GFlow: Recovering 4D World from Monocular Video
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Abstract (arXiv)
Recovering 4D world from monocular video is a crucial yet challenging task. Conventional methods usually rely on the assumptions of multi-view videos, known camera parameters, or static scenes. In this paper, we relax all these constraints and tackle a highly ambitious but practical task: With only one monocular video without camera parameters, we aim to recover the dynamic 3D world alongside the camera poses. To solve this, we introduce GFlow, a new framework that utilizes only 2D priors (depth and optical flow) to lift a video to a 4D scene, as a flow of 3D Gaussians through space and time. GFlow starts by segmenting the video into still and moving parts, then alternates between optimizing camera poses and the dynamics of the 3D Gaussian points. This method ensures consistency among adjacent points and smooth transitions between frames. Since dynamic scenes always continually introduce new visual content, we present prior-driven initialization and pixel-wise densification strategy for Gaussian points to integrate new content. By combining all those techniques, GFlow transcends the boundaries of 4D recovery from causal videos; it naturally enables tracking of points and segmentation of moving objects across frames. Additionally, GFlow estimates the camera poses for each frame, enabling novel view synthesis by changing camera pose. This capability facilitates extensive scene-level or object-level editing, highlighting GFlow's versatility and effectiveness. Visit our project page at: https://littlepure2333.github.io/GFlow
Key facts. Cited by 46 papers in the map (data through 14 Oct 2026). Builds on 27 of its 42 references that are in the map. First posted on arXiv 28 May 2024.
Builds on
27 of 42 references.
References · 27
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,567
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
- 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
- 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 684
- 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 642
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
15 more
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
- 2021GMFlow: Learning Optical Flow via Global Matchingcited by 327
- 2022Unifying Flow, Stereo and Depth Estimationcited by 275
- 2022NoPe-NeRF: Optimising Neural Radiance Field with No Pose Priorcited by 235
- 2022DynIBaR: Neural Dynamic Image-Based Renderingcited by 224
- 2022Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Renderingcited by 217
- 2023COLMAP-Free 3D Gaussian Splattingcited by 193
- 20243DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videoscited by 160
- 2021Layered Neural Atlases for Consistent Video Editingcited by 137
- 2023CoDeF: Content Deformation Fields for Temporally Consistent Video Processingcited by 108
- 20204D Visualization of Dynamic Events from Unconstrained Multi-View Videoscited by 66
- 2022MonoNeRF: Learning a Generalizable Dynamic Radiance Field from Monocular Videoscited by 63
- 2023Im4D: High-Fidelity and Real-Time Novel View Synthesis for Dynamic Scenescited by 55
- 2023Representing Volumetric Videos as Dynamic MLP Mapscited by 51
- 2022SiNeRF: Sinusoidal Neural Radiance Fields for Joint Pose Estimation and Scene Reconstructioncited by 49
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Citing papers per year: 2024: 11; 2025: 21; 2026: 14.
46 papers.
