mlsanityData to 7 Oct 2026

Animatable Implicit Neural Representations for Creating Realistic Avatars from Videos

arXiv 2203.08133 ↗First posted 15 Mar 2022cs.CVcited by 33

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Abstract (arXiv)

This paper addresses the challenge of reconstructing an animatable human model from a multi-view video. Some recent works have proposed to decompose a non-rigidly deforming scene into a canonical neural radiance field and a set of deformation fields that map observation-space points to the canonical space, thereby enabling them to learn the dynamic scene from images. However, they represent the deformation field as translational vector field or SE(3) field, which makes the optimization highly under-constrained. Moreover, these representations cannot be explicitly controlled by input motions. Instead, we introduce a pose-driven deformation field based on the linear blend skinning algorithm, which combines the blend weight field and the 3D human skeleton to produce observation-to-canonical correspondences. Since 3D human skeletons are more observable, they can regularize the learning of the deformation field. Moreover, the pose-driven deformation field can be controlled by input skeletal motions to generate new deformation fields to animate the canonical human model. Experiments show that our approach significantly outperforms recent human modeling methods. The code is available at https://zju3dv.github.io/animatable_nerf/.

Key facts. Cited by 33 papers in the map (data through 7 Oct 2026). Builds on 69 of its 97 references that are in the map. First posted on arXiv 15 Mar 2022.

Builds on

69 of 97 references.

References · 69

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38 more
  1. 2017End-to-end Recovery of Human Shape and Posecited by 883
  2. 2019Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representationscited by 864
  3. 2019PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitizationcited by 818
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50 most cited of 69 All 69 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2022: 1; 2023: 3; 2024: 14; 2025: 12; 2026: 3.

33 papers.

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  1. 2022NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)cited by 156
  2. 2023Relightable and Animatable Neural Avatar from Sparse-View Videocited by 28
  3. 2024GVA: Reconstructing Vivid 3D Gaussian Avatars from Monocular Videoscited by 22
  4. 2024LayGA: Layered Gaussian Avatars for Animatable Clothing Transfercited by 22
  5. 2024CanonicalFusion: Generating Drivable 3D Human Avatars from Multiple Imagescited by 12
  6. 2025Neural Radiance Fields for the Real World: A Surveycited by 12
  7. 2024Within the Dynamic Context: Inertia-aware 3D Human Modeling with Pose Sequencecited by 11
  8. 2025The NeRF Signature: Codebook-Aided Watermarking for Neural Radiance Fieldscited by 10
  9. 2025HumanRAM: Feed-forward Human Reconstruction and Animation Model using Transformerscited by 9
  10. 2024PICA: Physics-Integrated Clothed Avatarcited by 8
  11. 2024Motion-Aware Animatable Gaussian Avatars Deblurringcited by 6
  12. 2025WonderHuman: Hallucinating Unseen Parts in Dynamic 3D Human Reconstructioncited by 6
21 more
  1. 2023EasyVolcap: Accelerating Neural Volumetric Video Researchcited by 4
  2. 2024Motion-Oriented Compositional Neural Radiance Fields for Monocular Dynamic Human Modelingcited by 4
  3. 2023FIANCEE: Faster Inference of Adversarial Networks via Conditional Early Exitscited by 3
  4. 2024AniDress: Animatable Loose-Dressed Avatar from Sparse Views Using Garment Rigging Modelcited by 3
  5. 2024WildAvatar: Learning In-the-wild 3D Avatars from the Webcited by 3
  6. 2025R3-Avatar: Record and Retrieve Temporal Codebook for Reconstructing Photorealistic Human Avatarscited by 3
  7. 2024PGAHum: Prior-Guided Geometry and Appearance Learning for High-Fidelity Animatable Human Reconstructioncited by 2
  8. 2024XHand: Real-time Expressive Hand Avatarcited by 2
  9. 2024TFS-NeRF: Template-Free NeRF for Semantic 3D Reconstruction of Dynamic Scenecited by 2
  10. 2025RealityAvatar: Towards Realistic Loose Clothing Modeling in Animatable 3D Gaussian Avatarscited by 2
  11. 2025Inferring Compositional 4D Scenes without Ever Seeing Onecited by 1
  12. 2024HR Human: Modeling Human Avatars with Triangular Mesh and High-Resolution Textures from Videoscited by 0
  13. 2024InstantGeoAvatar: Effective Geometry and Appearance Modeling of Animatable Avatars from Monocular Videocited by 0
  14. 2025Fast and Physically-based Neural Explicit Surface for Relightable Human Avatarscited by 0
  15. 2025Real-Time Animatable 2DGS-Avatars with Detail Enhancement from Monocular Videoscited by 0
  16. 2025MonoPartNeRF:Human Reconstruction from Monocular Video via Part-Based Neural Radiance Fieldscited by 0
  17. 2025FMGS-Avatar: Mesh-Guided 2D Gaussian Splatting with Foundation Model Priors for 3D Monocular Avatar Reconstructioncited by 0
  18. 2025Towards Efficient 3D Gaussian Human Avatar Compression: A Prior-Guided Frameworkcited by 0
  19. 2026PoseGaussian: Pose-Driven Novel View Synthesis for Robust 3D Human Reconstructioncited by 0
  20. 2026GenFusion: Feed-forward Human Performance Capture via Progressive Canonical Space Updatescited by 0
  21. 2026Latent Dynamics for Full Body Avatar Animationcited by 0