mlsanityData to 7 Oct 2026

OHTA: One-shot Hand Avatar via Data-driven Implicit Priors

arXiv 2402.18969 ↗First posted 29 Feb 2024cs.CVcited by 18

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Abstract (arXiv)

In this paper, we delve into the creation of one-shot hand avatars, attaining high-fidelity and drivable hand representations swiftly from a single image. With the burgeoning domains of the digital human, the need for quick and personalized hand avatar creation has become increasingly critical. Existing techniques typically require extensive input data and may prove cumbersome or even impractical in certain scenarios. To enhance accessibility, we present a novel method OHTA (One-shot Hand avaTAr) that enables the creation of detailed hand avatars from merely one image. OHTA tackles the inherent difficulties of this data-limited problem by learning and utilizing data-driven hand priors. Specifically, we design a hand prior model initially employed for 1) learning various hand priors with available data and subsequently for 2) the inversion and fitting of the target identity with prior knowledge. OHTA demonstrates the capability to create high-fidelity hand avatars with consistent animatable quality, solely relying on a single image. Furthermore, we illustrate the versatility of OHTA through diverse applications, encompassing text-to-avatar conversion, hand editing, and identity latent space manipulation.

Key facts. Cited by 18 papers in the map (data through 7 Oct 2026). Builds on 69 of its 86 references that are in the map. First posted on arXiv 29 Feb 2024.

Builds on

69 of 86 references.

References · 69

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50 most cited of 69 All 69 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 4; 2025: 9; 2026: 5.

18 papers.

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  1. 2024HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priorscited by 54
  2. 2024HeadGAP: Few-Shot 3D Head Avatar via Generalizable Gaussian Priorscited by 44
  3. 2025SEGA: Drivable 3D Gaussian Head Avatar from a Single Imagecited by 11
  4. 2025RePerformer: Immersive Human-centric Volumetric Videos from Playback to Photoreal Reperformancecited by 8
  5. 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Fieldcited by 4
  6. 2024Learning Interaction-aware 3D Gaussian Splatting for One-shot Hand Avatarscited by 3
  7. 2025JGHand: Joint-Driven Animatable Hand Avater via 3D Gaussian Splattingcited by 3
  8. 2025Parametric Gaussian Human Model: Generalizable Prior for Efficient and Realistic Human Avatar Modelingcited by 3
  9. 2025SRHand: Super-Resolving Hand Images and 3D Shapes via View/Pose-aware Neural Image Representations and Explicit 3D Meshescited by 3
  10. 2025PALM: A Dataset and Baseline for Learning Multi-subject Hand Priorcited by 3
  11. 2026Glove2Hand: Synthesizing Natural Hand-Object Interaction from Multi-Modal Sensing Glovescited by 3
  12. 2024XHand: Real-time Expressive Hand Avatarcited by 2
6 more
  1. 2025FlexAvatar: Flexible Large Reconstruction Model for Animatable Gaussian Head Avatars with Detailed Deformationcited by 2
  2. 2025HandSCS: Structural Coordinate Space for Animatable Hand Gaussian Splattingcited by 1
  3. 2026WildGHand: Learning Anti-Perturbation Gaussian Hand Avatars from Monocular In-the-Wild Videoscited by 0
  4. 2026HandDreamer: Zero-Shot Text to 3D Hand Model Generation using Corrective Hand Shape Guidancecited by 0
  5. 2026MASS: Mesh-inellipse Aligned Deformable Surfel Splatting for Hand Reconstruction and Rendering from Egocentric Monocular Videocited by 0
  6. 2026Hand-4DGS: Feed-Forward 3D Gaussian Splatting for 4D Hand Reconstruction from Egocentric Videoscited by 0