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- 2024MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motioncited by 442
- 2024Shape of Motion: 4D Reconstruction from a Single Videocited by 250
- 2024MegaSaM: Accurate, Fast, and Robust Structure and Motion from Casual Dynamic Videoscited by 228
- 2024FlashSplat: 2D to 3D Gaussian Splatting Segmentation Solved Optimallycited by 58
- 2024Feed-Forward Bullet-Time Reconstruction of Dynamic Scenes from Monocular Videoscited by 49
- 2024StereoCrafter: Diffusion-based Generation of Long and High-fidelity Stereoscopic 3D from Monocular Videoscited by 37
- 2024DAS3R: Dynamics-Aware Gaussian Splatting for Static Scene Reconstructioncited by 26
- 2025WristWorld: Generating Wrist-Views via 4D World Models for Robotic Manipulationcited by 23
- 2025HiMoR: Monocular Deformable Gaussian Reconstruction with Hierarchical Motion Representationcited by 22
- 20264RC: 4D Reconstruction via Conditional Querying Anytime and Anywherecited by 22
- 2025Test3R: Learning to Reconstruct 3D at Test Timecited by 20
- 2025iTACO: Interactable Digital Twins of Articulated Objects from Casually Captured RGBD Videoscited by 19
34 more
- 2024Poison-splat: Computation Cost Attack on 3D Gaussian Splattingcited by 18
- 2026Vista4D: Video Reshooting with 4D Point Cloudscited by 18
- 2025L4P: Towards Unified Low-Level 4D Vision Perceptioncited by 12
- 2025Efficient Gaussian Splatting for Monocular Dynamic Scene Rendering via Sparse Time-Variant Attribute Modelingcited by 12
- 2025Vivid4D: Improving 4D Reconstruction from Monocular Video by Video Inpaintingcited by 11
- 2024TimeFormer: Capturing Temporal Relationships of Deformable 3D Gaussians for Robust Reconstructioncited by 9
- 2025C4D: 4D Made from 3D through Dual Correspondencescited by 8
- 2024RoDyGS: Robust Dynamic Gaussian Splatting for Casual Videoscited by 7
- 2025Seeing World Dynamics in a Nutshellcited by 7
- 2025PAD3R: Pose-Aware Dynamic 3D Reconstruction from Casual Videoscited by 7
- 2025WildSeg3D: Segment Any 3D Objects in the Wild from 2D Imagescited by 6
- 2025Eye2Eye: A Simple Approach for Monocular-to-Stereo Video Synthesiscited by 6
- 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Fieldcited by 5
- 2026Flow4DGS-SLAM: Optical Flow-Guided 4D Gaussian Splatting SLAMcited by 3
- 2025Mono4DGS-HDR: High Dynamic Range 4D Gaussian Splatting from Alternating-exposure Monocular Videoscited by 2
- 2026GP-4DGS: Probabilistic 4D Gaussian Splatting from Monocular Video via Variational Gaussian Processescited by 2
- 2026Lift4D: Harmonizing Single-View 3D Estimation for 4D Reconstruction In-the-Wildcited by 2
- 2024Vista3D: Unravel the 3D Darkside of a Single Imagecited by 1
- 2025Generative 4D Scene Gaussian Splatting with Object View-Synthesis Priorscited by 1
- 2025Dynamic Gaussian Splatting from Defocused and Motion-blurred Monocular Videoscited by 1
- 2026MotionScale: Reconstructing Appearance, Geometry, and Motion of Dynamic Scenes with Scalable 4D Gaussian Splattingcited by 1
- 2026ReViV: Reconstructing the Viewer and the View in 4D from Monocular Egocentric Videocited by 1
- 2026Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstructioncited by 1
- 2025ShowMak3r: Compositional TV Show Reconstructioncited by 0
- 2025Enhanced Velocity Field Modeling for Gaussian Video Reconstructioncited by 0
- 2025RGB-Only Supervised Camera Parameter Optimization in Dynamic Scenescited by 0
- 2025P-4DGS: Predictive 4D Gaussian Splatting with 90× Compressioncited by 0
