mlsanityData to 14 Oct 2026

Quantifying and Alleviating Co-Adaptation in Sparse-View 3D Gaussian Splatting

arXiv 2508.12720 ↗First posted 18 Aug 2025cs.CVcited by 14

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) has demonstrated impressive performance in novel view synthesis under dense-view settings. However, in sparse-view scenarios, despite the realistic renderings in training views, 3DGS occasionally manifests appearance artifacts in novel views. This paper investigates the appearance artifacts in sparse-view 3DGS and uncovers a core limitation of current approaches: the optimized Gaussians are overly-entangled with one another to aggressively fit the training views, which leads to a neglect of the real appearance distribution of the underlying scene and results in appearance artifacts in novel views. The analysis is based on a proposed metric, termed Co-Adaptation Score (CA), which quantifies the entanglement among Gaussians, i.e., co-adaptation, by computing the pixel-wise variance across multiple renderings of the same viewpoint, with different random subsets of Gaussians. The analysis reveals that the degree of co-adaptation is naturally alleviated as the number of training views increases. Based on the analysis, we propose two lightweight strategies to explicitly mitigate the co-adaptation in sparse-view 3DGS: (1) random gaussian dropout; (2) multiplicative noise injection to the opacity. Both strategies are designed to be plug-and-play, and their effectiveness is validated across various methods and benchmarks. We hope that our insights into the co-adaptation effect will inspire the community to achieve a more comprehensive understanding of sparse-view 3DGS.

Key facts. Cited by 14 papers in the map (data through 14 Oct 2026). Builds on 50 of its 67 references that are in the map. First posted on arXiv 18 Aug 2025.

Builds on

50 of 67 references.

References · 50

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
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38 more
  1. 2024CAT3D: Create Anything in 3D with Multi-View Diffusion Modelscited by 432
  2. 2023LangSplat: 3D Language Gaussian Splattingcited by 415
  3. 2024ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesiscited by 403
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  13. 2023MiDaS v3.1 -- A Model Zoo for Robust Monocular Relative Depth Estimationcited by 174
  14. 2023Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Imagescited by 173
  15. 2025Difix3D+: Improving 3D Reconstructions with Single-Step Diffusion Modelscited by 161
  16. 2024ReconX: Reconstruct Any Scene from Sparse Views with Video Diffusion Modelcited by 143
  17. 2024DimensionX: Create Any 3D and 4D Scenes from a Single Image with Controllable Video Diffusioncited by 140
  18. 2023SparseGS: Sparse View Synthesis using 3D Gaussian Splattingcited by 134
  19. 2024CoR-GS: Sparse-View 3D Gaussian Splatting via Co-Regularizationcited by 121
  20. 2024MVSplat360: Feed-Forward 360 Scene Synthesis from Sparse Viewscited by 116
  21. 2024Long-LRM: Long-sequence Large Reconstruction Model for Wide-coverage Gaussian Splatscited by 114
  22. 2024StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Renderingcited by 111
  23. 20243DGS-Enhancer: Enhancing Unbounded 3D Gaussian Splatting with View-consistent 2D Diffusion Priorscited by 106
  24. 2017Shake-Shake regularizationcited by 87
  25. 2024AbsGS: Recovering Fine Details for 3D Gaussian Splattingcited by 82
  26. 2021PDC-Net+: Enhanced Probabilistic Dense Correspondence Networkcited by 80
  27. 2024TranSplat: Generalizable 3D Gaussian Splatting from Sparse Multi-View Images with Transformerscited by 75
  28. 2025DropGaussian: Structural Regularization for Sparse-view Gaussian Splattingcited by 65
  29. 2024CoherentGS: Sparse Novel View Synthesis with Coherent 3D Gaussianscited by 62
  30. 2016Zoneout: Regularizing RNNs by Randomly Preserving Hidden Activationscited by 54
  31. 2024Binocular-Guided 3D Gaussian Splatting with View Consistency for Sparse View Synthesiscited by 41
  32. 2025LangSplatV2: High-dimensional 3D Language Gaussian Splatting with 450+ FPScited by 41
  33. 20254D LangSplat: 4D Language Gaussian Splatting via Multimodal Large Language Modelscited by 35
  34. 2025Taming Video Diffusion Prior with Scene-Grounding Guidance for 3D Gaussian Splatting from Sparse Inputscited by 29
  35. 2025DropoutGS: Dropping Out Gaussians for Better Sparse-view Renderingcited by 29
  36. 2024MVGS: Multi-view Regulated Gaussian Splatting for Novel View Synthesiscited by 20
  37. 2024SLGaussian: Fast Language Gaussian Splatting in Sparse Viewscited by 18
  38. 2024LangSurf: Language-Embedded Surface Gaussians for 3D Scene Understandingcited by 17

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Citing papers per year: 2025: 1; 2026: 13.

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