Fix False Transparency by Noise Guided Splatting
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Abstract (arXiv)
Opaque objects reconstructed by 3DGS often exhibit a falsely transparent surface, leading to inconsistent background and internal patterns under camera motion in interactive viewing. This issue stems from the ill-posed optimization in 3DGS. During training, background and foreground Gaussians are blended via alpha-compositing and optimized solely against the input RGB images using a photometric loss. As this process lacks an explicit constraint on surface opacity, the optimization may incorrectly assign transparency to opaque regions, resulting in view-inconsistent and falsely transparent. This issue is difficult to detect in standard evaluation settings but becomes particularly evident in object-centric reconstructions under interactive viewing. Although other causes of view-inconsistency have been explored recently, false transparency has not been explicitly identified. To the best of our knowledge, we are the first to identify, characterize, and develop solutions for this artifact, an underreported artifact in 3DGS. Our strategy, NGS, encourages surface Gaussians to adopt higher opacity by injecting opaque noise Gaussians in the object volume during training, requiring only minimal modifications to the existing splatting process. To quantitatively evaluate false transparency in static renderings, we propose a transmittance-based metric that measures the severity of this artifact. In addition, we introduce a customized, high-quality object-centric scan dataset exhibiting pronounced transparency issues, and we augment popular existing datasets with complementary infill noise specifically designed to assess the robustness of 3D reconstruction methods to false transparency. Experiments across multiple datasets show that NGS substantially reduces false transparency while maintaining competitive performance on standard rendering metrics, demonstrating its overall effectiveness.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 28 of its 37 references that are in the map. First posted on arXiv 17 Oct 2025.
Builds on
28 of 37 references.
References · 28
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
- 2023Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fieldscited by 361
- 2023OmniObject3D: Large-Vocabulary 3D Object Dataset for Realistic Perception, Reconstruction and Generationcited by 324
- 2024gsplat: An Open-Source Library for Gaussian Splattingcited by 279
- 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 226
- 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 210
- 2025Difix3D+: Improving 3D Reconstructions with Single-Step Diffusion Modelscited by 160
- 2023Segment Any 3D Gaussianscited by 158
- 2024StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Renderingcited by 107
- 2023Nerfbusters: Removing Ghostly Artifacts from Casually Captured NeRFscited by 76
16 more
- 2024Efficient Perspective-Correct 3D Gaussian Splatting Using Hybrid Transparencycited by 33
- 2024Effective Rank Analysis and Regularization for Enhanced 3D Gaussian Splattingcited by 29
- 2024Multi-view Aggregation Network for Dichotomous Image Segmentationcited by 28
- 2024Sort-free Gaussian Splatting via Weighted Sum Renderingcited by 27
- 2024GaussianCut: Interactive segmentation via graph cut for 3D Gaussian Splattingcited by 25
- 2024Language-Embedded Gaussian Splats (LEGS): Incrementally Building Room-Scale Representations with a Mobile Robotcited by 21
- 2023VGOS: Voxel Grid Optimization for View Synthesis from Sparse Inputscited by 16
- 2025TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussianscited by 16
- 2025TSGS: Improving Gaussian Splatting for Transparent Surface Reconstruction via Normal and De-lighting Priorscited by 14
- 2025Persistent Object Gaussian Splat (POGS) for Tracking Human and Robot Manipulation of Irregularly Shaped Objectscited by 13
- 2025Object-Centric 2D Gaussian Splatting: Background Removal and Occlusion-Aware Pruning for Compact Object Modelscited by 9
- 2025TranSplat: Surface Embedding-guided 3D Gaussian Splatting for Transparent Object Manipulationcited by 9
- 2024Turbo-GS: Accelerating 3D Gaussian Fitting for High-Quality Radiance Fieldscited by 8
- 2025StableGS: A Floater-Free Framework for 3D Gaussian Splattingcited by 6
- 2024FruitNinja: 3D Object Interior Texture Generation with Gaussian Splattingcited by 5
- 2024Optimize the Unseen -- Fast NeRF Cleanup with Free Space Priorcited by 1
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Citing papers per year: 2026: 1.
1 paper.