DETACH: Cross-domain Learning for Long-Horizon Tasks via Mixture of Disentangled Experts
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Abstract (arXiv)
Long-Horizon (LH) tasks in Human-Scene Interaction (HSI) are complex multi-step tasks that require continuous planning, sequential decision-making, and extended execution across domains to achieve the final goal. However, existing methods heavily rely on skill chaining by concatenating pre-trained subtasks, with environment observations and self-state tightly coupled, lacking the ability to generalize to new combinations of environments and skills, failing to complete various LH tasks across domains. To solve this problem, this paper presents DETACH, a cross-domain learning framework for LH tasks via biologically inspired dual-stream disentanglement. Inspired by the brain's "where-what" dual pathway mechanism, DETACH comprises two core modules: i) an environment learning module for spatial understanding, which captures object functions, spatial relationships, and scene semantics, achieving cross-domain transfer through complete environment-self disentanglement; ii) a skill learning module for task execution, which processes self-state information including joint degrees of freedom and motor patterns, enabling cross-skill transfer through independent motor pattern encoding. We conducted extensive experiments on various LH tasks in HSI scenes. Compared with existing methods, DETACH can achieve an average subtasks success rate improvement of 23% and average execution efficiency improvement of 29%.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 36 of its 48 references that are in the map. First posted on arXiv 11 Aug 2025.
Builds on
36 of 48 references.
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24 more
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Built on by
Citing papers per year: 2025: 2; 2026: 3.
5 papers.
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- 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactionscited by 11
- 2025U2UData+: A Scalable Swarm UAVs Autonomous Flight Dataset for Embodied Long-horizon Taskscited by 3
- 2026MetaWorld: Skill Transfer and Composition in a Hierarchical World Model for Grounding High-Level Instructionscited by 1
- 2026ComplexMimic: Human-Scene Interaction Imitation in Complex 3D Environmentscited by 0
- 2026ComplexMimic: Human-Scene Interaction Imitation in Complex 3D Environments2 Jul 2026
- 2026InterPrior: Scaling Generative Control for Physics-Based Human-Object Interactions5 Feb 2026
- 2026MetaWorld: Skill Transfer and Composition in a Hierarchical World Model for Grounding High-Level Instructions24 Jan 2026
- 2025Embodied AI: From LLMs to World Models24 Sep 2025
- 2025U2UData+: A Scalable Swarm UAVs Autonomous Flight Dataset for Embodied Long-horizon Tasks25 Aug 2025