INPC: Implicit Neural Point Clouds for Radiance Field Rendering
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Abstract (arXiv)
We introduce a new approach for reconstruction and novel view synthesis of unbounded real-world scenes. In contrast to previous methods using either volumetric fields, grid-based models, or discrete point cloud proxies, we propose a hybrid scene representation, which implicitly encodes the geometry in a continuous octree-based probability field and view-dependent appearance in a multi-resolution hash grid. This allows for extraction of arbitrary explicit point clouds, which can be rendered using rasterization. In doing so, we combine the benefits of both worlds and retain favorable behavior during optimization: Our novel implicit point cloud representation and differentiable bilinear rasterizer enable fast rendering while preserving the fine geometric detail captured by volumetric neural fields. Furthermore, this representation does not depend on priors like structure-from-motion point clouds. Our method achieves state-of-the-art image quality on common benchmarks. Furthermore, we achieve fast inference at interactive frame rates, and can convert our trained model into a large, explicit point cloud to further enhance performance.
Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 51 of its 86 references that are in the map. First posted on arXiv 25 Mar 2024.
Builds on
51 of 86 references.
References · 51
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38 more
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50 most cited of 51 All 51 (JSON)
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Citing papers per year: 2024: 4; 2025: 3; 2026: 3.
10 papers.
- 2024Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparencycited by 35
- 2024VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Pointscited by 29
- 2024D-NPC: Dynamic Neural Point Clouds for Non-Rigid View Synthesis from Monocular Videocited by 11
- 2026Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstructioncited by 4
- 2025Towards Integrating Multi-Spectral Imaging with Gaussian Splattingcited by 3
- 2024Refinement of Monocular Depth Maps via Multi-View Differentiable Renderingcited by 1
- 2025A Bag of Tricks for Efficient Implicit Neural Point Cloudscited by 1
- 2025SurfFill: Completion of LiDAR Point Clouds via Gaussian Surfel Splattingcited by 1
- 2026Eulerian Gaussian Splatting using Hashed Probability Pyramidscited by 0
- 2026Compact Neural Appearance Models for Efficient Gaussian Splattingcited by 0
- 2026Compact Neural Appearance Models for Efficient Gaussian Splatting4 Sep 2026
- 2026Eulerian Gaussian Splatting using Hashed Probability Pyramids27 May 2026
- 2026Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstruction1 Apr 2026
- 2025SurfFill: Completion of LiDAR Point Clouds via Gaussian Surfel Splatting2 Dec 2025
- 2025Towards Integrating Multi-Spectral Imaging with Gaussian Splatting31 Aug 2025
- 2025A Bag of Tricks for Efficient Implicit Neural Point Clouds26 Aug 2025
- 2024VR-Splatting: Foveated Radiance Field Rendering via 3D Gaussian Splatting and Neural Points23 Oct 2024
- 2024Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparency10 Oct 2024
- 2024Refinement of Monocular Depth Maps via Multi-View Differentiable Rendering4 Oct 2024
- 2024D-NPC: Dynamic Neural Point Clouds for Non-Rigid View Synthesis from Monocular Video14 Jun 2024