key facts. Cited by 1 paper in the map (data through 13 Oct 2026). Builds on 30 of its 67 references that are in the map. First posted on arXiv 29 Jan 2026.

Builds on

30 of 67 references.

References · 30

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,082
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,170
  3. 2022TotalSegmentator: robust segmentation of 104 anatomical structures in CT imagescited by 603
  4. 2024MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Imagescited by 557
  5. 2023Gaussian Splatting SLAMcited by 410
  6. 2025AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Viewscited by 238
  7. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 228
  8. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 210
  9. 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 201
  10. 2024StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Renderingcited by 109
  11. 2024MVSGaussian: Fast Generalizable Gaussian Splatting Reconstruction from Multi-View Stereocited by 86
  12. 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methodscited by 67
18 more
  1. 2024On the Error Analysis of 3D Gaussian Splatting and an Optimal Projection Strategycited by 39
  2. 2025Instant Gaussian Stream: Fast and Generalizable Streaming of Dynamic Scene Reconstruction via Gaussian Splattingcited by 35
  3. 2025On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Imagescited by 35
  4. 2024VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Pointscited by 29
  5. 2024MetaSapiens: Real-Time Neural Rendering with Efficiency-Aware Pruning and Accelerated Foveated Renderingcited by 26
  6. 2024Application of 3D Gaussian Splatting for Cinematic Anatomy on Consumer Class Devicescited by 17
  7. 2025VRSplat: Fast and Robust Gaussian Splatting for Virtual Realitycited by 17
  8. 2024EndoSparse: Real-Time Sparse View Synthesis of Endoscopic Scenes using Gaussian Splattingcited by 16
  9. 2024Semantics-Controlled Gaussian Splatting for Outdoor Scene Reconstruction and Rendering in Virtual Realitycited by 10
  10. 2025CL-Splats: Continual Learning of Gaussian Splatting with Local Optimizationcited by 10
  11. 2024Multi-Layer Gaussian Splatting for Immersive Anatomy Visualizationcited by 7
  12. 2025Radiance Fields in XR: A Survey on How Radiance Fields are Envisioned and Addressed for XR Researchcited by 6
  13. 2021Real-Time Denoising of Volumetric Path Tracing for Direct Volume Renderingcited by 5
  14. 2025Render-FM: Feedforward Model for Real-time Photorealistic Volumetric Renderingcited by 4
  15. 2021A Distributed, Decoupled System for Losslessly Streaming Dynamic Light Probes to Thin Clientscited by 2
  16. 2025ClipGS: Clippable Gaussian Splatting for Interactive Cinematic Visualization of Volumetric Medical Datacited by 2
  17. 2025Towards Understanding Depth Perception in Foveated Renderingcited by 1
  18. 2025From Screen to Space: Evaluating Siemens' Cinematic Realitycited by 1

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