CASA: Category-agnostic Skeletal Animal Reconstruction
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Abstract (arXiv)
Recovering the skeletal shape of an animal from a monocular video is a longstanding challenge. Prevailing animal reconstruction methods often adopt a control-point driven animation model and optimize bone transforms individually without considering skeletal topology, yielding unsatisfactory shape and articulation. In contrast, humans can easily infer the articulation structure of an unknown animal by associating it with a seen articulated character in their memory. Inspired by this fact, we present CASA, a novel Category-Agnostic Skeletal Animal reconstruction method consisting of two major components: a video-to-shape retrieval process and a neural inverse graphics framework. During inference, CASA first retrieves an articulated shape from a 3D character assets bank so that the input video scores highly with the rendered image, according to a pretrained language-vision model. CASA then integrates the retrieved character into an inverse graphics framework and jointly infers the shape deformation, skeleton structure, and skinning weights through optimization. Experiments validate the efficacy of CASA regarding shape reconstruction and articulation. We further demonstrate that the resulting skeletal-animated characters can be used for re-animation.
Key facts. Cited by 35 papers in the map (data through 7 Oct 2026). Builds on 57 of its 90 references that are in the map. First posted on arXiv 4 Nov 2022.
Builds on
57 of 90 references.
References · 57
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50 most cited of 57 All 57 (JSON)
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Citing papers per year: 2023: 10; 2024: 10; 2025: 9; 2026: 6.
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- 2024Learning Implicit Representation for Reconstructing Articulated Objects16 Jan 2024
- 2023Ponymation: Learning Articulated 3D Animal Motions from Unlabeled Online Videos21 Dec 2023
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- 2023Tracking Everything Everywhere All at Once8 Jun 2023
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- 2023Template-free Articulated Neural Point Clouds for Reposable View Synthesis30 May 2023
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12 most cited of 32 All 32 (JSON)
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- 2026One Video, One World: Turning Monocular Video into Physical 4D Scenes30 Jun 2026
- 2026PhysSkin: Real-Time and Generalizable Physics-Based Animation via Self-Supervised Neural Skinning24 Mar 2026
- 2026NeuralFur: Animal Fur Reconstruction From Multi-View Images18 Jan 2026
- 2026SV-GS: Sparse View 4D Reconstruction with Skeleton-Driven Gaussian Splatting1 Jan 2026
- 2025MoCapAnything: Unified 3D Motion Capture for Arbitrary Skeletons from Monocular Videos11 Dec 2025
- 2025MimiCAT: Mimic with Correspondence-Aware Cascade-Transformer for Category-Free 3D Pose Transfer23 Nov 2025
- 2025DogMo: A Large-Scale Multi-View RGB-D Dataset for 4D Canine Motion Recovery28 Oct 2025
- 2025Advances and Trends in the 3D Reconstruction of the Shape and Motion of Animals22 Aug 2025
- 2025Anymate: A Dataset and Baselines for Learning 3D Object Rigging9 May 2025
- 2025Uni4D: Unifying Visual Foundation Models for 4D Modeling from a Single Video27 Mar 2025
12 newest of 32 All 32 (JSON)