mlsanityData to 7 Oct 2026

NSF: Neural Surface Fields for Human Modeling from Monocular Depth

arXiv 2308.14847 ↗First posted 28 Aug 2023cs.CVcited by 21

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Abstract (arXiv)

Obtaining personalized 3D animatable avatars from a monocular camera has several real world applications in gaming, virtual try-on, animation, and VR/XR, etc. However, it is very challenging to model dynamic and fine-grained clothing deformations from such sparse data. Existing methods for modeling 3D humans from depth data have limitations in terms of computational efficiency, mesh coherency, and flexibility in resolution and topology. For instance, reconstructing shapes using implicit functions and extracting explicit meshes per frame is computationally expensive and cannot ensure coherent meshes across frames. Moreover, predicting per-vertex deformations on a pre-designed human template with a discrete surface lacks flexibility in resolution and topology. To overcome these limitations, we propose a novel method Neural Surface Fields for modeling 3D clothed humans from monocular depth. NSF defines a neural field solely on the base surface which models a continuous and flexible displacement field. NSF can be adapted to the base surface with different resolution and topology without retraining at inference time. Compared to existing approaches, our method eliminates the expensive per-frame surface extraction while maintaining mesh coherency, and is capable of reconstructing meshes with arbitrary resolution without retraining. To foster research in this direction, we release our code in project page at: https://yuxuan-xue.com/nsf.

Key facts. Cited by 21 papers in the map (data through 7 Oct 2026). Builds on 61 of its 91 references that are in the map. First posted on arXiv 28 Aug 2023.

Builds on

61 of 91 references.

References · 61

  1. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
  2. 2018Occupancy Networks: Learning 3D Reconstruction in Function Spacecited by 2,037
  3. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  4. 2019PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitizationcited by 818
  5. 2020Implicit Geometric Regularization for Learning Shapescited by 707
  6. 2021Neural Fields in Visual Computing and Beyondcited by 539
  7. 2020PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitizationcited by 521
  8. 2022HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Videocited by 483
  9. 2020Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstructioncited by 465
  10. 2021Animatable Neural Radiance Fields for Modeling Dynamic Human Bodiescited by 361
  11. 2020Implicit Functions in Feature Space for 3D Shape Reconstruction and Completioncited by 343
  12. 2021ICON: Implicit Clothed humans Obtained from Normalscited by 283
38 more
  1. 20223D Neural Field Generation using Triplane Diffusioncited by 274
  2. 2020Neural Unsigned Distance Fields for Implicit Function Learningcited by 265
  3. 2020ARCH: Animatable Reconstruction of Clothed Humanscited by 257
  4. 2022BEHAVE: Dataset and Method for Tracking Human Object Interactionscited by 246
  5. 2019Multi-Garment Net: Learning to Dress 3D People from Imagescited by 244
  6. 2022NeuMan: Neural Human Radiance Field from a Single Videocited by 244
  7. 2020PaMIR: Parametric Model-Conditioned Implicit Representation for Image-based Human Reconstructioncited by 231
  8. 2021SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapescited by 221
  9. 2023Controlling Text-to-Image Diffusion by Orthogonal Finetuningcited by 207
  10. 2023MeshDiffusion: Score-based Generative 3D Mesh Modelingcited by 198
  11. 2021SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networkscited by 181
  12. 2020Grasping Field: Learning Implicit Representations for Human Graspscited by 178
  13. 2021ARCH++: Animation-Ready Clothed Human Reconstruction Revisitedcited by 174
  14. 2022TAVA: Template-free Animatable Volumetric Actorscited by 172
  15. 2019Learning to Reconstruct People in Clothing from a Single RGB Cameracited by 168
  16. 2020TailorNet: Predicting Clothing in 3D as a Function of Human Pose, Shape and Garment Stylecited by 148
  17. 2021Human POSEitioning System (HPS): 3D Human Pose Estimation and Self-localization in Large Scenes from Body-Mounted Sensorscited by 137
  18. 2020Combining Implicit Function Learning and Parametric Models for 3D Human Reconstructioncited by 133
  19. 2021HumanNeRF: Efficiently Generated Human Radiance Field from Sparse Inputscited by 112
  20. 2023TADA! Text to Animatable Digital Avatarscited by 109
  21. 2020LoopReg: Self-supervised Learning of Implicit Surface Correspondences, Pose and Shape for 3D Human Mesh Registrationcited by 108
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  23. 2023TeCH: Text-guided Reconstruction of Lifelike Clothed Humanscited by 104
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  32. 2022Pose-NDF: Modeling Human Pose Manifolds with Neural Distance Fieldscited by 85
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  35. 2021SCALE: Modeling Clothed Humans with a Surface Codec of Articulated Local Elementscited by 72
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  38. 2021DoubleField: Bridging the Neural Surface and Radiance Fields for High-fidelity Human Reconstruction and Renderingcited by 52

50 most cited of 61 All 61 (JSON)

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Citing papers per year: 2023: 6; 2024: 8; 2025: 2; 2026: 5.

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  1. 2023Paint-it: Text-to-Texture Synthesis via Deep Convolutional Texture Map Optimization and Physically-Based Renderingcited by 84
  2. 2024Human-3Diffusion: Realistic Avatar Creation via Explicit 3D Consistent Diffusion Modelscited by 44
  3. 2023DiffAvatar: Simulation-Ready Garment Optimization with Differentiable Simulationcited by 40
  4. 2023Text-Guided Generation and Editing of Compositional 3D Avatarscited by 39
  5. 2023Ghost on the Shell: An Expressive Representation of General 3D Shapescited by 24
  6. 2024Dynamic Gaussians Mesh: Consistent Mesh Reconstruction from Dynamic Scenescited by 22
  7. 2024InterTrack: Tracking Human Object Interaction without Object Templatescited by 22
  8. 2024Gen-3Diffusion: Realistic Image-to-3D Generation via 2D & 3D Diffusion Synergycited by 16
  9. 2023GAN-Avatar: Controllable Personalized GAN-based Human Head Avatarcited by 14
  10. 2024MetaCap: Meta-learning Priors from Multi-View Imagery for Sparse-view Human Performance Capture and Renderingcited by 11
  11. 2024ClotheDreamer: Text-Guided Garment Generation with 3D Gaussianscited by 9
  12. 2025FRESA: Feedforward Reconstruction of Personalized Skinned Avatars from Few Imagescited by 4
9 more
  1. 2026GeoRelight: Learning Joint Geometrical Relighting and Reconstruction with Flexible Multi-Modal Diffusion Transformerscited by 3
  2. 2023Weakly-Supervised 3D Reconstruction of Clothed Humans via Normal Mapscited by 1
  3. 2025TagSplat: Topology-Aware Gaussian Splatting for Dynamic Mesh Modeling and Trackingcited by 1
  4. 2026textit4DSurf: High-Fidelity Dynamic Scene Surface Reconstructioncited by 1
  5. 2026GRAFT: Geometric Refinement and Fitting Transformer for Human Scene Reconstructioncited by 1
  6. 2024MDNF: Multi-Diffusion-Nets for Neural Fields on Meshescited by 0
  7. 2024NF3DM: Combining Neural Fields and Deformation Models for 3D Non-Rigid Motion Reconstructioncited by 0
  8. 2026D-Prism: Differentiable Primitives for Structured Dynamic Modelingcited by 0
  9. 2026Revisiting Avatar-As-Image: High-Fidelity Registration is All You Needcited by 0