mlsanityData to 14 Oct 2026

DOC-GS: Dual-Domain Observation and Calibration for Reliable Sparse-View Gaussian Splatting

arXiv 2604.06739 ↗First posted 8 Apr 2026cs.CVcited by 2

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Abstract (arXiv)

Sparse-view reconstruction with 3D Gaussian Splatting (3DGS) is fundamentally ill-posed due to insufficient geometric supervision, often leading to severe overfitting and the emergence of structural distortions and translucent haze-like artifacts. While existing approaches attempt to alleviate this issue via dropout-based regularization, they are largely heuristic and lack a unified understanding of artifact formation. In this paper, we revisit sparse-view 3DGS reconstruction from a new perspective and identify the core challenge as the unobservability of Gaussian primitive reliability. Unreliable Gaussians are insufficiently constrained during optimization and accumulate as haze-like degradations in rendered images. Motivated by this observation, we propose a unified Dual-domain Observation and Calibration (DOC-GS) framework that models and corrects Gaussian reliability through the synergy of optimization-domain inductive bias and observation-domain evidence. Specifically, in the optimization domain, we characterize Gaussian reliability by the degree to which each primitive is constrained during training, and instantiate this signal via a Continuous Depth-Guided Dropout (CDGD) strategy, where the dropout probability serves as an explicit proxy for primitive reliability. This imposes a smooth depth-aware inductive bias to suppress weakly constrained Gaussians and improve optimization stability. In the observation domain, we establish a connection between floater artifacts and atmospheric scattering, and leverage the Dark Channel Prior (DCP) as a structural consistency cue to identify and accumulate anomalous regions. Based on cross-view aggregated evidence, we further design a reliability-driven geometric pruning strategy to remove low-confidence Gaussians.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 27 of its 50 references that are in the map. First posted on arXiv 8 Apr 2026.

Builds on

27 of 50 references.

References · 27

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  3. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,689
  4. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  5. 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,232
  6. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
  7. 2020Convolutional Occupancy Networkscited by 761
  8. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  9. 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 511
  10. 2021Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesiscited by 464
  11. 2023FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularizationcited by 311
  12. 2023FSGS: Real-Time Few-shot View Synthesis using Gaussian Splattingcited by 279
15 more
  1. 2024DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalizationcited by 256
  2. 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 209
  3. 2020AutoInt: Automatic Integration for Fast Neural Volume Renderingcited by 204
  4. 2024CoR-GS: Sparse-View 3D Gaussian Splatting via Co-Regularizationcited by 121
  5. 2024CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splattingcited by 82
  6. 2019Controlling Neural Level Setscited by 76
  7. 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methodscited by 69
  8. 2023Neural Parametric Gaussians for Monocular Non-Rigid Object Reconstructioncited by 61
  9. 2024SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstructioncited by 52
  10. 2024Binocular-Guided 3D Gaussian Splatting with View Consistency for Sparse View Synthesiscited by 41
  11. 2025DropoutGS: Dropping Out Gaussians for Better Sparse-view Renderingcited by 29
  12. 2022Ray Priors through Reprojection: Improving Neural Radiance Fields for Novel View Extrapolationcited by 26
  13. 2022One is All: Bridging the Gap Between Neural Radiance Fields Architectures with Progressive Volume Distillationcited by 18
  14. 2024Sharp-NeRF: Grid-based Fast Deblurring Neural Radiance Fields Using Sharpness Priorcited by 12
  15. 2025D2GS: Depth-and-Density Guided Gaussian Splatting for Stable and Accurate Sparse-View Reconstructioncited by 11

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 2.

2 papers.