mlsanityData to 7 Oct 2026

RayGauss: Volumetric Gaussian-Based Ray Casting for Photorealistic Novel View Synthesis

arXiv 2408.03356 ↗First posted 6 Aug 2024cs.CV cs.GRcited by 11

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Abstract (arXiv)

Differentiable volumetric rendering-based methods made significant progress in novel view synthesis. On one hand, innovative methods have replaced the Neural Radiance Fields (NeRF) network with locally parameterized structures, enabling high-quality renderings in a reasonable time. On the other hand, approaches have used differentiable splatting instead of NeRF's ray casting to optimize radiance fields rapidly using Gaussian kernels, allowing for fine adaptation to the scene. However, differentiable ray casting of irregularly spaced kernels has been scarcely explored, while splatting, despite enabling fast rendering times, is susceptible to clearly visible artifacts. Our work closes this gap by providing a physically consistent formulation of the emitted radiance c and density σ, decomposed with Gaussian functions associated with Spherical Gaussians/Harmonics for all-frequency colorimetric representation. We also introduce a method enabling differentiable ray casting of irregularly distributed Gaussians using an algorithm that integrates radiance fields slab by slab and leverages a BVH structure. This allows our approach to finely adapt to the scene while avoiding splatting artifacts. As a result, we achieve superior rendering quality compared to the state-of-the-art while maintaining reasonable training times and achieving inference speeds of 25 FPS on the Blender dataset. Project page with videos and code: https://raygauss.github.io/

Key facts. Cited by 11 papers in the map (data through 7 Oct 2026). Builds on 19 of its 34 references that are in the map. First posted on arXiv 6 Aug 2024.

Builds on

19 of 34 references.

References · 19

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
  4. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
  5. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  6. 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
  7. 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 732
  8. 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
  9. 2023Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fieldscited by 667
  10. 2023Mip-Splatting: Alias-free 3D Gaussian Splattingcited by 661
  11. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  12. 2024A Survey on 3D Gaussian Splattingcited by 221
7 more
  1. 2024StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Renderingcited by 107
  2. 2022Differentiable Point-Based Radiance Fields for Efficient View Synthesiscited by 86
  3. 2023NeuRBF: A Neural Fields Representation with Adaptive Radial Basis Functionscited by 65
  4. 2023Tetra-NeRF: Representing Neural Radiance Fields Using Tetrahedracited by 57
  5. 2023Perceptual Quality Assessment of NeRF and Neural View Synthesis Methods for Front-Facing Viewscited by 17
  6. 2023PointNeRF++: A multi-scale, point-based Neural Radiance Fieldcited by 13
  7. 2024MixLight: Borrowing the Best of both Spherical Harmonics and Gaussian Modelscited by 1

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 2; 2025: 4; 2026: 5.

11 papers.