4D Neural Voxel Splatting: Dynamic Scene Rendering with Voxelized Guassian Splatting
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Abstract (arXiv)
Although 3D Gaussian Splatting (3D-GS) achieves efficient rendering for novel view synthesis, extending it to dynamic scenes still results in substantial memory overhead from replicating Gaussians across frames. To address this challenge, we propose 4D Neural Voxel Splatting (4D-NVS), which combines voxel-based representations with neural Gaussian splatting for efficient dynamic scene modeling. Instead of generating separate Gaussian sets per timestamp, our method employs a compact set of neural voxels with learned deformation fields to model temporal dynamics. The design greatly reduces memory consumption and accelerates training while preserving high image quality. We further introduce a novel view refinement stage that selectively improves challenging viewpoints through targeted optimization, maintaining global efficiency while enhancing rendering quality for difficult viewing angles. Experiments demonstrate that our method outperforms state-of-the-art approaches with significant memory reduction and faster training, enabling real-time rendering with superior visual fidelity.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 22 of its 28 references that are in the map. First posted on arXiv 1 Nov 2025.
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References · 22
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
- 2020Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenescited by 750
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
- 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
- 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
- 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 344
10 more
- 2023Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesiscited by 341
- 2021HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fieldscited by 210
- 2023HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Samplingcited by 173
- 20243D Geometry-aware Deformable Gaussian Splatting for Dynamic View Synthesiscited by 109
- 2024Fully Explicit Dynamic Gaussian Splattingcited by 75
- 2024Representing Long Volumetric Video with Temporal Gaussian Hierarchycited by 58
- 2023Im4D: High-Fidelity and Real-Time Novel View Synthesis for Dynamic Scenescited by 55
- 2025FreeTimeGS: Free Gaussian Primitives at Anytime and Anywhere for Dynamic Scene Reconstructioncited by 53
- 2023Masked Space-Time Hash Encoding for Efficient Dynamic Scene Reconstructioncited by 43
- 2024Sparse Voxels Rasterization: Real-time High-fidelity Radiance Field Renderingcited by 35
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