ReconSplat: Generalizable 3D Scene Reconstruction Beyond Observed Views
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Abstract (arXiv)
We introduce ReconSplat, a feed-forward model for 3D scene reconstruction that aims to address the longstanding trade-off between plausible view generation for unobserved regions and geometric consistency, providing both geometrically aligned novel views and sharp depth estimates. Our approach builds on 3D Gaussian splatting (3DGS) as an intermediate differentiable scene representation and integrates it with a multi-view latent diffusion model (MV-LDM) trained to act simultaneously as a refiner and an inpainter for appearance and scene geometry. We enforce geometric consistency by guiding the diffusion process with variational 3D latent features for appearance and geometry, encoded by the feed-forward 3DGS representation and rasterized to 2D latent space. ReconSplat produces both photorealistic novel views and accurate depth maps on real-world benchmarks, RealEstate10K and DL3DV-10K, outperforming existing methods in challenging extrapolation setups. Notably, ReconSplat allows the extrapolation of unseen and challenging viewpoints jointly with coherent and precise scene geometry.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 96 of its 107 references that are in the map. First posted on arXiv 28 Aug 2026.
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References · 96
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- 2024ReconX: Reconstruct Any Scene from Sparse Views with Video Diffusion Model
- 2025G4Splat: Geometry-Guided Gaussian Splatting with Generative Prior
- 2026VidSplat: Gaussian Splatting Reconstruction with Geometry-Guided Video Diffusion Priors
- 2024DSplats: 3D Generation by Denoising Splats-Based Multiview Diffusion Models
- 2026ReCoSplat: Online Feed-Forward Gaussian Splatting via Render-and-Compare
- 2026DensiTok: Making Feed-Forward 3D Gaussian Splatting See More Views Than It Is Given
- 2026GIFSplat: Generative Prior-Guided Iterative Feed-Forward 3D Gaussian Splatting from Sparse Views
- 2025ReCoGS: Real-time ReColoring for Gaussian Splatting scenes