FourierHandFlow: Neural 4D Hand Representation Using Fourier Query Flow
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Abstract (arXiv)
Recent 4D shape representations model continuous temporal evolution of implicit shapes by (1) learning query flows without leveraging shape and articulation priors or (2) decoding shape occupancies separately for each time value. Thus, they do not effectively capture implicit correspondences between articulated shapes or regularize jittery temporal deformations. In this work, we present FourierHandFlow, which is a spatio-temporally continuous representation for human hands that combines a 3D occupancy field with articulation-aware query flows represented as Fourier series. Given an input RGB sequence, we aim to learn a fixed number of Fourier coefficients for each query flow to guarantee smooth and continuous temporal shape dynamics. To effectively model spatio-temporal deformations of articulated hands, we compose our 4D representation based on two types of Fourier query flow: (1) pose flow that models query dynamics influenced by hand articulation changes via implicit linear blend skinning and (2) shape flow that models query-wise displacement flow. In the experiments, our method achieves state-of-the-art results on video-based 4D reconstruction while being computationally more efficient than the existing 3D/4D implicit shape representations. We additionally show our results on motion inter- and extrapolation and texture transfer using the learned correspondences of implicit shapes. To the best of our knowledge, FourierHandFlow is the first neural 4D continuous hand representation learned from RGB videos. The code will be publicly accessible.
Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 45 of its 57 references that are in the map. First posted on arXiv 16 Jul 2023.
Builds on
45 of 57 references.
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33 more
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Built on by
Citing papers per year: 2024: 5; 2025: 5.
10 papers.
- 2024Dyn-HaMR: Recovering 4D Interacting Hand Motion from a Dynamic Cameracited by 50
- 2024InterHandGen: Two-Hand Interaction Generation via Cascaded Reverse Diffusioncited by 28
- 2024BiTT: Bi-directional Texture Reconstruction of Interacting Two Hands from a Single Imagecited by 8
- 2025MPMAvatar: Learning 3D Gaussian Avatars with Accurate and Robust Physics-Based Dynamicscited by 8
- 2024CanFields: Consolidating Diffeomorphic Flows for Non-Rigid 4D Interpolation from Arbitrary-Length Sequencescited by 6
- 2024Multi-hypotheses Conditioned Point Cloud Diffusion for 3D Human Reconstruction from Occluded Imagescited by 5
- 2025Diffusion-based 3D Hand Motion Recovery with Intuitive Physicscited by 5
- 2025SRHand: Super-Resolving Hand Images and 3D Shapes via View/Pose-aware Neural Image Representations and Explicit 3D Meshescited by 3
- 2025LieHMR: Autoregressive Human Mesh Recovery with SO(3) Diffusioncited by 0
- 2025Cascaded Diffusion Framework for Probabilistic Coarse-to-Fine Hand Pose Estimationcited by 0
- 2025MPMAvatar: Learning 3D Gaussian Avatars with Accurate and Robust Physics-Based Dynamics2 Oct 2025
- 2025Cascaded Diffusion Framework for Probabilistic Coarse-to-Fine Hand Pose Estimation1 Oct 2025
- 2025LieHMR: Autoregressive Human Mesh Recovery with SO(3) Diffusion30 Sep 2025
- 2025SRHand: Super-Resolving Hand Images and 3D Shapes via View/Pose-aware Neural Image Representations and Explicit 3D Meshes26 Sep 2025
- 2025Diffusion-based 3D Hand Motion Recovery with Intuitive Physics3 Aug 2025
- 2024Dyn-HaMR: Recovering 4D Interacting Hand Motion from a Dynamic Camera17 Dec 2024
- 2024Multi-hypotheses Conditioned Point Cloud Diffusion for 3D Human Reconstruction from Occluded Images27 Sep 2024
- 2024CanFields: Consolidating Diffeomorphic Flows for Non-Rigid 4D Interpolation from Arbitrary-Length Sequences5 Jun 2024
- 2024InterHandGen: Two-Hand Interaction Generation via Cascaded Reverse Diffusion26 Mar 2024
- 2024BiTT: Bi-directional Texture Reconstruction of Interacting Two Hands from a Single Image13 Mar 2024