Zero-Shot Human-Object Interaction Synthesis with Multimodal Priors
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Abstract (arXiv)
Human-object interaction (HOI) synthesis is important for various applications, ranging from virtual reality to robotics. However, acquiring 3D HOI data is challenging due to its complexity and high cost, limiting existing methods to the narrow diversity of object types and interaction patterns in training datasets. This paper proposes a novel zero-shot HOI synthesis framework without relying on end-to-end training on currently limited 3D HOI datasets. The core idea of our method lies in leveraging extensive HOI knowledge from pre-trained Multimodal Models. Given a text description, our system first obtains temporally consistent 2D HOI image sequences using image or video generation models, which are then uplifted to 3D HOI milestones of human and object poses. We employ pre-trained human pose estimation models to extract human poses and introduce a generalizable category-level 6-DoF estimation method to obtain the object poses from 2D HOI images. Our estimation method is adaptive to various object templates obtained from text-to-3D models or online retrieval. A physics-based tracking of the 3D HOI kinematic milestone is further applied to refine both body motions and object poses, yielding more physically plausible HOI generation results. The experimental results demonstrate that our method is capable of generating open-vocabulary HOIs with physical realism and semantic diversity.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 57 of its 82 references that are in the map. First posted on arXiv 25 Mar 2025.
Builds on
57 of 82 references.
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50 most cited of 57 All 57 (JSON)
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Citing papers per year: 2025: 3; 2026: 4.
7 papers.
- 2025Absolute Coordinates Make Motion Generation Easycited by 27
- 2025HOI-PAGE: Zero-Shot Human-Object Interaction Generation with Part Affordance Guidancecited by 4
- 2026ViHOI: Human-Object Interaction Synthesis with Visual Priorscited by 2
- 2025InterPose: Learning to Generate Human-Object Interactions from Large-Scale Web Videoscited by 1
- 2026DeVI: Physics-based Dexterous Human-Object Interaction via Synthetic Video Imitationcited by 1
- 2026Recovering Physically Plausible Human-Object Interactions from Monocular Videoscited by 0
- 2026Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physicscited by 0
- 2026Policy-as-Data: Learning Generalizable HOI Diffusion Models from Simulated Physics22 Jun 2026
- 2026Recovering Physically Plausible Human-Object Interactions from Monocular Videos3 Jun 2026
- 2026DeVI: Physics-based Dexterous Human-Object Interaction via Synthetic Video Imitation22 Apr 2026
- 2026ViHOI: Human-Object Interaction Synthesis with Visual Priors25 Mar 2026
- 2025InterPose: Learning to Generate Human-Object Interactions from Large-Scale Web Videos31 Aug 2025
- 2025HOI-PAGE: Zero-Shot Human-Object Interaction Generation with Part Affordance Guidance8 Jun 2025
- 2025Absolute Coordinates Make Motion Generation Easy26 May 2025