MultiGO++: Monocular 3D Clothed Human Reconstruction via Geometry-Texture Collaboration
Not on the map. Why?
Abstract (arXiv)
Monocular 3D clothed human reconstruction aims to generate a complete and realistic textured 3D avatar from a single image. Existing methods are commonly trained under multi-view supervision with annotated geometric priors, and during inference, these priors are estimated by the pre-trained network from the monocular input. These methods are constrained by three key limitations: texturally by unavailability of training data, geometrically by inaccurate external priors, and systematically by biased single-modality supervision, all leading to suboptimal reconstruction. To address these issues, we propose a novel reconstruction framework, named MultiGO++, which achieves effective systematic geometry-texture collaboration. It consists of three core parts: (1) A multi-source texture synthesis strategy that constructs 15,000+ 3D textured human scans to improve the performance on texture quality estimation in challenge scenarios; (2) A region-aware shape extraction module that extracts and interacts features of each body region to obtain geometry information and a Fourier geometry encoder that mitigates the modality gap to achieve effective geometry learning; (3) A dual reconstruction U-Net that leverages geometry-texture collaborative features to refine and generate high-fidelity textured 3D human meshes. Extensive experiments on two benchmarks and many in-the-wild cases show the superiority of our method over state-of-the-art approaches.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 59 of its 78 references that are in the map. First posted on arXiv 5 Mar 2026.
Builds on
59 of 78 references.
References · 59
- 2020An Image is Worth 16x16 Words: Transformers for Image Recognition at Scalecited by 29,915
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 2023Segment Anythingcited by 8,158
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2024GPT-4o System Cardcited by 4,467
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
- 2021Perceiver: General Perception with Iterative Attentioncited by 1,089
- 2024Grounded SAM: Assembling Open-World Models for Diverse Visual Taskscited by 914
- 2023LRM: Large Reconstruction Model for Single Image to 3Dcited by 834
- 2019PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitizationcited by 818
- 2024LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creationcited by 730
- 2016Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Imagecited by 692
38 more
- 2019CenterNet: Keypoint Triplets for Object Detectioncited by 654
- 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 625
- 20233DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Modelscited by 449
- 2020Modular Primitives for High-Performance Differentiable Renderingcited by 439
- 2023Humans in 4D: Reconstructing and Tracking Humans with Transformerscited by 344
- 2024GS-LRM: Large Reconstruction Model for 3D Gaussian Splattingcited by 344
- 2021ICON: Implicit Clothed humans Obtained from Normalscited by 283
- 2024Champ: Controllable and Consistent Human Image Animation with 3D Parametric Guidancecited by 271
- 2019What Do Single-view 3D Reconstruction Networks Learn?cited by 259
- 2023ImageDream: Image-Prompt Multi-view Diffusion for 3D Generationcited by 256
- 2021PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loopcited by 250
- 2021Function4D: Real-time Human Volumetric Capture from Very Sparse Consumer RGBD Sensorscited by 246
- 2020PaMIR: Parametric Model-Conditioned Implicit Representation for Image-based Human Reconstructioncited by 231
- 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 226
- 2022ECON: Explicit Clothed humans Optimized via Normal integrationcited by 199
- 2023GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesiscited by 170
- 2023GauHuman: Articulated Gaussian Splatting from Monocular Human Videoscited by 168
- 2022PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Imagescited by 152
- 2021Collaborative Regression of Expressive Bodies using Moderationcited by 137
- 2024Unique3D: High-Quality and Efficient 3D Mesh Generation from a Single Imagecited by 132
- 2023One-Stage 3D Whole-Body Mesh Recovery with Component Aware Transformercited by 128
- 2023TeCH: Text-guided Reconstruction of Lifelike Clothed Humanscited by 104
- 2023HumanNorm: Learning Normal Diffusion Model for High-quality and Realistic 3D Human Generationcited by 88
- 2023SIFU: Side-view Conditioned Implicit Function for Real-world Usable Clothed Human Reconstructioncited by 77
- 2023SiTH: Single-view Textured Human Reconstruction with Image-Conditioned Diffusioncited by 72
- 2024IDOL: Instant Photorealistic 3D Human Creation from a Single Imagecited by 55
- 2020DeepCloth: Neural Garment Representation for Shape and Style Editingcited by 54
- 2023Learning Locally Editable Virtual Humanscited by 54
- 2024Human-3Diffusion: Realistic Avatar Creation via Explicit 3D Consistent Diffusion Modelscited by 44
- 2023Global-correlated 3D-decoupling Transformer for Clothed Avatar Reconstructioncited by 42
- 2024CosmicMan: A Text-to-Image Foundation Model for Humanscited by 30
- 2024Generalizable Human Gaussians from Single-View Imagecited by 29
- 2022FOF: Learning Fourier Occupancy Field for Monocular Real-time Human Reconstructioncited by 27
- 2023HumanRef: Single Image to 3D Human Generation via Reference-Guided Diffusioncited by 23
- 2024PSHuman: Photorealistic Single-image 3D Human Reconstruction using Cross-Scale Multiview Diffusion and Explicit Remeshingcited by 23
- 2024HiLo: Detailed and Robust 3D Clothed Human Reconstruction with High-and Low-Frequency Information of Parametric Modelscited by 13
- 2024STAR: Skeleton-aware Text-based 4D Avatar Generation with In-Network Motion Retargetingcited by 13
- 2024MultiGO: Towards Multi-level Geometry Learning for Monocular 3D Textured Human Reconstructioncited by 10
50 most cited of 59 All 59 (JSON)
Built on by
Citing papers per year: 2026: 2.
2 papers.