From Skin to Skeleton: Towards Biomechanically Accurate 3D Digital Humans
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Abstract (arXiv)
Great progress has been made in estimating 3D human pose and shape from images and video by training neural networks to directly regress the parameters of parametric human models like SMPL. However, existing body models have simplified kinematic structures that do not correspond to the true joint locations and articulations in the human skeletal system, limiting their potential use in biomechanics. On the other hand, methods for estimating biomechanically accurate skeletal motion typically rely on complex motion capture systems and expensive optimization methods. What is needed is a parametric 3D human model with a biomechanically accurate skeletal structure that can be easily posed. To that end, we develop SKEL, which re-rigs the SMPL body model with a biomechanics skeleton. To enable this, we need training data of skeletons inside SMPL meshes in diverse poses. We build such a dataset by optimizing biomechanically accurate skeletons inside SMPL meshes from AMASS sequences. We then learn a regressor from SMPL mesh vertices to the optimized joint locations and bone rotations. Finally, we re-parametrize the SMPL mesh with the new kinematic parameters. The resulting SKEL model is animatable like SMPL but with fewer, and biomechanically-realistic, degrees of freedom. We show that SKEL has more biomechanically accurate joint locations than SMPL, and the bones fit inside the body surface better than previous methods. By fitting SKEL to SMPL meshes we are able to "upgrade" existing human pose and shape datasets to include biomechanical parameters. SKEL provides a new tool to enable biomechanics in the wild, while also providing vision and graphics researchers with a better constrained and more realistic model of human articulation. The model, code, and data are available for research at https://skel.is.tue.mpg.de..
Key facts. Cited by 27 papers in the map (data through 14 Oct 2026). Builds on 14 of its 48 references that are in the map. First posted on arXiv 8 Sep 2025.
Builds on
14 of 48 references.
References · 14
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,612
- 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
- 2016Realtime Multi-Person 2D Pose Estimation using Part Affinity Fieldscited by 1,064
- 2017End-to-end Recovery of Human Shape and Posecited by 885
- 2019VIBE: Video Inference for Human Body Pose and Shape Estimationcited by 620
- 2023BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motioncited by 236
- 2018Markerless tracking of user-defined features with deep learningcited by 206
- 2022AlphaPose: Whole-Body Regional Multi-Person Pose Estimation and Tracking in Real-Timecited by 200
- 2020STAR: Sparse Trained Articulated Human Body Regressorcited by 194
- 20233D Human Pose Estimation via Intuitive Physicscited by 103
- 2022Accurate 3D Body Shape Regression using Metric and Semantic Attributescited by 50
- 2022OSSO: Obtaining Skeletal Shape from Outsidecited by 25
2 more
- 2023BOSS: Bones, Organs and Skin Shape Modelcited by 12
- 2023Towards Single Camera Human 3D-Kinematicscited by 8
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Citing papers per year: 2025: 6; 2026: 21.
27 papers.
