Dynamic PlenOctree for Adaptive Sampling Refinement in Explicit NeRF
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Abstract (arXiv)
The explicit neural radiance field (NeRF) has gained considerable interest for its efficient training and fast inference capabilities, making it a promising direction such as virtual reality and gaming. In particular, PlenOctree (POT)[1], an explicit hierarchical multi-scale octree representation, has emerged as a structural and influential framework. However, POT's fixed structure for direct optimization is sub-optimal as the scene complexity evolves continuously with updates to cached color and density, necessitating refining the sampling distribution to capture signal complexity accordingly. To address this issue, we propose the dynamic PlenOctree DOT, which adaptively refines the sample distribution to adjust to changing scene complexity. Specifically, DOT proposes a concise yet novel hierarchical feature fusion strategy during the iterative rendering process. Firstly, it identifies the regions of interest through training signals to ensure adaptive and efficient refinement. Next, rather than directly filtering out valueless nodes, DOT introduces the sampling and pruning operations for octrees to aggregate features, enabling rapid parameter learning. Compared with POT, our DOT outperforms it by enhancing visual quality, reducing over 55.15/68.84% parameters, and providing 1.7/1.9 times FPS for NeRF-synthetic and Tanks & Temples, respectively. Project homepage:https://vlislab22.github.io/DOT. [1] Yu, Alex, et al. "Plenoctrees for real-time rendering of neural radiance fields." Proceedings of the IEEE/CVF International Conference on Computer Vision. 2021.
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 37 of its 50 references that are in the map. First posted on arXiv 28 Jul 2023.
Builds on
37 of 50 references.
References · 37
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- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
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- 2020Neural Sparse Voxel Fieldscited by 959
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 861
25 more
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
- 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 575
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 511
- 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
- 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 496
- 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 471
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
- 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
- 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
- 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
- 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 346
- 2021Neural RGB-D Surface Reconstructioncited by 313
- 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 311
- 2021DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networkscited by 232
- 2021Learning Object-Compositional Neural Radiance Field for Editable Scene Renderingcited by 228
- 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 221
- 2020AutoInt: Automatic Integration for Fast Neural Volume Renderingcited by 204
- 2020DeRF: Decomposed Radiance Fieldscited by 163
- 2022NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)cited by 158
- 2021NeRFReN: Neural Radiance Fields with Reflectionscited by 122
- 2022ReLU Fields: The Little Non-linearity That Couldcited by 87
- 2022AdaNeRF: Adaptive Sampling for Real-time Rendering of Neural Radiance Fieldscited by 68
- 2021All One Needs to Know about Metaverse: A Complete Survey on Technological Singularity, Virtual Ecosystem, and Research Agendacited by 67
- 2022Ray Priors through Reprojection: Improving Neural Radiance Fields for Novel View Extrapolationcited by 26
- 2022NeuVV: Neural Volumetric Videos with Immersive Rendering and Editingcited by 12
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Citing papers per year: 2023: 1; 2024: 8; 2025: 1; 2026: 1.
11 papers.
- 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 230
- 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methodscited by 69
- 2024Wild-GS: Real-Time Novel View Synthesis from Unconstrained Photo Collectionscited by 56
- 2024Neural Radiance Field-based Visual Rendering: A Comprehensive Reviewcited by 12
- 2024Reference-based Controllable Scene Stylization with Gaussian Splattingcited by 12
- 2023TSDF-Sampling: Efficient Sampling for Neural Surface Field using Truncated Signed Distance Fieldcited by 3
- 2024G-NeLF: Memory- and Data-Efficient Hybrid Neural Light Field for Novel View Synthesiscited by 1
- 2024Bootstrap-GS: Self-Supervised Augmentation for High-Fidelity Gaussian Splattingcited by 0
- 2024High-Fidelity Mask-free Neural Surface Reconstruction for Virtual Realitycited by 0
- 2025Beyond Existance: Fulfill 3D Reconstructed Scenes with Pseudo Detailscited by 0
- 2026S2GS: Structured Sparse Gaussian Streaming for Efficient Free-Viewpoint Video Reconstruction on Edge-IoT Devicescited by 0
- 2026S2GS: Structured Sparse Gaussian Streaming for Efficient Free-Viewpoint Video Reconstruction on Edge-IoT Devices20 Aug 2026
- 2025Beyond Existance: Fulfill 3D Reconstructed Scenes with Pseudo Details6 Mar 2025
- 2024High-Fidelity Mask-free Neural Surface Reconstruction for Virtual Reality20 Sep 2024
- 2024G-NeLF: Memory- and Data-Efficient Hybrid Neural Light Field for Novel View Synthesis9 Sep 2024
- 2024Reference-based Controllable Scene Stylization with Gaussian Splatting9 Jul 2024
- 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methods17 Jun 2024
- 2024Wild-GS: Real-Time Novel View Synthesis from Unconstrained Photo Collections14 Jun 2024
- 2024Bootstrap-GS: Self-Supervised Augmentation for High-Fidelity Gaussian Splatting29 Apr 2024
- 2024Neural Radiance Field-based Visual Rendering: A Comprehensive Review31 Mar 2024
- 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians26 Mar 2024
- 2023TSDF-Sampling: Efficient Sampling for Neural Surface Field using Truncated Signed Distance Field29 Nov 2023