mlsanityData to 14 Oct 2026

INPC: Implicit Neural Point Clouds for Radiance Field Rendering

arXiv 2403.16862 ↗First posted 25 Mar 2024cs.CV cs.GR cs.LGcited by 10

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Abstract (arXiv)

We introduce a new approach for reconstruction and novel view synthesis of unbounded real-world scenes. In contrast to previous methods using either volumetric fields, grid-based models, or discrete point cloud proxies, we propose a hybrid scene representation, which implicitly encodes the geometry in a continuous octree-based probability field and view-dependent appearance in a multi-resolution hash grid. This allows for extraction of arbitrary explicit point clouds, which can be rendered using rasterization. In doing so, we combine the benefits of both worlds and retain favorable behavior during optimization: Our novel implicit point cloud representation and differentiable bilinear rasterizer enable fast rendering while preserving the fine geometric detail captured by volumetric neural fields. Furthermore, this representation does not depend on priors like structure-from-motion point clouds. Our method achieves state-of-the-art image quality on common benchmarks. Furthermore, we achieve fast inference at interactive frame rates, and can convert our trained model into a large, explicit point cloud to further enhance performance.

Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 51 of its 86 references that are in the map. First posted on arXiv 25 Mar 2024.

Builds on

51 of 86 references.

References · 51

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38 more
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50 most cited of 51 All 51 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 4; 2025: 3; 2026: 3.

10 papers.