HHAvatar: Gaussian Head Avatar with Dynamic Hairs
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Abstract (arXiv)
Creating high-fidelity 3D head avatars has always been a research hotspot, but it remains a great challenge under lightweight sparse view setups. In this paper, we propose HHAvatar represented by controllable 3D Gaussians for high-fidelity head avatar with dynamic hair modeling. We first use 3D Gaussians to represent the appearance of the head, and then jointly optimize neutral 3D Gaussians and a fully learned MLP-based deformation field to capture complex expressions. The two parts benefit each other, thereby our method can model fine-grained dynamic details while ensuring expression accuracy. Furthermore, we devise a well-designed geometry-guided initialization strategy based on implicit SDF and Deep Marching Tetrahedra for the stability and convergence of the training procedure. To address the problem of dynamic hair modeling, we introduce a hybrid head model into our avatar representation based Gaussian Head Avatar and a training method that considers timing information and an occlusion perception module to model the non-rigid motion of hair. Experiments show that our approach outperforms other state-of-the-art sparse-view methods, achieving ultra high-fidelity rendering quality at 2K resolution even under exaggerated expressions and driving hairs reasonably with the motion of the head
Key facts. Cited by 35 papers in the map (data through 14 Oct 2026). Builds on 60 of its 101 references that are in the map. First posted on arXiv 5 Dec 2023.
Builds on
60 of 101 references.
References · 60
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- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
- 2017How far are we from solving the 2D & 3D Face Alignment problem? (and a dataset of 230,000 3D facial landmarks)cited by 525
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- 2021Deep Marching Tetrahedra: a Hybrid Representation for High-Resolution 3D Shape Synthesiscited by 460
- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 366
38 more
- 2019SynSin: End-to-end View Synthesis from a Single Imagecited by 364
- 2021AD-NeRF: Audio Driven Neural Radiance Fields for Talking Head Synthesiscited by 339
- 2019Neural Point-Based Graphicscited by 327
- 2020BiSeNet V2: Bilateral Network with Guided Aggregation for Real-time Semantic Segmentationcited by 294
- 2021Mixture of Volumetric Primitives for Efficient Neural Renderingcited by 277
- 2023GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussianscited by 260
- 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 239
- 2021I M Avatar: Implicit Morphable Head Avatars from Videoscited by 231
- 2021HeadNeRF: A Real-time NeRF-based Parametric Head Modelcited by 228
- 2021Neural Head Avatars from Monocular RGB Videoscited by 213
- 2023NeRSemble: Multi-view Radiance Field Reconstruction of Human Headscited by 194
- 2022PointAvatar: Deformable Point-based Head Avatars from Videoscited by 184
- 2020Real-Time High-Resolution Background Mattingcited by 173
- 2023GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesiscited by 170
- 2018Deep Appearance Models for Face Renderingcited by 164
- 2022Instant Volumetric Head Avatarscited by 159
- 2017Morphable Face Models - An Open Frameworkcited by 138
- 2022Reconstructing Personalized Semantic Facial NeRF Models From Monocular Videocited by 128
- 2021Pixel Codec Avatarscited by 127
- 2022RigNeRF: Fully Controllable Neural 3D Portraitscited by 126
- 2022Next3D: Generative Neural Texture Rasterization for 3D-Aware Head Avatarscited by 124
- 2022Semantic-Aware Implicit Neural Audio-Driven Video Portrait Generationcited by 119
- 2022Realistic One-shot Mesh-based Head Avatarscited by 119
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- 2023FlashAvatar: High-fidelity Head Avatar with Efficient Gaussian Embeddingcited by 108
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- 2023Neural Haircut: Prior-Guided Strand-Based Hair Reconstructioncited by 43
- 2022Neural Strands: Learning Hair Geometry and Appearance from Multi-View Imagescited by 40
- 2023HAvatar: High-fidelity Head Avatar via Facial Model Conditioned Neural Radiance Fieldcited by 37
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- 2021FLAME-in-NeRF : Neural control of Radiance Fields for Free View Face Animationcited by 33
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50 most cited of 60 All 60 (JSON)
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Citing papers per year: 2023: 1; 2024: 21; 2025: 5; 2026: 8.