- 2025Leveraging 2D Priors and SDF Guidance for Dynamic Urban Scene Renderingcited by 0
- 20264DGS360: 360deg Gaussian Reconstruction of Dynamic Objects from a Single Videocited by 0
- 2026ReFlow: Self-correction Motion Learning for Dynamic Scene Reconstructioncited by 0
- 2026RiGS: Rigid-aware 4D Gaussian Splatting from a Single Monocular Videocited by 0
- 2026Unified Panoramic-Gaussian Representation for Monocular 4D Scene Synthesiscited by 0
- 20264DHumanDiff: Direct Text-to-4DGS Generation for Consistent 360-Degree Dynamic Humanscited by 0
- 2026FillGS: Filling Observation Gaps in 4D Gaussian Splatting via Viewpoint-Time Selection and Generative Refinementcited by 0
- 2026Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstruction30 Sep 2026
- 2026FillGS: Filling Observation Gaps in 4D Gaussian Splatting via Viewpoint-Time Selection and Generative Refinement31 Jul 2026
- 20264DHumanDiff: Direct Text-to-4DGS Generation for Consistent 360-Degree Dynamic Humans30 Jul 2026
- 2026ReViV: Reconstructing the Viewer and the View in 4D from Monocular Egocentric Video20 Jul 2026
- 2026Unified Panoramic-Gaussian Representation for Monocular 4D Scene Synthesis2 Jul 2026
- 2026Lift4D: Harmonizing Single-View 3D Estimation for 4D Reconstruction In-the-Wild22 Jun 2026
- 2026RiGS: Rigid-aware 4D Gaussian Splatting from a Single Monocular Video22 May 2026
- 2026Flow4DGS-SLAM: Optical Flow-Guided 4D Gaussian Splatting SLAM24 Apr 2026
- 2026Vista4D: Video Reshooting with 4D Point Clouds23 Apr 2026
- 2026GP-4DGS: Probabilistic 4D Gaussian Splatting from Monocular Video via Variational Gaussian Processes3 Apr 2026
- 2026ReFlow: Self-correction Motion Learning for Dynamic Scene Reconstruction2 Apr 2026
- 2026MotionScale: Reconstructing Appearance, Geometry, and Motion of Dynamic Scenes with Scalable 4D Gaussian Splatting31 Mar 2026
34 more
- 20264DGS360: 360deg Gaussian Reconstruction of Dynamic Objects from a Single Video23 Mar 2026
- 20264RC: 4D Reconstruction via Conditional Querying Anytime and Anywhere10 Feb 2026
- 2025Mono4DGS-HDR: High Dynamic Range 4D Gaussian Splatting from Alternating-exposure Monocular Videos21 Oct 2025
- 2025C4D: 4D Made from 3D through Dual Correspondences16 Oct 2025
- 2025Leveraging 2D Priors and SDF Guidance for Dynamic Urban Scene Rendering15 Oct 2025
- 2025Dynamic Gaussian Splatting from Defocused and Motion-blurred Monocular Videos12 Oct 2025
- 2025P-4DGS: Predictive 4D Gaussian Splatting with 90× Compression11 Oct 2025
- 2025WristWorld: Generating Wrist-Views via 4D World Models for Robotic Manipulation8 Oct 2025
- 2025PAD3R: Pose-Aware Dynamic 3D Reconstruction from Casual Videos29 Sep 2025
- 2025RGB-Only Supervised Camera Parameter Optimization in Dynamic Scenes18 Sep 2025
- 2025Enhanced Velocity Field Modeling for Gaussian Video Reconstruction31 Jul 2025
- 2025Test3R: Learning to Reconstruct 3D at Test Time16 Jun 2025
- 2025Generative 4D Scene Gaussian Splatting with Object View-Synthesis Priors15 Jun 2025
- 2025iTACO: Interactable Digital Twins of Articulated Objects from Casually Captured RGBD Videos10 Jun 2025
- 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Field15 May 2025
- 2025Eye2Eye: A Simple Approach for Monocular-to-Stereo Video Synthesis30 Apr 2025
- 2025ShowMak3r: Compositional TV Show Reconstruction28 Apr 2025
- 2025Vivid4D: Improving 4D Reconstruction from Monocular Video by Video Inpainting15 Apr 2025
- 2025HiMoR: Monocular Deformable Gaussian Reconstruction with Hierarchical Motion Representation8 Apr 2025
- 2025WildSeg3D: Segment Any 3D Objects in the Wild from 2D Images11 Mar 2025
