mlsanityData to 7 Oct 2026

Efficient Gaussian Splatting for Monocular Dynamic Scene Rendering via Sparse Time-Variant Attribute Modeling

arXiv 2502.20378 ↗First posted 27 Feb 2025cs.CVcited by 12

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Abstract (arXiv)

Rendering dynamic scenes from monocular videos is a crucial yet challenging task. The recent deformable Gaussian Splatting has emerged as a robust solution to represent real-world dynamic scenes. However, it often leads to heavily redundant Gaussians, attempting to fit every training view at various time steps, leading to slower rendering speeds. Additionally, the attributes of Gaussians in static areas are time-invariant, making it unnecessary to model every Gaussian, which can cause jittering in static regions. In practice, the primary bottleneck in rendering speed for dynamic scenes is the number of Gaussians. In response, we introduce Efficient Dynamic Gaussian Splatting (EDGS), which represents dynamic scenes via sparse time-variant attribute modeling. Our approach formulates dynamic scenes using a sparse anchor-grid representation, with the motion flow of dense Gaussians calculated via a classical kernel representation. Furthermore, we propose an unsupervised strategy to efficiently filter out anchors corresponding to static areas. Only anchors associated with deformable objects are input into MLPs to query time-variant attributes. Experiments on two real-world datasets demonstrate that our EDGS significantly improves the rendering speed with superior rendering quality compared to previous state-of-the-art methods.

Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 16 of its 22 references that are in the map. First posted on arXiv 27 Feb 2025.

Builds on

16 of 22 references.

References · 16

  1. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,160
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  4. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  5. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
  6. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
  7. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
  8. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
  9. 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 344
  10. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
  11. 2023WonderJourney: Going from Anywhere to Everywherecited by 157
  12. 2023NeRF-DS: Neural Radiance Fields for Dynamic Specular Objectscited by 110
4 more
  1. 2023Forward Flow for Novel View Synthesis of Dynamic Scenescited by 67
  2. 2023Im4D: High-Fidelity and Real-Time Novel View Synthesis for Dynamic Scenescited by 55
  3. 2024GFlow: Recovering 4D World from Monocular Videocited by 46
  4. 2023Masked Space-Time Hash Encoding for Efficient Dynamic Scene Reconstructioncited by 43

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 8; 2026: 4.

12 papers.