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- 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 179
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 78
- 2024TalkingGaussian: Structure-Persistent 3D Talking Head Synthesis via Gaussian Splattingcited by 60
- 2024SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstructioncited by 52
- 2024PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observationscited by 51
- 2023SWinGS: Sliding Windows for Dynamic 3D Gaussian Splattingcited by 46
- 2024GaussianCube: A Structured and Explicit Radiance Representation for 3D Generative Modelingcited by 45
- 2024Human Hair Reconstruction with Strand-Aligned 3D Gaussianscited by 36
- 2024GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Viewscited by 22
- 2024GauU-Scene V2: Assessing the Reliability of Image-Based Metrics with Expansive Lidar Image Dataset Using 3DGS and NeRFcited by 21
- 2024Tri2-plane: Thinking Head Avatar via Feature Pyramidcited by 16
- 2024GauU-Scene: A Scene Reconstruction Benchmark on Large Scale 3D Reconstruction Dataset Using Gaussian Splattingcited by 15
23 more
- 2024Gaussian Splatting Decoder for 3D-aware Generative Adversarial Networkscited by 14
- 2024A Survey on 3D Human Avatar Modeling -- From Reconstruction to Generationcited by 13
- 2024GSTalker: Real-time Audio-Driven Talking Face Generation via Deformable Gaussian Splattingcited by 12
- 2024GPHM: Gaussian Parametric Head Model for Monocular Head Avatar Reconstructioncited by 10
- 2024GSGAN: Adversarial Learning for Hierarchical Generation of 3D Gaussian Splatscited by 9
- 2024Topo4D: Topology-Preserving Gaussian Splatting for High-Fidelity 4D Head Capturecited by 8
- 2025PercHead: Perceptual Head Model for Single-Image 3D Head Reconstruction & Editingcited by 6
- 2024A Comprehensive Taxonomy and Analysis of Talking Head Synthesis: Techniques for Portrait Generation, Driving Mechanisms, and Editingcited by 5
- 2024Towards Native Generative Model for 3D Head Avatarcited by 5
- 2026UIKA: Fast Universal Head Avatar from Pose-Free Imagescited by 5
- 2025STAvatar: Soft Binding and Temporal Density Control for Monocular 3D Head Avatars Reconstructioncited by 4
- 2024Generalizable Neural Human Renderercited by 3
- 2024FAGhead: Fully Animate Gaussian Head from Monocular Videoscited by 2
- 2025ControlHair: Synergizing Physics Simulator and Video Diffusion for Controllable Dynamic Hair Renderingcited by 2
- 2025TexAvatars : Hybrid Texel-3D Representations for Stable Rigging of Photorealistic Gaussian Head Avatarscited by 2
- 2026PhysHead: Simulation-Ready Gaussian Head Avatarscited by 2
- 2025AvatarBack: Back-Head Generation for Complete 3D Avatars from Front-View Imagescited by 1
- 2026From Blurry to Believable: Enhancing Low-quality Talking Heads with 3D Generative Priorscited by 1
- 2026FHAvatar: Fast and High-Fidelity Reconstruction of Face-and-Hair Composable 3D Head Avatar from Few Casual Capturescited by 0
- 2026EfficientMonoHair: Fast Strand-Level Reconstruction from Monocular Video via Multi-View Direction Fusioncited by 0
- 2026Head Avatars with Dynamic Explicit Haircited by 0
- 2026MGAvatar: Mesh-Bound Gaussians for Head Avatar Geometry and Appearance Modelingcited by 0
- 2026Relightable 3D Avatar Reconstruction with Semantic-Adaptive Motion-Illumination Responsescited by 0
- 2026Relightable 3D Avatar Reconstruction with Semantic-Adaptive Motion-Illumination Responses21 Sep 2026
- 2026MGAvatar: Mesh-Bound Gaussians for Head Avatar Geometry and Appearance Modeling11 Sep 2026
- 2026Head Avatars with Dynamic Explicit Hair26 Jul 2026
- 2026PhysHead: Simulation-Ready Gaussian Head Avatars7 Apr 2026
- 2026EfficientMonoHair: Fast Strand-Level Reconstruction from Monocular Video via Multi-View Direction Fusion7 Apr 2026
- 2026FHAvatar: Fast and High-Fidelity Reconstruction of Face-and-Hair Composable 3D Head Avatar from Few Casual Captures24 Mar 2026
- 2026From Blurry to Believable: Enhancing Low-quality Talking Heads with 3D Generative Priors5 Feb 2026
- 2026UIKA: Fast Universal Head Avatar from Pose-Free Images12 Jan 2026
- 2025TexAvatars : Hybrid Texel-3D Representations for Stable Rigging of Photorealistic Gaussian Head Avatars24 Dec 2025
- 2025STAvatar: Soft Binding and Temporal Density Control for Monocular 3D Head Avatars Reconstruction25 Nov 2025
- 2025PercHead: Perceptual Head Model for Single-Image 3D Head Reconstruction & Editing4 Nov 2025
