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Neural Gabor Splatting: Enhanced Gaussian Splatting with Neural Gabor for High-frequency Surface Reconstruction

arXiv 2604.15941 ↗First posted 17 Apr 2026cs.CV cs.GRcited by 1

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Abstract (arXiv)

Recent years have witnessed the rapid emergence of 3D Gaussian splatting (3DGS) as a powerful approach for 3D reconstruction and novel view synthesis. Its explicit representation with Gaussian primitives enables fast training, real-time rendering, and convenient post-processing such as editing and surface reconstruction. However, 3DGS suffers from a critical drawback: the number of primitives grows drastically for scenes with high-frequency appearance details, since each primitive can represent only a single color, requiring multiple primitives for every sharp color transition. To overcome this limitation, we propose neural Gabor splatting, which augments each Gaussian primitive with a lightweight multi-layer perceptron that models a wide range of color variations within a single primitive. To further control primitive numbers, we introduce a frequency-aware densification strategy that selects mismatch primitives for pruning and cloning based on frequency energy. Our method achieves accurate reconstruction of challenging high-frequency surfaces. We demonstrate its effectiveness through extensive experiments on both standard benchmarks, such as Mip-NeRF360 and High-Frequency datasets (e.g., checkered patterns), supported by comprehensive ablation studies.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 30 of its 41 references that are in the map. First posted on arXiv 17 Apr 2026.

Builds on

30 of 41 references.

References · 30

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2020Implicit Neural Representations with Periodic Activation Functionscited by 2,214
  3. 2020Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domainscited by 2,170
  4. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  5. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
  6. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
  7. 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 668
  8. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
  9. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
  10. 2024MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Imagescited by 553
  11. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
  12. 2024Revising Densification in Gaussian Splattingcited by 127
18 more
  1. 2024ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Modelcited by 98
  2. 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methodscited by 66
  3. 2024MEGA: Memory-Efficient 4D Gaussian Splatting for Dynamic Scenescited by 45
  4. 20243D-HGS: 3D Half-Gaussian Splattingcited by 43
  5. 2024Textured Gaussians for Enhanced 3D Scene Appearance Modelingcited by 40
  6. 2024EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splattingcited by 40
  7. 2024GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modelingcited by 30
  8. 2024BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesiscited by 23
  9. 2024Poison-splat: Computation Cost Attack on 3D Gaussian Splattingcited by 17
  10. 2025Neural Shell Texture Splatting: More Details and Fewer Primitivescited by 14
  11. 2024Gaussian Billboards: Expressive 2D Gaussian Splatting with Texturescited by 13
  12. 20253DGabSplat: 3D Gabor Splatting for Frequency-adaptive Radiance Field Renderingcited by 10
  13. 2025Splat the Net: Radiance Fields with Splattable Neural Primitivescited by 7
  14. 20253D Gabor Splatting: Reconstruction of High-frequency Surface Texture using Gabor Noisecited by 5
  15. 2025Splat and Replace: 3D Reconstruction with Repetitive Elementscited by 4
  16. 2025EVPGS: Enhanced View Prior Guidance for Splatting-based Extrapolated View Synthesiscited by 1
  17. 2025Neural Texture Splatting: Expressive 3D Gaussian Splatting for View Synthesis, Geometry, and Dynamic Reconstructioncited by 1
  18. 2026SketchRodGS: Sketch-based Extraction of Slender Geometries for Animating Gaussian Splatting Scenescited by 1

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