mlsanityData to 14 Oct 2026

Light4GS: Lightweight Compact 4D Gaussian Splatting Generation via Context Model

arXiv 2503.13948 ↗First posted 18 Mar 2025cs.CVcited by 8

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) has emerged as an efficient and high-fidelity paradigm for novel view synthesis. To adapt 3DGS for dynamic content, deformable 3DGS incorporates temporally deformable primitives with learnable latent embeddings to capture complex motions. Despite its impressive performance, the high-dimensional embeddings and vast number of primitives lead to substantial storage requirements. In this paper, we introduce a Lightweight 4DGS framework, called Light4GS, that employs significance pruning with a deep context model to provide a lightweight storage-efficient dynamic 3DGS representation. The proposed Light4GS is based on 4DGS that is a typical representation of deformable 3DGS. Specifically, our framework is built upon two core components: (1) a spatio-temporal significance pruning strategy that eliminates over 64% of the deformable primitives, followed by an entropy-constrained spherical harmonics compression applied to the remainder; and (2) a deep context model that integrates intra- and inter-prediction with hyperprior into a coarse-to-fine context structure to enable efficient multiscale latent embedding compression. Our approach achieves over 120x compression and increases rendering FPS up to 20% compared to the baseline 4DGS, and also superior to frame-wise state-of-the-art 3DGS compression methods, revealing the effectiveness of our Light4GS in terms of both intra- and inter-prediction methods without sacrificing rendering quality.

Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Builds on 55 of its 74 references that are in the map. First posted on arXiv 18 Mar 2025.

Builds on

55 of 74 references.

References · 55

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
  4. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
  5. 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
  6. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
  7. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  8. 2018Variational image compression with a scale hyperpriorcited by 935
  9. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
  10. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 746
  11. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 737
  12. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
38 more
  1. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 587
  2. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 476
  3. 2023LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPScited by 436
  4. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
  5. 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 346
  6. 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 344
  7. 2022ELIC: Efficient Learned Image Compression with Unevenly Grouped Space-Channel Contextual Adaptive Codingcited by 301
  8. 2020CompressAI: a PyTorch library and evaluation platform for end-to-end compression researchcited by 276
  9. 2023Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesiscited by 239
  10. 2024Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussianscited by 230
  11. 2021Deep Contextual Video Compressioncited by 221
  12. 2024Mini-Splatting: Representing Scenes with a Constrained Number of Gaussianscited by 213
  13. 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 209
  14. 2021Checkerboard Context Model for Efficient Learned Image Compressioncited by 202
  15. 2023HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Samplingcited by 174
  16. 20243DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videoscited by 160
  17. 2022NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fieldscited by 152
  18. 2022Mixed Neural Voxels for Fast Multi-view Video Synthesiscited by 127
  19. 2023NeRF-DS: Neural Radiance Fields for Dynamic Specular Objectscited by 111
  20. 2024Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splattingcited by 104
  21. 2024Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstructioncited by 100
  22. 2019Image and Video Compression with Neural Networks: A Reviewcited by 86
  23. 2024CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splattingcited by 82
  24. 20243D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunitiescited by 78
  25. 2023Forward Flow for Novel View Synthesis of Dynamic Scenescited by 68
  26. 2022Masked Wavelet Representation for Compact Neural Radiance Fieldscited by 57
  27. 2024MesonGS: Post-training Compression of 3D Gaussians via Efficient Attribute Transformationcited by 56
  28. 2023Im4D: High-Fidelity and Real-Time Novel View Synthesis for Dynamic Scenescited by 55
  29. 2024Grid4D: 4D Decomposed Hash Encoding for High-Fidelity Dynamic Gaussian Splattingcited by 49
  30. 2024MEGA: Memory-Efficient 4D Gaussian Splatting for Dynamic Scenescited by 47
  31. 2023Masked Space-Time Hash Encoding for Efficient Dynamic Scene Reconstructioncited by 43
  32. 2023Binary Radiance Fieldscited by 40
  33. 20244D Gaussian Splatting with Scale-aware Residual Field and Adaptive Optimization for Real-time Rendering of Temporally Complex Dynamic Scenescited by 37
  34. 2024Spectrally Pruned Gaussian Fields with Neural Compensationcited by 33
  35. 2024How Far Can We Compress Instant-NGP-Based NeRF?cited by 30
  36. 2025MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splattingcited by 30
  37. 2024DN-4DGS: Denoised Deformable Network with Temporal-Spatial Aggregation for Dynamic Scene Renderingcited by 28
  38. 2024MSP-MVS: Multi-Granularity Segmentation Prior Guided Multi-View Stereocited by 17

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 4; 2026: 4.

8 papers.