mlsanityData to 7 Oct 2026

MultiGO++: Monocular 3D Clothed Human Reconstruction via Geometry-Texture Collaboration

arXiv 2603.04993 ↗First posted 5 Mar 2026cs.CVcited by 2

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Abstract (arXiv)

Monocular 3D clothed human reconstruction aims to generate a complete and realistic textured 3D avatar from a single image. Existing methods are commonly trained under multi-view supervision with annotated geometric priors, and during inference, these priors are estimated by the pre-trained network from the monocular input. These methods are constrained by three key limitations: texturally by unavailability of training data, geometrically by inaccurate external priors, and systematically by biased single-modality supervision, all leading to suboptimal reconstruction. To address these issues, we propose a novel reconstruction framework, named MultiGO++, which achieves effective systematic geometry-texture collaboration. It consists of three core parts: (1) A multi-source texture synthesis strategy that constructs 15,000+ 3D textured human scans to improve the performance on texture quality estimation in challenge scenarios; (2) A region-aware shape extraction module that extracts and interacts features of each body region to obtain geometry information and a Fourier geometry encoder that mitigates the modality gap to achieve effective geometry learning; (3) A dual reconstruction U-Net that leverages geometry-texture collaborative features to refine and generate high-fidelity textured 3D human meshes. Extensive experiments on two benchmarks and many in-the-wild cases show the superiority of our method over state-of-the-art approaches.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 59 of its 78 references that are in the map. First posted on arXiv 5 Mar 2026.

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59 of 78 references.

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38 more
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2 papers.