Zero-shot Pose Transfer for Unrigged Stylized 3D Characters
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Abstract (arXiv)
Transferring the pose of a reference avatar to stylized 3D characters of various shapes is a fundamental task in computer graphics. Existing methods either require the stylized characters to be rigged, or they use the stylized character in the desired pose as ground truth at training. We present a zero-shot approach that requires only the widely available deformed non-stylized avatars in training, and deforms stylized characters of significantly different shapes at inference. Classical methods achieve strong generalization by deforming the mesh at the triangle level, but this requires labelled correspondences. We leverage the power of local deformation, but without requiring explicit correspondence labels. We introduce a semi-supervised shape-understanding module to bypass the need for explicit correspondences at test time, and an implicit pose deformation module that deforms individual surface points to match the target pose. Furthermore, to encourage realistic and accurate deformation of stylized characters, we introduce an efficient volume-based test-time training procedure. Because it does not need rigging, nor the deformed stylized character at training time, our model generalizes to categories with scarce annotation, such as stylized quadrupeds. Extensive experiments demonstrate the effectiveness of the proposed method compared to the state-of-the-art approaches trained with comparable or more supervision. Our project page is available at https://jiashunwang.github.io/ZPT
Key facts. Cited by 13 papers in the map (data through 14 Oct 2026). Builds on 44 of its 71 references that are in the map. First posted on arXiv 31 May 2023.
Builds on
44 of 71 references.
References · 44
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Citing papers per year: 2023: 2; 2024: 4; 2025: 4; 2026: 3.
13 papers.
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- 2023TapMo: Shape-aware Motion Generation of Skeleton-free Characterscited by 16
- 2024Temporal Residual Jacobians For Rig-free Motion Transfercited by 7
- 2024Neural Pose Representation Learning for Generating and Transferring Non-Rigid Object Posescited by 6
- 2024Motion Keyframe Interpolation for Any Human Skeleton via Temporally Consistent Point Cloud Sampling and Reconstructioncited by 5
- 2024Towards High-Quality 3D Motion Transfer with Realistic Apparel Animationcited by 5
- 2025Neural Face Skinning for Mesh-agnostic Facial Expression Cloningcited by 5
- 2025ASMR: Adaptive Skeleton-Mesh Rigging and Skinning via 2D Generative Priorcited by 2
- 2025ScanMove: Motion Prediction and Transfer for Unregistered Body Meshescited by 1
- 2025MimiCAT: Mimic with Correspondence-Aware Cascade-Transformer for Category-Free 3D Pose Transfercited by 1
- 2026MorphGS: Morphology-Adaptive Articulated 3D Motion Transfer from Videoscited by 1
- 2026OmniFaceRig: Fully Automatic Inner-Mouth-Aware Face Rigging Across Diverse 3D Character Topologiescited by 1
- 2023QPoser: Quantized Explicit Pose Prior Modeling for Controllable Pose Generationcited by 0
1 more
- 2026Cepheid: Decoupling Scale from Structure for Cross-Family Motion Completion13 Oct 2026
- 2026OmniFaceRig: Fully Automatic Inner-Mouth-Aware Face Rigging Across Diverse 3D Character Topologies6 Jun 2026
- 2026MorphGS: Morphology-Adaptive Articulated 3D Motion Transfer from Videos6 Jan 2026
- 2025MimiCAT: Mimic with Correspondence-Aware Cascade-Transformer for Category-Free 3D Pose Transfer23 Nov 2025
- 2025ScanMove: Motion Prediction and Transfer for Unregistered Body Meshes27 Aug 2025
- 2025Neural Face Skinning for Mesh-agnostic Facial Expression Cloning28 May 2025
- 2025ASMR: Adaptive Skeleton-Mesh Rigging and Skinning via 2D Generative Prior17 Mar 2025
- 2024Temporal Residual Jacobians For Rig-free Motion Transfer20 Jul 2024
- 2024Towards High-Quality 3D Motion Transfer with Realistic Apparel Animation15 Jul 2024
- 2024Neural Pose Representation Learning for Generating and Transferring Non-Rigid Object Poses14 Jun 2024
- 2024Motion Keyframe Interpolation for Any Human Skeleton via Temporally Consistent Point Cloud Sampling and Reconstruction13 May 2024
- 2023QPoser: Quantized Explicit Pose Prior Modeling for Controllable Pose Generation2 Dec 2023
1 more
- 2023TapMo: Shape-aware Motion Generation of Skeleton-free Characterscited by 16
- 2024Temporal Residual Jacobians For Rig-free Motion Transfercited by 7
- 2024Neural Pose Representation Learning for Generating and Transferring Non-Rigid Object Posescited by 6
- 2024Motion Keyframe Interpolation for Any Human Skeleton via Temporally Consistent Point Cloud Sampling and Reconstructioncited by 5
- 2024Towards High-Quality 3D Motion Transfer with Realistic Apparel Animationcited by 5
- 2025Neural Face Skinning for Mesh-agnostic Facial Expression Cloningcited by 5
- 2025ASMR: Adaptive Skeleton-Mesh Rigging and Skinning via 2D Generative Priorcited by 2
- 2025ScanMove: Motion Prediction and Transfer for Unregistered Body Meshescited by 1
- 2025MimiCAT: Mimic with Correspondence-Aware Cascade-Transformer for Category-Free 3D Pose Transfercited by 1
- 2026MorphGS: Morphology-Adaptive Articulated 3D Motion Transfer from Videoscited by 1
- 2026OmniFaceRig: Fully Automatic Inner-Mouth-Aware Face Rigging Across Diverse 3D Character Topologiescited by 1
- 2023QPoser: Quantized Explicit Pose Prior Modeling for Controllable Pose Generationcited by 0
12 most cited of 13 All 13 (JSON)
- 2026Cepheid: Decoupling Scale from Structure for Cross-Family Motion Completion13 Oct 2026
- 2026OmniFaceRig: Fully Automatic Inner-Mouth-Aware Face Rigging Across Diverse 3D Character Topologies6 Jun 2026
- 2026MorphGS: Morphology-Adaptive Articulated 3D Motion Transfer from Videos6 Jan 2026
- 2025MimiCAT: Mimic with Correspondence-Aware Cascade-Transformer for Category-Free 3D Pose Transfer23 Nov 2025
- 2025ScanMove: Motion Prediction and Transfer for Unregistered Body Meshes27 Aug 2025
- 2025Neural Face Skinning for Mesh-agnostic Facial Expression Cloning28 May 2025
- 2025ASMR: Adaptive Skeleton-Mesh Rigging and Skinning via 2D Generative Prior17 Mar 2025
- 2024Temporal Residual Jacobians For Rig-free Motion Transfer20 Jul 2024
- 2024Towards High-Quality 3D Motion Transfer with Realistic Apparel Animation15 Jul 2024
- 2024Neural Pose Representation Learning for Generating and Transferring Non-Rigid Object Poses14 Jun 2024
- 2024Motion Keyframe Interpolation for Any Human Skeleton via Temporally Consistent Point Cloud Sampling and Reconstruction13 May 2024
- 2023QPoser: Quantized Explicit Pose Prior Modeling for Controllable Pose Generation2 Dec 2023
12 newest of 13 All 13 (JSON)