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- 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generationcited by 32
- 2025MHR: Momentum Human Rigcited by 9
- 2026Non-Rigid 3D Shape Correspondences: From Foundations to Open Challenges and Opportunitiescited by 4
- 2026PEAR: Pixel-aligned Expressive humAn mesh Recoverycited by 3
- 2025BFSM: 3D Bidirectional Face-Skull Morphable Modelcited by 2
- 2025SKEL-CF: Coarse-to-Fine Biomechanical Skeleton and Surface Mesh Recoverycited by 2
- 2026From 3D Pose to Prose: Biomechanics-Grounded Vision--Language Coachingcited by 2
- 2025What Makes a Good Generated Image? Investigating Human and Multimodal LLM Image Preference Alignmentcited by 1
- 2026SAM4Dcap: Training-free Biomechanical Twin System from Monocular Videocited by 1
- 2026BioGait-VLM: A Tri-Modal Vision-Language-Biomechanics Framework for Interpretable Clinical Gait Assessmentcited by 1
- 2026Scaling Whole-Body Human Musculoskeletal Behavior Emulation for Specificity and Diversitycited by 1
- 2026PIAvatar: Physically Interactive Avatars via Deformation Gradient Decouplingcited by 1
15 more
- 2026Biomechanical 3D Body: Self-Supervised Distillation of Biomechanical Pose from a 3D Body Foundation Modelcited by 1
- 2026mmHRI: Towards Privacy-Preserving Human-Robot Interaction with Millimeter-Wave Radarcited by 1
- 2025Learning Neural Parametric 3D Breast Shape Models for Metrical Surface Reconstruction From Monocular RGB Videoscited by 0
- 2026UnrealPose: Leveraging Game Engine Kinematics for Large-Scale Synthetic Human Pose Datacited by 0
- 2026BBoxMaskPose v2: Expanding Mutual Conditioning to 3Dcited by 0
- 2026Aligning Fetal Anatomy with Kinematic Tree Log-Euclidean PolyRigid Transformscited by 0
- 2026Towards Automated Initial Probe Placement in Transthoracic Teleultrasound Using Human Mesh and Skeleton Recoverycited by 0
- 2026ResiHMR: Residual-Limb Aware Single-Image 3D Human Mesh Recovery for Individuals with Limb Losscited by 0
- 2026BioHuman: Learning Biomechanical Human Representations from Videocited by 0
- 2026Natural Human Motion Recovery by Aligning High-Order Temporal Dynamics from Monocular Videoscited by 0
- 2026SOMA: From Surface Observations to Muscle Anatomycited by 0
- 2026Pose-to-Biomechanics: Bridging 3D Human Pose Estimation and Biomechanical Attribute Predictioncited by 0
- 2026Revisiting Euler-Angle Regression with Kolmogorov-Arnold Networkscited by 0
- 2026Direct Clinical Joint Angle Extraction from Parametric Body Model Rotation Matricescited by 0
- 2026PACT: End-to-End Learning of Human Pose, Contacts, and Forces from Videocited by 0
- 2026PACT: End-to-End Learning of Human Pose, Contacts, and Forces from Video30 Sep 2026
- 2026mmHRI: Towards Privacy-Preserving Human-Robot Interaction with Millimeter-Wave Radar28 Sep 2026
- 2026Biomechanical 3D Body: Self-Supervised Distillation of Biomechanical Pose from a 3D Body Foundation Model30 Aug 2026
- 2026Direct Clinical Joint Angle Extraction from Parametric Body Model Rotation Matrices20 Jul 2026
- 2026Revisiting Euler-Angle Regression with Kolmogorov-Arnold Networks10 Jul 2026
- 2026Pose-to-Biomechanics: Bridging 3D Human Pose Estimation and Biomechanical Attribute Prediction9 Jul 2026
- 2026PIAvatar: Physically Interactive Avatars via Deformation Gradient Decoupling19 Jun 2026
- 2026SOMA: From Surface Observations to Muscle Anatomy8 Jun 2026
- 2026Natural Human Motion Recovery by Aligning High-Order Temporal Dynamics from Monocular Videos26 May 2026
- 2026BioHuman: Learning Biomechanical Human Representations from Video14 May 2026
- 2026ResiHMR: Residual-Limb Aware Single-Image 3D Human Mesh Recovery for Individuals with Limb Loss30 Apr 2026
- 2026Non-Rigid 3D Shape Correspondences: From Foundations to Open Challenges and Opportunities1 Apr 2026
