StickMotion: Generating 3D Human Motions by Drawing a Stickman
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Abstract (arXiv)
Text-to-motion generation, which translates textual descriptions into human motions, has been challenging in accurately capturing detailed user-imagined motions from simple text inputs. This paper introduces StickMotion, an efficient diffusion-based network designed for multi-condition scenarios, which generates desired motions based on traditional text and our proposed stickman conditions for global and local control of these motions, respectively. We address the challenges introduced by the user-friendly stickman from three perspectives: 1) Data generation. We develop an algorithm to generate hand-drawn stickmen automatically across different dataset formats. 2) Multi-condition fusion. We propose a multi-condition module that integrates into the diffusion process and obtains outputs of all possible condition combinations, reducing computational complexity and enhancing StickMotion's performance compared to conventional approaches with the self-attention module. 3) Dynamic supervision. We empower StickMotion to make minor adjustments to the stickman's position within the output sequences, generating more natural movements through our proposed dynamic supervision strategy. Through quantitative experiments and user studies, sketching stickmen saves users about 51.5% of their time generating motions consistent with their imagination. Our codes, demos, and relevant data will be released to facilitate further research and validation within the scientific community.
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Builds on 51 of its 58 references that are in the map. First posted on arXiv 5 Mar 2025.
Builds on
51 of 58 references.
References · 51
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38 more
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50 most cited of 51 All 51 (JSON)
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Citing papers per year: 2025: 2; 2026: 7.
9 papers.
- 2025X-MoGen: Unified Motion Generation across Humans and Animalscited by 4
- 2026Deep Sketch-Based 3D Modeling: A Surveycited by 3
- 2026U-Mind: A Unified Framework for Real-Time Multimodal Interaction with Audiovisual Generationcited by 2
- 2026LaMoGen: Language to Motion Generation Through LLM-Guided Symbolic Inferencecited by 1
- 2026ReactMotion: Generating Reactive Listener Motions from Speaker Utterancecited by 1
- 2026Coordinating Multiple Conditions for Trajectory-Controlled Human Motion Generationcited by 1
- 2025IKMo: Image-Keyframed Motion Generation with Trajectory-Pose Conditioned Motion Diffusion Modelcited by 0
- 2026DrawMotion: Generating 3D Human Motions by Freehand Drawingcited by 0
- 2026CleanMDM: Clean Motion Diffusion Model for Multimodal Motion Cleanupcited by 0
- 2026CleanMDM: Clean Motion Diffusion Model for Multimodal Motion Cleanup4 Oct 2026
- 2026DrawMotion: Generating 3D Human Motions by Freehand Drawing20 May 2026
- 2026Coordinating Multiple Conditions for Trajectory-Controlled Human Motion Generation13 May 2026
- 2026ReactMotion: Generating Reactive Listener Motions from Speaker Utterance16 Mar 2026
- 2026LaMoGen: Language to Motion Generation Through LLM-Guided Symbolic Inference12 Mar 2026
- 2026U-Mind: A Unified Framework for Real-Time Multimodal Interaction with Audiovisual Generation27 Feb 2026
- 2026Deep Sketch-Based 3D Modeling: A Survey22 Jan 2026
- 2025X-MoGen: Unified Motion Generation across Humans and Animals7 Aug 2025
- 2025IKMo: Image-Keyframed Motion Generation with Trajectory-Pose Conditioned Motion Diffusion Model27 May 2025