mlsanityData to 7 Oct 2026

ContourCraft: Learning to Resolve Intersections in Neural Multi-Garment Simulations

arXiv 2405.09522 ↗First posted 15 May 2024cs.GR cs.LGcited by 23

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Abstract (arXiv)

Learning-based approaches to cloth simulation have started to show their potential in recent years. However, handling collisions and intersections in neural simulations remains a largely unsolved problem. In this work, we present moniker, a learning-based solution for handling intersections in neural cloth simulations. Unlike conventional approaches that critically rely on intersection-free inputs, moniker robustly recovers from intersections introduced through missed collisions, self-penetrating bodies, or errors in manually designed multi-layer outfits. The technical core of moniker is a novel intersection contour loss that penalizes interpenetrations and encourages rapid resolution thereof. We integrate our intersection loss with a collision-avoiding repulsion objective into a neural cloth simulation method based on graph neural networks (GNNs). We demonstrate our method's ability across a challenging set of diverse multi-layer outfits under dynamic human motions. Our extensive analysis indicates that moniker significantly improves collision handling for learned simulation and produces visually compelling results.

Key facts. Cited by 23 papers in the map (data through 7 Oct 2026). Builds on 12 of its 48 references that are in the map. First posted on arXiv 15 May 2024.

Builds on

12 of 48 references.

References · 12

  1. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  2. 2020Learning Mesh-Based Simulation with Graph Networkscited by 840
  3. 2023BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motioncited by 229
  4. 2019Learning-Based Animation of Clothing for Virtual Try-Oncited by 89
  5. 2022SNUG: Self-Supervised Neural Dynamic Garmentscited by 83
  6. 2021Self-Supervised Collision Handling via Generative 3D Garment Models for Virtual Try-Oncited by 81
  7. 2022HOOD: Hierarchical Graphs for Generalized Modelling of Clothing Dynamicscited by 77
  8. 2020PBNS: Physically Based Neural Simulator for Unsupervised Garment Pose Space Deformationcited by 63
  9. 2022Neural Cloth Simulationcited by 36
  10. 2021High-order Differentiable Autoencoder for Nonlinear Model Reductioncited by 32
  11. 2023Data-Free Learning of Reduced-Order Kinematicscited by 19
  12. 2023Towards Multi-Layered 3D Garments Animationcited by 16

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 4; 2025: 6; 2026: 13.

23 papers.

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  1. 2024Gaussian Garments: Reconstructing Simulation-Ready Clothing with Photorealistic Appearance from Multi-View Videocited by 25
  2. 2024ChatGarment: Garment Estimation, Generation and Editing via Large Language Modelscited by 22
  3. 2025TaoAvatar: Real-Time Lifelike Full-Body Talking Avatars for Augmented Reality via 3D Gaussian Splattingcited by 11
  4. 2024PICA: Physics-Integrated Clothed Avatarcited by 8
  5. 2025MPMAvatar: Learning 3D Gaussian Avatars with Accurate and Robust Physics-Based Dynamicscited by 8
  6. 2024SENC: Handling Self-collision in Neural Cloth Simulationcited by 4
  7. 2026Zero-Shot Reconstruction of Animatable 3D Avatars with Cloth Dynamics from a Single Imagecited by 3
  8. 2025D-Garment: Physically Grounded Latent Diffusion for Dynamic Garment Deformationscited by 2
  9. 2026Pb4U-GNet: Resolution-Adaptive Garment Simulation via Propagation-before-Update Graph Networkcited by 1
  10. 2026Learning Sewing Patterns via Latent Flow Matching of Implicit Fieldscited by 1
  11. 2026NGL: Natural Garment Language for Training-Free Sewing Pattern Estimationcited by 1
  12. 2026InverseDraping: Recovering Sewing Patterns from 3D Garment Surfaces via BoxMesh Bridgingcited by 1
11 more
  1. 2026DAMA: Disentangled Body-Anchored Gaussians for Controllable Multi-Layered Avatarscited by 1
  2. 2026ClothTransformer: Unified Latent-Space Transformers for Scalable Cloth Simulationcited by 1
  3. 2025Extended Short- and Long-Range Mesh Learning for Fast and Generalized Garment Simulationcited by 0
  4. 2025ReMu: Reconstructing Multi-layer 3D Clothed Human from Image Layerscited by 0
  5. 2025LUIVITON: Learned Universal Interoperable VIrtual Try-ONcited by 0
  6. 2026UNIC: Neural Garment Deformation Field for Real-time Clothed Character Animationcited by 0
  7. 2026Momentum-Conserving Graph Neural Networks for Deformable Objectscited by 0
  8. 2026HyperBones: Realtime Bone-driven Neural Garment Simulation with Hypernetwork Conditioningcited by 0
  9. 2026PoseShield: Neural Collision Fields for Human Self-Collision Resolutioncited by 0
  10. 2026MeshPriorDiT: Hierarchical Modeling for Action-Conditioned Cloth Dynamicscited by 0
  11. 2026DiT-Garment: Garment Dynamics with Diffusion Transformerscited by 0