Spectrally Pruned Gaussian Fields with Neural Compensation
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Abstract (arXiv)
Recently, 3D Gaussian Splatting, as a novel 3D representation, has garnered attention for its fast rendering speed and high rendering quality. However, this comes with high memory consumption, e.g., a well-trained Gaussian field may utilize three million Gaussian primitives and over 700 MB of memory. We credit this high memory footprint to the lack of consideration for the relationship between primitives. In this paper, we propose a memory-efficient Gaussian field named SUNDAE with spectral pruning and neural compensation. On one hand, we construct a graph on the set of Gaussian primitives to model their relationship and design a spectral down-sampling module to prune out primitives while preserving desired signals. On the other hand, to compensate for the quality loss of pruning Gaussians, we exploit a lightweight neural network head to mix splatted features, which effectively compensates for quality losses while capturing the relationship between primitives in its weights. We demonstrate the performance of SUNDAE with extensive results. For example, SUNDAE can achieve 26.80 PSNR at 145 FPS using 104 MB memory while the vanilla Gaussian splatting algorithm achieves 25.60 PSNR at 160 FPS using 523 MB memory, on the Mip-NeRF360 dataset. Codes are publicly available at https://runyiyang.github.io/projects/SUNDAE/.
Key facts. Cited by 33 papers in the map (data through 14 Oct 2026). Builds on 28 of its 70 references that are in the map. First posted on arXiv 1 May 2024.
Builds on
28 of 70 references.
References · 28
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 964
- 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 843
- 2016ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Camerascited by 806
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 667
- 2017Graph Signal Processing: Overview, Challenges and Applicationscited by 413
- 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 335
- 2022MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architecturescited by 311
- 2022PointAvatar: Deformable Point-based Head Avatars from Videoscited by 184
- 2023MARS: An Instance-aware, Modular and Realistic Simulator for Autonomous Drivingcited by 170
- 2023Point-SLAM: Dense Neural Point Cloud-based SLAMcited by 160
16 more
- 2023SyncTalk: The Devil is in the Synchronization for Talking Head Synthesiscited by 86
- 2013Discrete Signal Processing on Graphs: Frequency Analysiscited by 73
- 2023Tetra-NeRF: Representing Neural Radiance Fields Using Tetrahedracited by 57
- 2023Urban Radiance Field Representation with Deformable Neural Mesh Primitivescited by 55
- 2021R3LIVE: A Robust, Real-time, RGB-colored, LiDAR-Inertial-Visual tightly-coupled state Estimation and mapping packagecited by 50
- 2023PAD: A Dataset and Benchmark for Pose-agnostic Anomaly Detectioncited by 46
- 2023Deformable 3D Gaussian Splatting for Animatable Human Avatarscited by 44
- 2024SA-GS: Scale-Adaptive Gaussian Splatting for Training-Free Anti-Aliasingcited by 41
- 2015Discrete Signal Processing on Graphs: Sampling Theorycited by 34
- 2023Strivec: Sparse Tri-Vector Radiance Fieldscited by 28
- 2017Fast Resampling of 3D Point Clouds via Graphscited by 25
- 2022LATITUDE: Robotic Global Localization with Truncated Dynamic Low-pass Filter in City-scale NeRFcited by 17
- 2023TriVol: Point Cloud Rendering via Triple Volumescited by 16
- 2015Random sampling of bandlimited signals on graphscited by 15
- 2016Song Recommendation with Non-Negative Matrix Factorization and Graph Total Variationcited by 4
- 2015Chebyshev and Conjugate Gradient Filters for Graph Image Denoisingcited by 3
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Citing papers per year: 2024: 10; 2025: 16; 2026: 7.
33 papers.
