Neural Gabor Splatting: Enhanced Gaussian Splatting with Neural Gabor for High-frequency Surface Reconstruction
Not on the map. Why?
Abstract (arXiv)
Recent years have witnessed the rapid emergence of 3D Gaussian splatting (3DGS) as a powerful approach for 3D reconstruction and novel view synthesis. Its explicit representation with Gaussian primitives enables fast training, real-time rendering, and convenient post-processing such as editing and surface reconstruction. However, 3DGS suffers from a critical drawback: the number of primitives grows drastically for scenes with high-frequency appearance details, since each primitive can represent only a single color, requiring multiple primitives for every sharp color transition. To overcome this limitation, we propose neural Gabor splatting, which augments each Gaussian primitive with a lightweight multi-layer perceptron that models a wide range of color variations within a single primitive. To further control primitive numbers, we introduce a frequency-aware densification strategy that selects mismatch primitives for pruning and cloning based on frequency energy. Our method achieves accurate reconstruction of challenging high-frequency surfaces. We demonstrate its effectiveness through extensive experiments on both standard benchmarks, such as Mip-NeRF360 and High-Frequency datasets (e.g., checkered patterns), supported by comprehensive ablation studies.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 30 of its 41 references that are in the map. First posted on arXiv 17 Apr 2026.
Builds on
30 of 41 references.
References · 30
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2020Implicit Neural Representations with Periodic Activation Functionscited by 2,214
- 2020Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domainscited by 2,170
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,061
- 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 668
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
- 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
- 2024MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Imagescited by 553
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
- 2024Revising Densification in Gaussian Splattingcited by 127
18 more
- 2024ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Modelcited by 98
- 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methodscited by 66
- 2024MEGA: Memory-Efficient 4D Gaussian Splatting for Dynamic Scenescited by 45
- 20243D-HGS: 3D Half-Gaussian Splattingcited by 43
- 2024Textured Gaussians for Enhanced 3D Scene Appearance Modelingcited by 40
- 2024EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splattingcited by 40
- 2024GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modelingcited by 30
- 2024BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesiscited by 23
- 2024Poison-splat: Computation Cost Attack on 3D Gaussian Splattingcited by 17
- 2025Neural Shell Texture Splatting: More Details and Fewer Primitivescited by 14
- 2024Gaussian Billboards: Expressive 2D Gaussian Splatting with Texturescited by 13
- 20253DGabSplat: 3D Gabor Splatting for Frequency-adaptive Radiance Field Renderingcited by 10
- 2025Splat the Net: Radiance Fields with Splattable Neural Primitivescited by 7
- 20253D Gabor Splatting: Reconstruction of High-frequency Surface Texture using Gabor Noisecited by 5
- 2025Splat and Replace: 3D Reconstruction with Repetitive Elementscited by 4
- 2025EVPGS: Enhanced View Prior Guidance for Splatting-based Extrapolated View Synthesiscited by 1
- 2025Neural Texture Splatting: Expressive 3D Gaussian Splatting for View Synthesis, Geometry, and Dynamic Reconstructioncited by 1
- 2026SketchRodGS: Sketch-based Extraction of Slender Geometries for Animating Gaussian Splatting Scenescited by 1
Built on by
Citing papers per year: 2026: 1.
1 paper.
- 2026K-space Gaussian Representation for Parallel MRIcited by 0
- 2026K-space Gaussian Representation for Parallel MRI29 Jul 2026