Generating Detailed Character Motion from Blocking Poses
On the map: Diffusion models → Video generation
Abstract (arXiv)
We focus on the problem of using generative diffusion models for the task of motion detailing: converting a rough version of a character animation, represented by a sparse set of coarsely posed, and imprecisely timed blocking poses, into a detailed, natural looking character animation. Current diffusion models can address the problem of correcting the timing of imprecisely timed poses, but we find that no good solution exists for leveraging the diffusion prior to enhance a sparse set of blocking poses with additional pose detail. We overcome this challenge using a simple inference-time trick. At certain diffusion steps, we blend the outputs of an unconditioned diffusion model with input blocking pose constraints using per-blocking-pose tolerance weights, and pass this result in as the input condition to an pre-existing motion retiming model. We find this approach works significantly better than existing approaches that attempt to add detail by blending model outputs or via expressing blocking pose constraints as guidance. The result is the first diffusion model that can robustly convert blocking-level poses into plausible detailed character animations.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Video generation, one of 14 directions in Diffusion models. Builds on 26 of its 40 references that are in the map. First posted on arXiv 19 Sep 2025.
Builds on
26 of 40 references.
Closest ancestors · 9
Same direction, newest first
- 2024MaskControl: Spatio-Temporal Control for Masked Motion Synthesis14 Oct
- 2024Flexible Motion In-betweening with Diffusion Models17 May
- 2023Iterative Motion Editing with Natural Language15 Dec
- 2023Enhanced Fine-grained Motion Diffusion for Text-driven Human Motion Synthesis23 May
- 2023Guided Motion Diffusion for Controllable Human Motion Synthesis21 May
- 2023Human Motion Diffusion as a Generative Prior2 Mar
- 2022PhysDiff: Physics-Guided Human Motion Diffusion Model5 Dec
- 2022Human Motion Diffusion Model29 Sep
- 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model31 Aug
Other references · 17
- 2020Denoising Diffusion Probabilistic Modelscited by 21,076
- 2021Blended Diffusion for Text-driven Editing of Natural Imagescited by 927
- 2022EDGE: Editable Dance Generation From Musiccited by 287
- 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 238
- 2021Robust Motion In-betweeningcited by 229
- 2023Trace and Pace: Controllable Pedestrian Animation via Guided Trajectory Diffusioncited by 138
- 2020Convolutional Autoencoders for Human Motion Infillingcited by 73
- 2022NeMF: Neural Motion Fields for Kinematic Animationcited by 68
- 2024Human-Object Interaction from Human-Level Instructionscited by 64
- 2024MotionFix: Text-Driven 3D Human Motion Editingcited by 64
- 2018Recurrent Transition Networks for Character Locomotioncited by 52
- 2023Motion In-Betweening with Phase Manifoldscited by 25
5 more
- 2023InsActor: Instruction-driven Physics-based Characterscited by 24
- 2020Generative Tweening: Long-term Inbetweening of 3D Human Motionscited by 23
- 2025Sketch2Anim: Towards Transferring Sketch Storyboards into 3D Animationcited by 17
- 2023Continuous Intermediate Token Learning with Implicit Motion Manifold for Keyframe Based Motion Interpolationcited by 12
- 2025Generative Motion Infilling From Imprecisely Timed Keyframescited by 4
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Not cited yet.
Similar, not cited
Close in wording, no citation either way
- 2026MultiAnimate: Pose-Guided Image Animation Made Extensible
- 2023Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animation
- 2025Less is More: Improving Motion Diffusion Models with Sparse Keyframes
- 2025FramePrompt: In-context Controllable Animation with Zero Structural Changes
- 2025TalkingPose: Efficient Face and Gesture Animation with Feedback-guided Diffusion Model
- 2025Scalable Motion In-betweening via Diffusion and Physics-Based Character Adaptation
- 2025From Rigging to Waving: 3D-Guided Diffusion for Natural Animation of Hand-Drawn Characters
- 2024Towards motion from video diffusion models