mlsanityData to 7 Oct 2026

CASA: Category-agnostic Skeletal Animal Reconstruction

arXiv 2211.03568 ↗First posted 4 Nov 2022cs.CV cs.GRcited by 35

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Abstract (arXiv)

Recovering the skeletal shape of an animal from a monocular video is a longstanding challenge. Prevailing animal reconstruction methods often adopt a control-point driven animation model and optimize bone transforms individually without considering skeletal topology, yielding unsatisfactory shape and articulation. In contrast, humans can easily infer the articulation structure of an unknown animal by associating it with a seen articulated character in their memory. Inspired by this fact, we present CASA, a novel Category-Agnostic Skeletal Animal reconstruction method consisting of two major components: a video-to-shape retrieval process and a neural inverse graphics framework. During inference, CASA first retrieves an articulated shape from a 3D character assets bank so that the input video scores highly with the rendered image, according to a pretrained language-vision model. CASA then integrates the retrieved character into an inverse graphics framework and jointly infers the shape deformation, skeleton structure, and skinning weights through optimization. Experiments validate the efficacy of CASA regarding shape reconstruction and articulation. We further demonstrate that the resulting skeletal-animated characters can be used for re-animation.

Key facts. Cited by 35 papers in the map (data through 7 Oct 2026). Builds on 57 of its 90 references that are in the map. First posted on arXiv 4 Nov 2022.

Builds on

57 of 90 references.

References · 57

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50 most cited of 57 All 57 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 10; 2024: 10; 2025: 9; 2026: 6.

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  1. 2023Tracking Everything Everywhere All at Oncecited by 190
  2. 2023Reconstructing Animatable Categories from Videoscited by 46
  3. 2024Physical Property Understanding from Language-Embedded Feature Fieldscited by 45
  4. 2023Building Rearticulable Models for Arbitrary 3D Objects from 4D Point Cloudscited by 34
  5. 2025Uni4D: Unifying Visual Foundation Models for 4D Modeling from a Single Videocited by 27
  6. 2025Anymate: A Dataset and Baselines for Learning 3D Object Riggingcited by 27
  7. 2024DRiVE: Diffusion-based Rigging Empowers Generation of Versatile and Expressive Characterscited by 24
  8. 2025DepR: Depth Guided Single-view Scene Reconstruction with Instance-level Diffusioncited by 23
  9. 2023Ponymation: Learning Articulated 3D Animal Motions from Unlabeled Online Videoscited by 21
  10. 2024Bayesian Diffusion Models for 3D Shape Reconstructioncited by 19
  11. 2023Template-free Articulated Neural Point Clouds for Reposable View Synthesiscited by 15
  12. 2024Survey on Modeling of Human-made Articulated Objectscited by 14
23 more
  1. 2025RigGS: Rigging of 3D Gaussians for Modeling Articulated Objects in Videoscited by 14
  2. 2024Template-free Articulated Gaussian Splatting for Real-time Reposable Dynamic View Synthesiscited by 13
  3. 2023DreaMo: Articulated 3D Reconstruction From A Single Casual Videocited by 12
  4. 2024SRIF: Semantic Shape Registration Empowered by Diffusion-based Image Morphing and Flow Estimationcited by 12
  5. 2024Generative Zoocited by 12
  6. 2023CAMM: Building Category-Agnostic and Animatable 3D Models from Monocular Videoscited by 10
  7. 20233D Human Keypoints Estimation From Point Clouds in the Wild Without Human Labelscited by 9
  8. 2024Learning Implicit Representation for Reconstructing Articulated Objectscited by 9
  9. 2025MoCapAnything: Unified 3D Motion Capture for Arbitrary Skeletons from Monocular Videoscited by 8
  10. 2024Reconstructing Animals and the Wildcited by 7
  11. 2023TextANIMAR: Text-based 3D Animal Fine-Grained Retrievalcited by 4
  12. 2025ARMO: Autoregressive Rigging for Multi-Category Objectscited by 4
  13. 2025DogMo: A Large-Scale Multi-View RGB-D Dataset for 4D Canine Motion Recoverycited by 4
  14. 2026NeuralFur: Animal Fur Reconstruction From Multi-View Imagescited by 4
  15. 2023SketchANIMAR: Sketch-based 3D Animal Fine-Grained Retrievalcited by 3
  16. 2025Advances and Trends in the 3D Reconstruction of the Shape and Motion of Animalscited by 2
  17. 2026One Video, One World: Turning Monocular Video into Physical 4D Scenescited by 2
  18. 2025MimiCAT: Mimic with Correspondence-Aware Cascade-Transformer for Category-Free 3D Pose Transfercited by 1
  19. 2026SV-GS: Sparse View 4D Reconstruction with Skeleton-Driven Gaussian Splattingcited by 1
  20. 2024Hierarchically Structured Neural Bones for Reconstructing Animatable Objects from Casual Videoscited by 0
  21. 2026PhysSkin: Real-Time and Generalizable Physics-Based Animation via Self-Supervised Neural Skinningcited by 0
  22. 2026Progressive Pose-Guided 4D Animal Reconstruction from Monocular Videocited by 0
  23. 2026CORGI: Consistency-Aware 3D Dog Reconstruction from a Single Image in the Wildcited by 0