- 2025ControlHair: Synergizing Physics Simulator and Video Diffusion for Controllable Dynamic Hair Rendering25 Sep 2025
23 more
- 2025AvatarBack: Back-Head Generation for Complete 3D Avatars from Front-View Images28 Aug 2025
- 2024GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views18 Nov 2024
- 2024Towards Native Generative Model for 3D Head Avatar2 Oct 2024
- 2024Human Hair Reconstruction with Strand-Aligned 3D Gaussians23 Sep 2024
- 2024SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstruction17 Sep 2024
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunities24 Jul 2024
- 2024GPHM: Gaussian Parametric Head Model for Monocular Head Avatar Reconstruction21 Jul 2024
- 2024FAGhead: Fully Animate Gaussian Head from Monocular Videos27 Jun 2024
- 2024A Comprehensive Taxonomy and Analysis of Talking Head Synthesis: Techniques for Portrait Generation, Driving Mechanisms, and Editing15 Jun 2024
- 2024A Survey on 3D Human Avatar Modeling -- From Reconstruction to Generation6 Jun 2024
- 2024GSGAN: Adversarial Learning for Hierarchical Generation of 3D Gaussian Splats5 Jun 2024
- 2024Topo4D: Topology-Preserving Gaussian Splatting for High-Fidelity 4D Head Capture1 Jun 2024
- 2024GSTalker: Real-time Audio-Driven Talking Face Generation via Deformable Gaussian Splatting29 Apr 2024
- 2024TalkingGaussian: Structure-Persistent 3D Talking Head Synthesis via Gaussian Splatting23 Apr 2024
- 2024Generalizable Neural Human Renderer22 Apr 2024
- 2024Gaussian Splatting Decoder for 3D-aware Generative Adversarial Networks16 Apr 2024
- 2024GauU-Scene V2: Assessing the Reliability of Image-Based Metrics with Expansive Lidar Image Dataset Using 3DGS and NeRF7 Apr 2024
- 2024PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observations5 Apr 2024
- 2024GaussianCube: A Structured and Explicit Radiance Representation for 3D Generative Modeling28 Mar 2024
- 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality30 Jan 2024
- 2024GauU-Scene: A Scene Reconstruction Benchmark on Large Scale 3D Reconstruction Dataset Using Gaussian Splatting25 Jan 2024
- 2024Tri2-plane: Thinking Head Avatar via Feature Pyramid17 Jan 2024
- 2023SWinGS: Sliding Windows for Dynamic 3D Gaussian Splatting20 Dec 2023
- 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 179
- 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 78
- 2024TalkingGaussian: Structure-Persistent 3D Talking Head Synthesis via Gaussian Splattingcited by 60
- 2024SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstructioncited by 52
- 2024PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observationscited by 51
- 2023SWinGS: Sliding Windows for Dynamic 3D Gaussian Splattingcited by 46
- 2024GaussianCube: A Structured and Explicit Radiance Representation for 3D Generative Modelingcited by 45
- 2024Human Hair Reconstruction with Strand-Aligned 3D Gaussianscited by 36
- 2024GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Viewscited by 22
- 2024GauU-Scene V2: Assessing the Reliability of Image-Based Metrics with Expansive Lidar Image Dataset Using 3DGS and NeRFcited by 21
- 2024Tri2-plane: Thinking Head Avatar via Feature Pyramidcited by 16
- 2024GauU-Scene: A Scene Reconstruction Benchmark on Large Scale 3D Reconstruction Dataset Using Gaussian Splattingcited by 15
12 most cited of 34 All 34 (JSON)
- 2026Relightable 3D Avatar Reconstruction with Semantic-Adaptive Motion-Illumination Responses21 Sep 2026
- 2026MGAvatar: Mesh-Bound Gaussians for Head Avatar Geometry and Appearance Modeling11 Sep 2026
- 2026Head Avatars with Dynamic Explicit Hair26 Jul 2026
- 2026PhysHead: Simulation-Ready Gaussian Head Avatars7 Apr 2026
- 2026EfficientMonoHair: Fast Strand-Level Reconstruction from Monocular Video via Multi-View Direction Fusion7 Apr 2026
- 2026FHAvatar: Fast and High-Fidelity Reconstruction of Face-and-Hair Composable 3D Head Avatar from Few Casual Captures24 Mar 2026
- 2026From Blurry to Believable: Enhancing Low-quality Talking Heads with 3D Generative Priors5 Feb 2026
- 2026UIKA: Fast Universal Head Avatar from Pose-Free Images12 Jan 2026
- 2025TexAvatars : Hybrid Texel-3D Representations for Stable Rigging of Photorealistic Gaussian Head Avatars24 Dec 2025
- 2025STAvatar: Soft Binding and Temporal Density Control for Monocular 3D Head Avatars Reconstruction25 Nov 2025
- 2025PercHead: Perceptual Head Model for Single-Image 3D Head Reconstruction & Editing4 Nov 2025
- 2025AvatarBack: Back-Head Generation for Complete 3D Avatars from Front-View Images28 Aug 2025
12 newest of 34 All 34 (JSON)