mlsanityData to 14 Oct 2026

Dynamic PlenOctree for Adaptive Sampling Refinement in Explicit NeRF

arXiv 2307.15333 ↗First posted 28 Jul 2023cs.CVcited by 11

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Abstract (arXiv)

The explicit neural radiance field (NeRF) has gained considerable interest for its efficient training and fast inference capabilities, making it a promising direction such as virtual reality and gaming. In particular, PlenOctree (POT)[1], an explicit hierarchical multi-scale octree representation, has emerged as a structural and influential framework. However, POT's fixed structure for direct optimization is sub-optimal as the scene complexity evolves continuously with updates to cached color and density, necessitating refining the sampling distribution to capture signal complexity accordingly. To address this issue, we propose the dynamic PlenOctree DOT, which adaptively refines the sample distribution to adjust to changing scene complexity. Specifically, DOT proposes a concise yet novel hierarchical feature fusion strategy during the iterative rendering process. Firstly, it identifies the regions of interest through training signals to ensure adaptive and efficient refinement. Next, rather than directly filtering out valueless nodes, DOT introduces the sampling and pruning operations for octrees to aggregate features, enabling rapid parameter learning. Compared with POT, our DOT outperforms it by enhancing visual quality, reducing over 55.15/68.84% parameters, and providing 1.7/1.9 times FPS for NeRF-synthetic and Tanks & Temples, respectively. Project homepage:https://vlislab22.github.io/DOT. [1] Yu, Alex, et al. "Plenoctrees for real-time rendering of neural radiance fields." Proceedings of the IEEE/CVF International Conference on Computer Vision. 2021.

Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). Builds on 37 of its 50 references that are in the map. First posted on arXiv 28 Jul 2023.

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37 of 50 references.

References · 37

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  4. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  5. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
  6. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  7. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
  8. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  9. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
  10. 2020Neural Sparse Voxel Fieldscited by 959
  11. 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
  12. 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 861
25 more
  1. 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 673
  2. 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 575
  3. 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 511
  4. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  5. 2020NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesiscited by 496
  6. 2020Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Videocited by 471
  7. 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 468
  8. 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
  9. 2020Space-time Neural Irradiance Fields for Free-Viewpoint Videocited by 414
  10. 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
  11. 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 346
  12. 2021Neural RGB-D Surface Reconstructioncited by 313
  13. 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 311
  14. 2021DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networkscited by 232
  15. 2021Learning Object-Compositional Neural Radiance Field for Editable Scene Renderingcited by 228
  16. 2023BakedSDF: Meshing Neural SDFs for Real-Time View Synthesiscited by 221
  17. 2020AutoInt: Automatic Integration for Fast Neural Volume Renderingcited by 204
  18. 2020DeRF: Decomposed Radiance Fieldscited by 163
  19. 2022NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)cited by 158
  20. 2021NeRFReN: Neural Radiance Fields with Reflectionscited by 122
  21. 2022ReLU Fields: The Little Non-linearity That Couldcited by 87
  22. 2022AdaNeRF: Adaptive Sampling for Real-time Rendering of Neural Radiance Fieldscited by 68
  23. 2021All One Needs to Know about Metaverse: A Complete Survey on Technological Singularity, Virtual Ecosystem, and Research Agendacited by 67
  24. 2022Ray Priors through Reprojection: Improving Neural Radiance Fields for Novel View Extrapolationcited by 26
  25. 2022NeuVV: Neural Volumetric Videos with Immersive Rendering and Editingcited by 12

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 1; 2024: 8; 2025: 1; 2026: 1.

11 papers.