3D Points Splatting for Real-Time Dynamic Hand Reconstruction
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Abstract (arXiv)
We present 3D Points Splatting Hand Reconstruction (3D-PSHR), a real-time and photo-realistic hand reconstruction approach. We propose a self-adaptive canonical points upsampling strategy to achieve high-resolution hand geometry representation. This is followed by a self-adaptive deformation that deforms the hand from the canonical space to the target pose, adapting to the dynamic changing of canonical points which, in contrast to the common practice of subdividing the MANO model, offers greater flexibility and results in improved geometry fitting. To model texture, we disentangle the appearance color into the intrinsic albedo and pose-aware shading, which are learned through a Context-Attention module. Moreover, our approach allows the geometric and the appearance models to be trained simultaneously in an end-to-end manner. We demonstrate that our method is capable of producing animatable, photorealistic and relightable hand reconstructions using multiple datasets, including monocular videos captured with handheld smartphones and large-scale multi-view videos featuring various hand poses. We also demonstrate that our approach achieves real-time rendering speeds while simultaneously maintaining superior performance compared to existing state-of-the-art methods.
Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 27 of its 39 references that are in the map. First posted on arXiv 21 Dec 2023.
Builds on
27 of 39 references.
References · 27
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- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
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- 2020Implicit Geometric Regularization for Learning Shapescited by 710
- 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
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- 2020InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Imagecited by 245
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- 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 239
- 2021GRAM: Generative Radiance Manifolds for 3D-Aware Image Generationcited by 216
15 more
- 2021Neural Head Avatars from Monocular RGB Videoscited by 213
- 2022PointAvatar: Deformable Point-based Head Avatars from Videoscited by 184
- 2020Grasping Field: Learning Implicit Representations for Human Graspscited by 179
- 2022SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Videocited by 144
- 2021LEAP: Learning Articulated Occupancy of Peoplecited by 107
- 2021imGHUM: Implicit Generative Models of 3D Human Shape and Articulated Posecited by 103
- 2023Neural Point Catacaustics for Novel-View Synthesis of Reflectionscited by 82
- 2021Model-based 3D Hand Reconstruction via Self-Supervised Learningcited by 65
- 2022ImFace: A Nonlinear 3D Morphable Face Model with Implicit Neural Representationscited by 64
- 2022LISA: Learning Implicit Shape and Appearance of Handscited by 63
- 2022Hand Avatar: Free-Pose Hand Animation and Rendering from Monocular Videocited by 37
- 2023A Probabilistic Attention Model with Occlusion-aware Texture Regression for 3D Hand Reconstruction from a Single RGB Imagecited by 32
- 2022HARP: Personalized Hand Reconstruction from a Monocular RGB Videocited by 28
- 2023HandNeRF: Neural Radiance Fields for Animatable Interacting Handscited by 27
- 2023Dynamic Mesh-Aware Radiance Fieldscited by 21
Built on by
Citing papers per year: 2024: 5; 2025: 4; 2026: 1.
10 papers.
- 2024Recent Advances in 3D Gaussian Splattingcited by 131
- 20243D Gaussian as a New Era: A Surveycited by 104
- 2025ArticulatedGS: Self-supervised Digital Twin Modeling of Articulated Objects using 3D Gaussian Splattingcited by 35
- 2024Learning Coherent Matrixized Representation in Latent Space for Volumetric 4D Generationcited by 4
- 2024Generalizable Neural Human Renderercited by 3
- 2024Learning Interaction-aware 3D Gaussian Splatting for One-shot Hand Avatarscited by 3
- 2025JGHand: Joint-Driven Animatable Hand Avater via 3D Gaussian Splattingcited by 3
- 2025Relightable Holoported Characters: Capturing and Relighting Dynamic Human Performance from Sparse Viewscited by 2
- 2025HandSCS: Structural Coordinate Space for Animatable Hand Gaussian Splattingcited by 1
- 2026MASS: Mesh-inellipse Aligned Deformable Surfel Splatting for Hand Reconstruction and Rendering from Egocentric Monocular Videocited by 0
- 2026MASS: Mesh-inellipse Aligned Deformable Surfel Splatting for Hand Reconstruction and Rendering from Egocentric Monocular Video10 Apr 2026
- 2025Relightable Holoported Characters: Capturing and Relighting Dynamic Human Performance from Sparse Views29 Nov 2025
- 2025HandSCS: Structural Coordinate Space for Animatable Hand Gaussian Splatting18 Mar 2025
- 2025ArticulatedGS: Self-supervised Digital Twin Modeling of Articulated Objects using 3D Gaussian Splatting11 Mar 2025
- 2025JGHand: Joint-Driven Animatable Hand Avater via 3D Gaussian Splatting31 Jan 2025
- 2024Learning Interaction-aware 3D Gaussian Splatting for One-shot Hand Avatars11 Oct 2024
- 2024Generalizable Neural Human Renderer22 Apr 2024
- 2024Learning Coherent Matrixized Representation in Latent Space for Volumetric 4D Generation20 Mar 2024
- 2024Recent Advances in 3D Gaussian Splatting17 Mar 2024
- 20243D Gaussian as a New Era: A Survey11 Feb 2024