mlsanityData to 7 Oct 2026

SplatBright: Generalizable Low-Light Scene Reconstruction from Sparse Views via Physically-Guided Gaussian Enhancement

arXiv 2512.18655 ↗First posted 21 Dec 2025cs.CVcited by 1

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Abstract (arXiv)

Low-light 3D reconstruction from sparse views remains challenging due to exposure imbalance and degraded color fidelity. While existing methods struggle with view inconsistency and require per-scene training, we propose SplatBright, which is, to our knowledge, the first generalizable 3D Gaussian framework for joint low-light enhancement and reconstruction from sparse sRGB inputs. Our key idea is to integrate physically guided illumination modeling with geometry-appearance decoupling for consistent low-light reconstruction. Specifically, we adopt a dual-branch predictor that provides stable geometric initialization of 3D Gaussian parameters. On the appearance side, illumination consistency leverages frequency priors to enable controllable and cross-view coherent lighting, while an appearance refinement module further separates illumination, material, and view-dependent cues to recover fine texture. To tackle the lack of large-scale geometrically consistent paired data, we synthesize dark views via a physics-based camera model for training. Extensive experiments on public and self-collected datasets demonstrate that SplatBright achieves superior novel view synthesis, cross-view consistency, and better generalization to unseen low-light scenes compared with both 2D and 3D methods.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 47 of its 66 references that are in the map. First posted on arXiv 21 Dec 2025.

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47 of 66 references.

References · 47

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35 more
  1. 2024MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Imagescited by 553
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  35. 2025MeshSplat: Generalizable Sparse-View Surface Reconstruction via Gaussian Splattingcited by 6

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