How to Use Diffusion Priors under Sparse Views?
On the map: Diffusion models → 3D, point cloud and scene generation
Abstract (arXiv)
Novel view synthesis under sparse views has been a long-term important challenge in 3D reconstruction. Existing works mainly rely on introducing external semantic or depth priors to supervise the optimization of 3D representations. However, the diffusion model, as an external prior that can directly provide visual supervision, has always underperformed in sparse-view 3D reconstruction using Score Distillation Sampling (SDS) due to the low information entropy of sparse views compared to text, leading to optimization challenges caused by mode deviation. To this end, we present a thorough analysis of SDS from the mode-seeking perspective and propose Inline Prior Guided Score Matching (IPSM), which leverages visual inline priors provided by pose relationships between viewpoints to rectify the rendered image distribution and decomposes the original optimization objective of SDS, thereby offering effective diffusion visual guidance without any fine-tuning or pre-training. Furthermore, we propose the IPSM-Gaussian pipeline, which adopts 3D Gaussian Splatting as the backbone and supplements depth and geometry consistency regularization based on IPSM to further improve inline priors and rectified distribution. Experimental results on different public datasets show that our method achieves state-of-the-art reconstruction quality. The code is released at https://github.com/iCVTEAM/IPSM.
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 58 of its 69 references that are in the map. First posted on arXiv 3 Dec 2024.
Builds on
58 of 69 references.
Closest ancestors · 7
Same direction, newest first
- 2023ReconFusion: 3D Reconstruction with Diffusion Priors5 Dec
- 2023ZeroNVS: Zero-Shot 360-Degree View Synthesis from a Single Image27 Oct
- 2023Magic123: One Image to High-Quality 3D Object Generation Using Both 2D and 3D Diffusion Priors30 Jun
- 2023ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation25 May
- 2023Deceptive-NeRF/3DGS: Diffusion-Generated Pseudo-Observations for High-Quality Sparse-View Reconstruction24 May
- 2023Zero-1-to-3: Zero-shot One Image to 3D Object20 Mar
- 2022DreamFusion: Text-to-3D using 2D Diffusion29 Sep
Other references · 51
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
- 2020Denoising Diffusion Probabilistic Modelscited by 21,076
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- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
- 2020Denoising Diffusion Implicit Modelscited by 9,781
- 2020Score-Based Generative Modeling through Stochastic Differential Equationscited by 9,122
- 2015Deep Unsupervised Learning using Nonequilibrium Thermodynamicscited by 7,058
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2022BLIP: Bootstrapping Language-Image Pre-training for Unified Vision-Language Understanding and Generationcited by 4,322
- 2022LAION-5B: An open large-scale dataset for training next generation image-text modelscited by 4,152
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
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- 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,584
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,280
- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,232
- 2020Neural Sparse Voxel Fieldscited by 959
- 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 843
- 2021MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View Stereocited by 740
- 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 735
- 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 724
- 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
- 2021Common Objects in 3D: Large-Scale Learning and Evaluation of Real-life 3D Category Reconstructioncited by 652
- 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 642
- 2021RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputscited by 615
- 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 575
- 2021Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesiscited by 464
- 2023DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenescited by 360
- 2022Analytic-DPM: an Analytic Estimate of the Optimal Reverse Variance in Diffusion Probabilistic Modelscited by 334
- 2023FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularizationcited by 311
- 2023LucidDreamer: Towards High-Fidelity Text-to-3D Generation via Interval Score Matchingcited by 290
- 2023FSGS: Real-Time Few-shot View Synthesis using Gaussian Splattingcited by 279
- 2024DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalizationcited by 256
- 2023SparseNeRF: Distilling Depth Ranking for Few-shot Novel View Synthesiscited by 247
- 2024A Survey on 3D Gaussian Splattingcited by 224
- 2021Stereo Radiance Fields (SRF): Learning View Synthesis for Sparse Views of Novel Scenescited by 190
- 2024SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splattingcited by 172
- 2022NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)cited by 158
- 2023SparseGS: Sparse View Synthesis using 3D Gaussian Splattingcited by 134
- 2024CoR-GS: Sparse-View 3D Gaussian Splatting via Co-Regularizationcited by 121
- 2023HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splattingcited by 70
- 2023GeCoNeRF: Few-shot Neural Radiance Fields via Geometric Consistencycited by 54
- 2023SimpleNeRF: Regularizing Sparse Input Neural Radiance Fields with Simpler Solutionscited by 44
- 2023FlipNeRF: Flipped Reflection Rays for Few-shot Novel View Synthesiscited by 29
- 2023BeyondPixels: A Comprehensive Review of the Evolution of Neural Radiance Fieldscited by 27
- 2023Stable Score Distillation for High-Quality 3D Generationcited by 27
- 2023DaRF: Boosting Radiance Fields from Sparse Inputs with Monocular Depth Adaptationcited by 25
50 most cited of 51 All 51 (JSON)
Built on by
Citing papers per year: 2025: 4; 2026: 4.
8 papers.
- 2025DWTGS: Rethinking Frequency Regularization for Sparse-view 3D Gaussian Splattingcited by 6
- 2025Sparse-View 3D Reconstruction: Recent Advances and Open Challengescited by 4
- 2025Novel View Synthesis from A Few Glimpses via Test-Time Natural Video Completioncited by 4
- 2025GaMO: Geometry-aware Multi-view Diffusion Outpainting for Sparse-View 3D Reconstructioncited by 4
- 2026SGS-Intrinsic: Semantic-Invariant Gaussian Splatting for Sparse-View Indoor Inverse Renderingcited by 1
- 2026Video Generation Models Are Inherent Lighting Estimatorscited by 1
- 2026GaussVid: Sparse-View Gaussian Splatting with 3D-Aware Video Diffusion Priorscited by 1
- 2026VGGT-Diff: Visual Geometry Meets Diffusion for Sparse-View Novel View Synthesiscited by 0
- 2026VGGT-Diff: Visual Geometry Meets Diffusion for Sparse-View Novel View Synthesis27 Sep 2026
- 2026GaussVid: Sparse-View Gaussian Splatting with 3D-Aware Video Diffusion Priors22 Aug 2026
- 2026Video Generation Models Are Inherent Lighting Estimators6 Jul 2026
- 2026SGS-Intrinsic: Semantic-Invariant Gaussian Splatting for Sparse-View Indoor Inverse Rendering29 Mar 2026
- 2025GaMO: Geometry-aware Multi-view Diffusion Outpainting for Sparse-View 3D Reconstruction31 Dec 2025
- 2025Novel View Synthesis from A Few Glimpses via Test-Time Natural Video Completion22 Nov 2025
- 2025Sparse-View 3D Reconstruction: Recent Advances and Open Challenges22 Jul 2025
- 2025DWTGS: Rethinking Frequency Regularization for Sparse-view 3D Gaussian Splatting21 Jul 2025
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- 2024Sp2360: Sparse-view 360 Scene Reconstruction using Cascaded 2D Diffusion Priors
- 2025Taming Video Diffusion Prior with Scene-Grounding Guidance for 3D Gaussian Splatting from Sparse Inputs
- 2024LM-Gaussian: Boost Sparse-view 3D Gaussian Splatting with Large Model Priors
- 2025OracleGS: Grounding Generative Priors for Sparse-View Gaussian Splatting
- 2026Variance Reduction on the Camera Axis: Multi-View Score Distillation for 3D
- 2025FixingGS: Enhancing 3D Gaussian Splatting via Training-Free Score Distillation
- 2026Intrinsic Geometry-Appearance Consistency Optimization for Sparse-View Gaussian Splatting