15 more
- 2026Scaling Whole-Body Human Musculoskeletal Behavior Emulation for Specificity and Diversity31 Mar 2026
- 2026From 3D Pose to Prose: Biomechanics-Grounded Vision--Language Coaching27 Mar 2026
- 2026Towards Automated Initial Probe Placement in Transthoracic Teleultrasound Using Human Mesh and Skeleton Recovery11 Mar 2026
- 2026BioGait-VLM: A Tri-Modal Vision-Language-Biomechanics Framework for Interpretable Clinical Gait Assessment9 Mar 2026
- 2026Aligning Fetal Anatomy with Kinematic Tree Log-Euclidean PolyRigid Transforms2 Mar 2026
- 2026SAM4Dcap: Training-free Biomechanical Twin System from Monocular Video14 Feb 2026
- 2026PEAR: Pixel-aligned Expressive humAn mesh Recovery30 Jan 2026
- 2026BBoxMaskPose v2: Expanding Mutual Conditioning to 3D21 Jan 2026
- 2026UnrealPose: Leveraging Game Engine Kinematics for Large-Scale Synthetic Human Pose Data2 Jan 2026
- 2025SKEL-CF: Coarse-to-Fine Biomechanical Skeleton and Surface Mesh Recovery25 Nov 2025
- 2025MHR: Momentum Human Rig19 Nov 2025
- 2025Learning Neural Parametric 3D Breast Shape Models for Metrical Surface Reconstruction From Monocular RGB Videos15 Oct 2025
- 2025BFSM: 3D Bidirectional Face-Skull Morphable Model29 Sep 2025
- 2025What Makes a Good Generated Image? Investigating Human and Multimodal LLM Image Preference Alignment16 Sep 2025
- 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generation11 Sep 2025
- 2025InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generationcited by 32
- 2025MHR: Momentum Human Rigcited by 9
- 2026Non-Rigid 3D Shape Correspondences: From Foundations to Open Challenges and Opportunitiescited by 4
- 2026PEAR: Pixel-aligned Expressive humAn mesh Recoverycited by 3
- 2025BFSM: 3D Bidirectional Face-Skull Morphable Modelcited by 2
- 2025SKEL-CF: Coarse-to-Fine Biomechanical Skeleton and Surface Mesh Recoverycited by 2
- 2026From 3D Pose to Prose: Biomechanics-Grounded Vision--Language Coachingcited by 2
- 2026SAM4Dcap: Training-free Biomechanical Twin System from Monocular Videocited by 1
- 2026BioGait-VLM: A Tri-Modal Vision-Language-Biomechanics Framework for Interpretable Clinical Gait Assessmentcited by 1
- 2026PIAvatar: Physically Interactive Avatars via Deformation Gradient Decouplingcited by 1
- 2026Biomechanical 3D Body: Self-Supervised Distillation of Biomechanical Pose from a 3D Body Foundation Modelcited by 1
- 2026mmHRI: Towards Privacy-Preserving Human-Robot Interaction with Millimeter-Wave Radarcited by 1
12 most cited of 25 All 25 (JSON)
- 2026PACT: End-to-End Learning of Human Pose, Contacts, and Forces from Video30 Sep 2026
- 2026mmHRI: Towards Privacy-Preserving Human-Robot Interaction with Millimeter-Wave Radar28 Sep 2026
- 2026Biomechanical 3D Body: Self-Supervised Distillation of Biomechanical Pose from a 3D Body Foundation Model30 Aug 2026
- 2026Direct Clinical Joint Angle Extraction from Parametric Body Model Rotation Matrices20 Jul 2026
- 2026Revisiting Euler-Angle Regression with Kolmogorov-Arnold Networks10 Jul 2026
- 2026Pose-to-Biomechanics: Bridging 3D Human Pose Estimation and Biomechanical Attribute Prediction9 Jul 2026
- 2026PIAvatar: Physically Interactive Avatars via Deformation Gradient Decoupling19 Jun 2026
- 2026SOMA: From Surface Observations to Muscle Anatomy8 Jun 2026
- 2026Natural Human Motion Recovery by Aligning High-Order Temporal Dynamics from Monocular Videos26 May 2026
- 2026BioHuman: Learning Biomechanical Human Representations from Video14 May 2026
- 2026ResiHMR: Residual-Limb Aware Single-Image 3D Human Mesh Recovery for Individuals with Limb Loss30 Apr 2026
- 2026Non-Rigid 3D Shape Correspondences: From Foundations to Open Challenges and Opportunities1 Apr 2026
12 newest of 25 All 25 (JSON)