mlsanityData to 7 Oct 2026

Locally Aware Piecewise Transformation Fields for 3D Human Mesh Registration

arXiv 2104.08160 ↗First posted 16 Apr 2021cs.CVcited by 41

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Abstract (arXiv)

Registering point clouds of dressed humans to parametric human models is a challenging task in computer vision. Traditional approaches often rely on heavily engineered pipelines that require accurate manual initialization of human poses and tedious post-processing. More recently, learning-based methods are proposed in hope to automate this process. We observe that pose initialization is key to accurate registration but existing methods often fail to provide accurate pose initialization. One major obstacle is that, regressing joint rotations from point clouds or images of humans is still very challenging. To this end, we propose novel piecewise transformation fields (PTF), a set of functions that learn 3D translation vectors to map any query point in posed space to its correspond position in rest-pose space. We combine PTF with multi-class occupancy networks, obtaining a novel learning-based framework that learns to simultaneously predict shape and per-point correspondences between the posed space and the canonical space for clothed human. Our key insight is that the translation vector for each query point can be effectively estimated using the point-aligned local features; consequently, rigid per bone transformations and joint rotations can be obtained efficiently via a least-square fitting given the estimated point correspondences, circumventing the challenging task of directly regressing joint rotations from neural networks. Furthermore, the proposed PTF facilitate canonicalized occupancy estimation, which greatly improves generalization capability and results in more accurate surface reconstruction with only half of the parameters compared with the state-of-the-art. Both qualitative and quantitative studies show that fitting parametric models with poses initialized by our network results in much better registration quality, especially for extreme poses.

Key facts. Cited by 41 papers in the map (data through 7 Oct 2026). Builds on 42 of its 63 references that are in the map. First posted on arXiv 16 Apr 2021.

Builds on

42 of 63 references.

References · 42

  1. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,160
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30 more
  1. 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 625
  2. 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 615
  3. 2020PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitizationcited by 521
  4. 2020Implicit Functions in Feature Space for 3D Shape Reconstruction and Completioncited by 343
  5. 2019Convolutional Mesh Regression for Single-Image Human Shape Reconstructioncited by 270
  6. 2020ARCH: Animatable Reconstruction of Clothed Humanscited by 257
  7. 2018Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodiescited by 239
  8. 2017Unite the People: Closing the Loop Between 3D and 2D Human Representationscited by 205
  9. 2018Neural Body Fitting: Unifying Deep Learning and Model-Based Human Pose and Shape Estimationcited by 185
  10. 2021SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networkscited by 181
  11. 2019Learning to Reconstruct People in Clothing from a Single RGB Cameracited by 168
  12. 2019Tex2Shape: Detailed Full Human Body Geometry From a Single Imagecited by 166
  13. 2018Monocular Total Capture: Posing Face, Body, and Hands in the Wildcited by 162
  14. 20183D-CODED : 3D Correspondences by Deep Deformationcited by 160
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  17. 2020Combining Implicit Function Learning and Parametric Models for 3D Human Reconstructioncited by 133
  18. 2020LoopReg: Self-supervised Learning of Implicit Surface Correspondences, Pose and Shape for 3D Human Mesh Registrationcited by 108
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 7; 2022: 13; 2023: 8; 2024: 3; 2025: 5; 2026: 5.

41 papers.

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  1. 2021Neural Fields in Visual Computing and Beyondcited by 539
  2. 2022ARAH: Animatable Volume Rendering of Articulated Human SDFscited by 139
  3. 2022InstantAvatar: Learning Avatars from Monocular Video in 60 Secondscited by 138
  4. 2022HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modelingcited by 115
  5. 2021The Power of Points for Modeling Humans in Clothingcited by 90
  6. 2021MetaAvatar: Learning Animatable Clothed Human Models from Few Depth Imagescited by 78
  7. 2023GTA: A Geometry-Aware Attention Mechanism for Multi-View Transformerscited by 75
  8. 2023HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splattingcited by 68
  9. 2022LISA: Learning Implicit Shape and Appearance of Handscited by 63
  10. 2022A Survey of Non-Rigid 3D Registrationcited by 59
  11. 2022COAP: Compositional Articulated Occupancy of Peoplecited by 59
  12. 2021A Skeleton-Driven Neural Occupancy Representation for Articulated Handscited by 50
29 more
  1. 2023Diversity-Measurable Anomaly Detectioncited by 41
  2. 2022Hand Avatar: Free-Pose Hand Animation and Rendering from Monocular Videocited by 37
  3. 2021Multiway Non-rigid Point Cloud Registration via Learned Functional Map Synchronizationcited by 30
  4. 2024Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videoscited by 30
  5. 2022Neural Point-based Shape Modeling of Humans in Challenging Clothingcited by 29
  6. 2022Neural Shape Deformation Priorscited by 26
  7. 2022FLAG3D: A 3D Fitness Activity Dataset with Language Instructioncited by 23
  8. 2023NICP: Neural ICP for 3D Human Registration at Scalecited by 21
  9. 2022H4D: Human 4D Modeling by Learning Neural Compositional Representationcited by 15
  10. 2023Generalizing Neural Human Fitting to Unseen Poses With Articulated SE(3) Equivariancecited by 14
  11. 2021MoCaNet: Motion Retargeting in-the-wild via Canonicalization Networkscited by 13
  12. 2023PointHPS: Cascaded 3D Human Pose and Shape Estimation from Point Cloudscited by 9
  13. 2025ETCH: Generalizing Body Fitting to Clothed Humans via Equivariant Tightnesscited by 9
  14. 2021Self-supervised 3D Human Mesh Recovery from Noisy Point Cloudscited by 8
  15. 2022LoRD: Local 4D Implicit Representation for High-Fidelity Dynamic Human Modelingcited by 8
  16. 2023Human as Points: Explicit Point-based 3D Human Reconstruction from Single-view RGB Imagescited by 8
  17. 2024Towards Robust 3D Pose Transfer with Adversarial Learningcited by 4
  18. 2025EvolvingGS: High-Fidelity Streamable Volumetric Video via Evolving 3D Gaussian Representationcited by 3
  19. 2025Robust Human Registration with Body Part Segmentation on Noisy Point Cloudscited by 2
  20. 2025HandOcc: NeRF-based Hand Rendering with Occupancy Networkscited by 2
  21. 2026ETCH-X: Robustify Expressive Body Fitting to Clothed Humans with Composable Datasetscited by 2
  22. 2026OmniFit: Multi-modal 3D Body Fitting via Scale-agnostic Dense Landmark Predictioncited by 2
  23. 2022Attention is All They Need: Exploring the Media Archaeology of the Computer Vision Research Papercited by 1
  24. 2023Self-supervised Learning for Enhancing Geometrical Modeling in 3D-Aware Generative Adversarial Networkcited by 1
  25. 2026Ordered Diffusion for 3D Human Registrationcited by 1
  26. 2024Revisiting Lesion Tracking in 3D Total Body Photographycited by 0
  27. 20253D Human Mesh Estimation from Single View RGBDcited by 0
  28. 2026Director: Instance-aware Gaussian Splatting for Dynamic Scene Modeling and Understandingcited by 0
  29. 2026Revisiting Avatar-As-Image: High-Fidelity Registration is All You Needcited by 0