- 2025Efficient Gaussian Splatting for Monocular Dynamic Scene Rendering via Sparse Time-Variant Attribute Modeling27 Feb 2025
- 2025L4P: Towards Unified Low-Level 4D Vision Perception18 Feb 2025
- 2025Seeing World Dynamics in a Nutshell5 Feb 2025
- 2024DAS3R: Dynamics-Aware Gaussian Splatting for Static Scene Reconstruction27 Dec 2024
- 2024MegaSaM: Accurate, Fast, and Robust Structure and Motion from Casual Dynamic Videos5 Dec 2024
- 2024Feed-Forward Bullet-Time Reconstruction of Dynamic Scenes from Monocular Videos4 Dec 2024
- 2024RoDyGS: Robust Dynamic Gaussian Splatting for Casual Videos4 Dec 2024
- 2024TimeFormer: Capturing Temporal Relationships of Deformable 3D Gaussians for Robust Reconstruction18 Nov 2024
- 2024Poison-splat: Computation Cost Attack on 3D Gaussian Splatting10 Oct 2024
- 2024MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motion4 Oct 2024
- 2024Vista3D: Unravel the 3D Darkside of a Single Image18 Sep 2024
- 2024FlashSplat: 2D to 3D Gaussian Splatting Segmentation Solved Optimally12 Sep 2024
- 2024StereoCrafter: Diffusion-based Generation of Long and High-fidelity Stereoscopic 3D from Monocular Videos11 Sep 2024
- 2024Shape of Motion: 4D Reconstruction from a Single Video18 Jul 2024
- 2024MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motioncited by 442
- 2024Shape of Motion: 4D Reconstruction from a Single Videocited by 250
- 2024MegaSaM: Accurate, Fast, and Robust Structure and Motion from Casual Dynamic Videoscited by 228
- 2024FlashSplat: 2D to 3D Gaussian Splatting Segmentation Solved Optimallycited by 58
- 2024Feed-Forward Bullet-Time Reconstruction of Dynamic Scenes from Monocular Videoscited by 49
- 2024DAS3R: Dynamics-Aware Gaussian Splatting for Static Scene Reconstructioncited by 26
- 2025HiMoR: Monocular Deformable Gaussian Reconstruction with Hierarchical Motion Representationcited by 22
- 20264RC: 4D Reconstruction via Conditional Querying Anytime and Anywherecited by 22
- 2025Test3R: Learning to Reconstruct 3D at Test Timecited by 20
- 2025iTACO: Interactable Digital Twins of Articulated Objects from Casually Captured RGBD Videoscited by 19
- 2024Poison-splat: Computation Cost Attack on 3D Gaussian Splattingcited by 18
- 2026Vista4D: Video Reshooting with 4D Point Cloudscited by 18
12 most cited of 42 All 42 (JSON)
- 2026Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstruction30 Sep 2026
- 2026FillGS: Filling Observation Gaps in 4D Gaussian Splatting via Viewpoint-Time Selection and Generative Refinement31 Jul 2026
- 20264DHumanDiff: Direct Text-to-4DGS Generation for Consistent 360-Degree Dynamic Humans30 Jul 2026
- 2026ReViV: Reconstructing the Viewer and the View in 4D from Monocular Egocentric Video20 Jul 2026
- 2026Unified Panoramic-Gaussian Representation for Monocular 4D Scene Synthesis2 Jul 2026
- 2026Lift4D: Harmonizing Single-View 3D Estimation for 4D Reconstruction In-the-Wild22 Jun 2026
- 2026RiGS: Rigid-aware 4D Gaussian Splatting from a Single Monocular Video22 May 2026
- 2026Flow4DGS-SLAM: Optical Flow-Guided 4D Gaussian Splatting SLAM24 Apr 2026
- 2026Vista4D: Video Reshooting with 4D Point Clouds23 Apr 2026
- 2026GP-4DGS: Probabilistic 4D Gaussian Splatting from Monocular Video via Variational Gaussian Processes3 Apr 2026
- 2026MotionScale: Reconstructing Appearance, Geometry, and Motion of Dynamic Scenes with Scalable 4D Gaussian Splatting31 Mar 2026
- 20264DGS360: 360deg Gaussian Reconstruction of Dynamic Objects from a Single Video23 Mar 2026
12 newest of 42 All 42 (JSON)