Modeling Ambient Scene Dynamics for Free-view Synthesis
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Abstract (arXiv)
We introduce a novel method for dynamic free-view synthesis of an ambient scenes from a monocular capture bringing a immersive quality to the viewing experience. Our method builds upon the recent advancements in 3D Gaussian Splatting (3DGS) that can faithfully reconstruct complex static scenes. Previous attempts to extend 3DGS to represent dynamics have been confined to bounded scenes or require multi-camera captures, and often fail to generalize to unseen motions, limiting their practical application. Our approach overcomes these constraints by leveraging the periodicity of ambient motions to learn the motion trajectory model, coupled with careful regularization. We also propose important practical strategies to improve the visual quality of the baseline 3DGS static reconstructions and to improve memory efficiency critical for GPU-memory intensive learning. We demonstrate high-quality photorealistic novel view synthesis of several ambient natural scenes with intricate textures and fine structural elements.
Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 34 of its 66 references that are in the map. First posted on arXiv 13 Jun 2024.
Builds on
34 of 66 references.
References · 34
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22 more
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Built on by
Citing papers per year: 2024: 2; 2025: 3; 2026: 4.
9 papers.
- 2024Textured Gaussians for Enhanced 3D Scene Appearance Modelingcited by 40
- 2024RoDyGS: Robust Dynamic Gaussian Splatting for Casual Videoscited by 7
- 2025Perceiving and Acting in First-Person: A Dataset and Benchmark for Egocentric Human-Object-Human Interactionscited by 7
- 2025Prior-Enhanced Gaussian Splatting for Dynamic Scene Reconstruction from Casual Videocited by 5
- 2025Casual3DHDR: Deblurring High Dynamic Range 3D Gaussian Splatting from Casually Captured Videoscited by 1
- 2026AniGS: Bridging Rendering and Diffusion Prior for 3D Scene Animationcited by 1
- 2026Rendering Multi-Human and Multi-Object with 3D Gaussian Splattingcited by 0
- 2026Eulerian Motion Reconstruction for Water Scenerycited by 0
- 2026Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstructioncited by 0
- 2026Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstruction30 Sep 2026
- 2026Eulerian Motion Reconstruction for Water Scenery29 Sep 2026
- 2026AniGS: Bridging Rendering and Diffusion Prior for 3D Scene Animation20 Jul 2026
- 2026Rendering Multi-Human and Multi-Object with 3D Gaussian Splatting3 Apr 2026
- 2025Prior-Enhanced Gaussian Splatting for Dynamic Scene Reconstruction from Casual Video12 Dec 2025
- 2025Perceiving and Acting in First-Person: A Dataset and Benchmark for Egocentric Human-Object-Human Interactions6 Aug 2025
- 2025Casual3DHDR: Deblurring High Dynamic Range 3D Gaussian Splatting from Casually Captured Videos24 Apr 2025
- 2024RoDyGS: Robust Dynamic Gaussian Splatting for Casual Videos4 Dec 2024
- 2024Textured Gaussians for Enhanced 3D Scene Appearance Modeling27 Nov 2024