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- 2024ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Modelcited by 102
- 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methodscited by 69
- 2025HAC++: Towards 100X Compression of 3D Gaussian Splattingcited by 57
- 2024Fast Feedforward 3D Gaussian Splatting Compressioncited by 52
- 2025Instant Gaussian Stream: Fast and Generalizable Streaming of Dynamic Scene Reconstruction via Gaussian Splattingcited by 36
- 2024GaussianSpa: An "Optimizing-Sparsifying" Simplification Framework for Compact and High-Quality 3D Gaussian Splattingcited by 29
- 2025PCGS: Progressive Compression of 3D Gaussian Splattingcited by 21
- 2024Drone-assisted Road Gaussian Splatting with Cross-view Uncertaintycited by 20
- 2025GaussianArt: Unified Modeling of Geometry and Motion for Articulated Objectscited by 17
- 2025SceneSplat++: A Large Dataset and Comprehensive Benchmark for Language Gaussian Splattingcited by 15
- 2024MonoGSDF: Exploring Monocular Geometric Cues for Gaussian Splatting-Guided Implicit Surface Reconstructioncited by 11
- 2025CRUISE: Cooperative Reconstruction and Editing in V2X Scenarios using Gaussian Splattingcited by 11
21 more
- 2025GS-Occ3D: Scaling Vision-only Occupancy Reconstruction with Gaussian Splattingcited by 11
- 2025Light4GS: Lightweight Compact 4D Gaussian Splatting Generation via Context Modelcited by 8
- 2024RGM: Reconstructing High-fidelity 3D Car Assets with Relightable 3D-GS Generative Model from a Single Imagecited by 7
- 2024Normal-GS: 3D Gaussian Splatting with Normal-Involved Renderingcited by 7
- 2024SizeGS: Size-aware Compression of 3D Gaussian Splatting via Mixed Integer Programmingcited by 7
- 2024Topology-Aware 3D Gaussian Splatting: Leveraging Persistent Homology for Optimized Structural Integritycited by 6
- 2025SurfaceSplat: Connecting Surface Reconstruction and Gaussian Splattingcited by 6
- 2025VA-GS: Enhancing the Geometric Representation of Gaussian Splatting via View Alignmentcited by 6
- 2025Feed-Forward 3D Gaussian Splatting Compression with Long-Context Modelingcited by 6
- 2026From Rays to Projections: Better Inputs for Feed-Forward View Synthesiscited by 5
- 2025CityLoc: 6DoF Pose Distributional Localization for Text Descriptions in Large-Scale Scenes with Gaussian Representationcited by 4
- 2026TTT-Parkour: Rapid Test-Time Training for Perceptive Robot Parkourcited by 4
- 2025Recollection from Pensieve: Novel View Synthesis via Learning from Uncalibrated Videoscited by 3
- 2025UniGS: Unified Geometry-Aware Gaussian Splatting for Multimodal Renderingcited by 2
- 2025Alias-free 4D Gaussian Splattingcited by 2
- 2026F4Splat: Feed-Forward Predictive Densification for Feed-Forward 3D Gaussian Splattingcited by 1
- 2026Splaxel: Efficient Distributed Training of 3D Gaussian Splatting for Large-scale Scene Reconstruction via Pixel-level Communicationcited by 1
- 2025HGC-Avatar: Hierarchical Gaussian Compression for Streamable Dynamic 3D Avatarscited by 0
- 2026LG-HCC: Local Geometry-Aware Hierarchical Context Compression for 3D Gaussian Splattingcited by 0
- 2026TreeGaussian: Tree-Guided Cascaded Contrastive Learning for Hierarchical Consistent 3D Gaussian Scene Segmentation and Understandingcited by 0
- 2026LangStreet: Persistent Language Fields for Anchor-Decoded Street Gaussianscited by 0
- 2026LangStreet: Persistent Language Fields for Anchor-Decoded Street Gaussians10 Sep 2026
- 2026Splaxel: Efficient Distributed Training of 3D Gaussian Splatting for Large-scale Scene Reconstruction via Pixel-level Communication17 Jun 2026
- 2026TreeGaussian: Tree-Guided Cascaded Contrastive Learning for Hierarchical Consistent 3D Gaussian Scene Segmentation and Understanding31 Mar 2026
- 2026LG-HCC: Local Geometry-Aware Hierarchical Context Compression for 3D Gaussian Splatting30 Mar 2026
- 2026F4Splat: Feed-Forward Predictive Densification for Feed-Forward 3D Gaussian Splatting22 Mar 2026
- 2026TTT-Parkour: Rapid Test-Time Training for Perceptive Robot Parkour2 Feb 2026
- 2026From Rays to Projections: Better Inputs for Feed-Forward View Synthesis8 Jan 2026
- 2025Feed-Forward 3D Gaussian Splatting Compression with Long-Context Modeling30 Nov 2025
- 2025Alias-free 4D Gaussian Splatting23 Nov 2025
- 2025HGC-Avatar: Hierarchical Gaussian Compression for Streamable Dynamic 3D Avatars18 Oct 2025
- 2025UniGS: Unified Geometry-Aware Gaussian Splatting for Multimodal Rendering14 Oct 2025
- 2025VA-GS: Enhancing the Geometric Representation of Gaussian Splatting via View Alignment13 Oct 2025
