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HeroGS: Hierarchical Guidance for Robust 3D Gaussian Splatting under Sparse Views

arXiv 2603.01099 ↗First posted 1 Mar 2026cs.CVcited by 0

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) has recently emerged as a promising approach in novel view synthesis, combining photorealistic rendering with real-time efficiency. However, its success heavily relies on dense camera coverage; under sparse-view conditions, insufficient supervision leads to irregular Gaussian distributions, characterized by globally sparse coverage, blurred background, and distorted high-frequency areas. To address this, we propose HeroGS, Hierarchical Guidance for Robust 3D Gaussian Splatting, a unified framework that establishes hierarchical guidance across the image, feature, and parameter levels. At the image level, sparse supervision is converted into pseudo-dense guidance, globally regularizing the Gaussian distributions and forming a consistent foundation for subsequent optimization. Building upon this, Feature-Adaptive Densification and Pruning (FADP) at the feature level leverages low-level features to refine high-frequency details and adaptively densifies Gaussians in background regions. The optimized distributions then support Co-Pruned Geometry Consistency (CPG) at parameter level, which guides geometric consistency through parameter freezing and co-pruning, effectively removing inconsistent splats. The hierarchical guidance strategy effectively constrains and optimizes the overall Gaussian distributions, thereby enhancing both structural fidelity and rendering quality. Extensive experiments demonstrate that HeroGS achieves high-fidelity reconstructions and consistently surpasses state-of-the-art baselines under sparse-view conditions.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 28 of its 35 references that are in the map. First posted on arXiv 1 Mar 2026.

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28 of 35 references.

References · 28

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  3. 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,574
  4. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
  5. 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 735
  6. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
  7. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
  8. 2021RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputscited by 614
  9. 2021Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesiscited by 464
  10. 2023FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularizationcited by 310
  11. 2023FSGS: Real-Time Few-shot View Synthesis using Gaussian Splattingcited by 278
  12. 2024DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalizationcited by 256
16 more
  1. 2023SparseNeRF: Distilling Depth Ranking for Few-shot Novel View Synthesiscited by 247
  2. 2021CodeNeRF: Disentangled Neural Radiance Fields for Object Categoriescited by 183
  3. 2023Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Imagescited by 172
  4. 2023SparseGS: Sparse View Synthesis using 3D Gaussian Splattingcited by 134
  5. 2024CoR-GS: Sparse-View 3D Gaussian Splatting via Co-Regularizationcited by 120
  6. 2024StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Renderingcited by 107
  7. 2024CoherentGS: Sparse Novel View Synthesis with Coherent 3D Gaussianscited by 62
  8. 2024SpotlessSplats: Ignoring Distractors in 3D Gaussian Splattingcited by 61
  9. 2023GeCoNeRF: Few-shot Neural Radiance Fields via Geometric Consistencycited by 54
  10. 2024FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Renderingcited by 26
  11. 2024Perception-Oriented Video Frame Interpolation via Asymmetric Blendingcited by 23
  12. 2024FrugalNeRF: Fast Convergence for Extreme Few-shot Novel View Synthesis without Learned Priorscited by 18
  13. 2024BiM-VFI: Bidirectional Motion Field-Guided Frame Interpolation for Video with Non-uniform Motionscited by 13
  14. 2023Where and How: Mitigating Confusion in Neural Radiance Fields from Sparse Inputscited by 11
  15. 2025CoMapGS: Covisibility Map-based Gaussian Splatting for Sparse Novel View Synthesiscited by 10
  16. 2024SAUGE: Taming SAM for Uncertainty-Aligned Multi-Granularity Edge Detectioncited by 7

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