mlsanityData to 14 Oct 2026

StickMotion: Generating 3D Human Motions by Drawing a Stickman

arXiv 2503.04829 ↗First posted 5 Mar 2025cs.CV cs.AIcited by 9

Not on the map. Why?

Abstract (arXiv)

Text-to-motion generation, which translates textual descriptions into human motions, has been challenging in accurately capturing detailed user-imagined motions from simple text inputs. This paper introduces StickMotion, an efficient diffusion-based network designed for multi-condition scenarios, which generates desired motions based on traditional text and our proposed stickman conditions for global and local control of these motions, respectively. We address the challenges introduced by the user-friendly stickman from three perspectives: 1) Data generation. We develop an algorithm to generate hand-drawn stickmen automatically across different dataset formats. 2) Multi-condition fusion. We propose a multi-condition module that integrates into the diffusion process and obtains outputs of all possible condition combinations, reducing computational complexity and enhancing StickMotion's performance compared to conventional approaches with the self-attention module. 3) Dynamic supervision. We empower StickMotion to make minor adjustments to the stickman's position within the output sequences, generating more natural movements through our proposed dynamic supervision strategy. Through quantitative experiments and user studies, sketching stickmen saves users about 51.5% of their time generating motions consistent with their imagination. Our codes, demos, and relevant data will be released to facilitate further research and validation within the scientific community.

Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 51 of its 58 references that are in the map. First posted on arXiv 5 Mar 2025.

Builds on

51 of 58 references.

References · 51

  1. 2017Attention Is All You Needcited by 60,361
  2. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
  3. 2020Denoising Diffusion Probabilistic Modelscited by 21,076
  4. 2021Diffusion Models Beat GANs on Image Synthesiscited by 8,255
  5. 2015Deep Unsupervised Learning using Nonequilibrium Thermodynamicscited by 7,058
  6. 2022Classifier-Free Diffusion Guidancecited by 5,847
  7. 2022Generative Adversarial Networkscited by 5,627
  8. 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Modelcited by 780
  9. 2023T2M-GPT: Generating Human Motion from Textual Descriptions with Discrete Representationscited by 588
  10. 2021Action-Conditioned 3D Human Motion Synthesis with Transformer VAEcited by 501
  11. 2020Action2Motion: Conditioned Generation of 3D Human Motionscited by 441
  12. 2022MotionCLIP: Exposing Human Motion Generation to CLIP Spacecited by 408
38 more
  1. 2023MoMask: Generative Masked Modeling of 3D Human Motionscited by 400
  2. 2018Efficient Attention: Attention with Linear Complexitiescited by 368
  3. 2016The KIT Motion-Language Datasetcited by 338
  4. 2022EDGE: Editable Dance Generation From Musiccited by 287
  5. 2023ReMoDiffuse: Retrieval-Augmented Motion Diffusion Modelcited by 287
  6. 2019Language2Pose: Natural Language Grounded Pose Forecastingcited by 257
  7. 2022A Survey on Generative Diffusion Modelcited by 240
  8. 2023Diffusion-based Generation, Optimization, and Planning in 3D Scenescited by 239
  9. 2022FLAME: Free-form Language-based Motion Synthesis & Editingcited by 217
  10. 2022Re-Imagen: Retrieval-Augmented Text-to-Image Generatorcited by 210
  11. 2023InterGen: Diffusion-based Multi-human Motion Generation under Complex Interactionscited by 206
  12. 2020Speech Gesture Generation from the Trimodal Context of Text, Audio, and Speaker Identitycited by 202
  13. 2023InterDiff: Generating 3D Human-Object Interactions with Physics-Informed Diffusioncited by 182
  14. 2021Synthesis of Compositional Animations from Textual Descriptionscited by 178
  15. 2020Populating 3D Scenes by Learning Human-Scene Interactioncited by 164
  16. 2023GestureDiffuCLIP: Gesture Diffusion Model with CLIP Latentscited by 158
  17. 2023MotionGPT: Finetuned LLMs Are General-Purpose Motion Generatorscited by 145
  18. 2023Getting aligned on representational alignmentcited by 143
  19. 2023CG-HOI: Contact-Guided 3D Human-Object Interaction Generationcited by 138
  20. 2021DanceFormer: Music Conditioned 3D Dance Generation with Parametric Motion Transformercited by 111
  21. 2023FineMoGen: Fine-Grained Spatio-Temporal Motion Generation and Editingcited by 106
  22. 2022Back to MLP: A Simple Baseline for Human Motion Predictioncited by 100
  23. 2023Unified Human-Scene Interaction via Prompted Chain-of-Contactscited by 94
  24. 2022ZeroEGGS: Zero-shot Example-based Gesture Generation from Speechcited by 84
  25. 2020Dance Revolution: Long-Term Dance Generation with Music via Curriculum Learningcited by 81
  26. 2023HumanMAC: Masked Motion Completion for Human Motion Predictioncited by 81
  27. 2022Progressively Generating Better Initial Guesses Towards Next Stages for High-Quality Human Motion Predictioncited by 66
  28. 2022Implicit Neural Representations for Variable Length Human Motion Generationcited by 61
  29. 2019Analyzing Input and Output Representations for Speech-Driven Gesture Generationcited by 52
  30. 2023Digital Life Project: Autonomous 3D Characters with Social Intelligencecited by 43
  31. 2024AnySkill: Learning Open-Vocabulary Physical Skill for Interactive Agentscited by 32
  32. 2020Structure-Aware Human-Action Generationcited by 28
  33. 2023Revisit Human-Scene Interaction via Space Occupancycited by 25
  34. 2021Generative Adversarial Graph Convolutional Networks for Human Action Synthesiscited by 23
  35. 2022Action-conditioned On-demand Motion Generationcited by 18
  36. 2023HandDiffuse: Generative Controllers for Two-Hand Interactions via Diffusion Modelscited by 13
  37. 2023GCNext: Towards the Unity of Graph Convolutions for Human Motion Predictioncited by 12
  38. 2023Bipartite Graph Diffusion Model for Human Interaction Generationcited by 11

50 most cited of 51 All 51 (JSON)

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 2; 2026: 7.

9 papers.