21 more
- 2025GaussianArt: Unified Modeling of Geometry and Motion for Articulated Objects20 Aug 2025
- 2025GS-Occ3D: Scaling Vision-only Occupancy Reconstruction with Gaussian Splatting25 Jul 2025
- 2025CRUISE: Cooperative Reconstruction and Editing in V2X Scenarios using Gaussian Splatting24 Jul 2025
- 2025SurfaceSplat: Connecting Surface Reconstruction and Gaussian Splatting21 Jul 2025
- 2025SceneSplat++: A Large Dataset and Comprehensive Benchmark for Language Gaussian Splatting10 Jun 2025
- 2025Recollection from Pensieve: Novel View Synthesis via Learning from Uncalibrated Videos19 May 2025
- 2025Instant Gaussian Stream: Fast and Generalizable Streaming of Dynamic Scene Reconstruction via Gaussian Splatting21 Mar 2025
- 2025Light4GS: Lightweight Compact 4D Gaussian Splatting Generation via Context Model18 Mar 2025
- 2025PCGS: Progressive Compression of 3D Gaussian Splatting11 Mar 2025
- 2025HAC++: Towards 100X Compression of 3D Gaussian Splatting21 Jan 2025
- 2025CityLoc: 6DoF Pose Distributional Localization for Text Descriptions in Large-Scale Scenes with Gaussian Representation15 Jan 2025
- 2024Topology-Aware 3D Gaussian Splatting: Leveraging Persistent Homology for Optimized Structural Integrity21 Dec 2024
- 2024SizeGS: Size-aware Compression of 3D Gaussian Splatting via Mixed Integer Programming8 Dec 2024
- 2024MonoGSDF: Exploring Monocular Geometric Cues for Gaussian Splatting-Guided Implicit Surface Reconstruction25 Nov 2024
- 2024GaussianSpa: An "Optimizing-Sparsifying" Simplification Framework for Compact and High-Quality 3D Gaussian Splatting9 Nov 2024
- 2024Normal-GS: 3D Gaussian Splatting with Normal-Involved Rendering27 Oct 2024
- 2024RGM: Reconstructing High-fidelity 3D Car Assets with Relightable 3D-GS Generative Model from a Single Image10 Oct 2024
- 2024Fast Feedforward 3D Gaussian Splatting Compression10 Oct 2024
- 2024Drone-assisted Road Gaussian Splatting with Cross-view Uncertainty27 Aug 2024
- 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methods17 Jun 2024
- 2024ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Model31 May 2024
- 2024ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Modelcited by 102
- 20243DGS.zip: A survey on 3D Gaussian Splatting Compression Methodscited by 69
- 2025HAC++: Towards 100X Compression of 3D Gaussian Splattingcited by 57
- 2024Fast Feedforward 3D Gaussian Splatting Compressioncited by 52
- 2025Instant Gaussian Stream: Fast and Generalizable Streaming of Dynamic Scene Reconstruction via Gaussian Splattingcited by 36
- 2024GaussianSpa: An "Optimizing-Sparsifying" Simplification Framework for Compact and High-Quality 3D Gaussian Splattingcited by 29
- 2025PCGS: Progressive Compression of 3D Gaussian Splattingcited by 21
- 2024Drone-assisted Road Gaussian Splatting with Cross-view Uncertaintycited by 20
- 2025GaussianArt: Unified Modeling of Geometry and Motion for Articulated Objectscited by 17
- 2025SceneSplat++: A Large Dataset and Comprehensive Benchmark for Language Gaussian Splattingcited by 15
- 2024MonoGSDF: Exploring Monocular Geometric Cues for Gaussian Splatting-Guided Implicit Surface Reconstructioncited by 11
- 2025CRUISE: Cooperative Reconstruction and Editing in V2X Scenarios using Gaussian Splattingcited by 11
12 most cited of 32 All 32 (JSON)
- 2026LangStreet: Persistent Language Fields for Anchor-Decoded Street Gaussians10 Sep 2026
- 2026Splaxel: Efficient Distributed Training of 3D Gaussian Splatting for Large-scale Scene Reconstruction via Pixel-level Communication17 Jun 2026
- 2026TreeGaussian: Tree-Guided Cascaded Contrastive Learning for Hierarchical Consistent 3D Gaussian Scene Segmentation and Understanding31 Mar 2026
- 2026F4Splat: Feed-Forward Predictive Densification for Feed-Forward 3D Gaussian Splatting22 Mar 2026
- 2026TTT-Parkour: Rapid Test-Time Training for Perceptive Robot Parkour2 Feb 2026
- 2026From Rays to Projections: Better Inputs for Feed-Forward View Synthesis8 Jan 2026
- 2025Feed-Forward 3D Gaussian Splatting Compression with Long-Context Modeling30 Nov 2025
- 2025Alias-free 4D Gaussian Splatting23 Nov 2025
- 2025HGC-Avatar: Hierarchical Gaussian Compression for Streamable Dynamic 3D Avatars18 Oct 2025
- 2025UniGS: Unified Geometry-Aware Gaussian Splatting for Multimodal Rendering14 Oct 2025
- 2025VA-GS: Enhancing the Geometric Representation of Gaussian Splatting via View Alignment13 Oct 2025
- 2025GaussianArt: Unified Modeling of Geometry and Motion for Articulated Objects20 Aug 2025
12 newest of 32 All 32 (JSON)