mlsanityData to 7 Oct 2026

DENSER: 3D Gaussians Splatting for Scene Reconstruction of Dynamic Urban Environments

arXiv 2409.10041 ↗First posted 16 Sep 2024cs.CVcited by 2

Not on the map. Why?

Abstract (arXiv)

This paper presents DENSER, an efficient and effective approach leveraging 3D Gaussian splatting (3DGS) for the reconstruction of dynamic urban environments. While several methods for photorealistic scene representations, both implicitly using neural radiance fields (NeRF) and explicitly using 3DGS have shown promising results in scene reconstruction of relatively complex dynamic scenes, modeling the dynamic appearance of foreground objects tend to be challenging, limiting the applicability of these methods to capture subtleties and details of the scenes, especially far dynamic objects. To this end, we propose DENSER, a framework that significantly enhances the representation of dynamic objects and accurately models the appearance of dynamic objects in the driving scene. Instead of directly using Spherical Harmonics (SH) to model the appearance of dynamic objects, we introduce and integrate a new method aiming at dynamically estimating SH bases using wavelets, resulting in better representation of dynamic objects appearance in both space and time. Besides object appearance, DENSER enhances object shape representation through densification of its point cloud across multiple scene frames, resulting in faster convergence of model training. Extensive evaluations on KITTI dataset show that the proposed approach significantly outperforms state-of-the-art methods by a wide margin. Source codes and models will be uploaded to this repository https://github.com/sntubix/denser

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 23 of its 30 references that are in the map. First posted on arXiv 16 Sep 2024.

Builds on

23 of 30 references.

References · 23

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2017CARLA: An Open Urban Driving Simulatorcited by 2,431
  3. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
  4. 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
  5. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
  6. 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
  7. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
  8. 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 720
  9. 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 596
  10. 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 359
  11. 2020Neural Scene Graphs for Dynamic Scenescited by 298
  12. 2023UniSim: A Neural Closed-Loop Sensor Simulatorcited by 294
11 more
  1. 2023EmerNeRF: Emergent Spatial-Temporal Scene Decomposition via Self-Supervisioncited by 216
  2. 2023HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Samplingcited by 173
  3. 2023MARS: An Instance-aware, Modular and Realistic Simulator for Autonomous Drivingcited by 170
  4. 2022NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fieldscited by 151
  5. 2023SUDS: Scalable Urban Dynamic Scenescited by 151
  6. 2023StreetSurf: Extending Multi-view Implicit Surface Reconstruction to Street Viewscited by 120
  7. 2024SWAG: Splatting in the Wild images with Appearance-conditioned Gaussianscited by 61
  8. 2023Im4D: High-Fidelity and Real-Time Novel View Synthesis for Dynamic Scenescited by 55
  9. 2023Representing Volumetric Videos as Dynamic MLP Mapscited by 51
  10. 2024RoDUS: Robust Decomposition of Static and Dynamic Elements in Urban Scenescited by 14
  11. 2023From Model-Based to Data-Driven Simulation: Challenges and Trends in Autonomous Drivingcited by 6

Built on by

Cited by year

Citing papers per year: 2024: 1; 2025: 1.

2 papers.