mlsanityData to 14 Oct 2026

Authoring for Living Worlds: Tool-Constrained LLM Agents for Executable Multi-Actor Scenarios

arXiv 2604.10383 ↗First posted 11 Apr 2026cs.CVcited by 2

On the map: LLM agents and tool use → Multimodal and embodied agents

Abstract (arXiv)

Authoring a multi-actor scenario for a living 3D world, where every action changes its state, and each action's validity depends on the state accumulated before it, demands the freedom of storytelling and the rigor of simulation at once. We author such scenarios with LLM agents, as Graphs of Events in Space and Time (GESTs) that a simulation engine executes deterministically into narrative videos with per-frame spatial, temporal, and semantic ground truth. A staged pipeline driving a flagship LLM, the standard design in video generation, failed outright: the model violates rules stated verbatim in its prompt, and cannot track the dynamic world state. We answer with a constraint-enforcing tool layer: our Director and Scene Builder agents explore the world's capabilities page by page and build every scene through operations checked against simulator state, so every specification they emit is valid by construction. Because we generate each seed text from an existing scenario graph, we can measure reconstruction: the agent authors its own graph from the text alone, yet matches the original at 0.83 F1 on its events, each action with its participants (0.55 for a random scenario of the same kind), and 0.77 on their ordering (0.43 random). End to end: the standard staged pipeline produced 0 executable specifications in 50 attempts; our agents, driving a budget model, execute 20 of 25 (80%), and are, to our knowledge, the first to exercise the full expressive capacity of GEST.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use. Builds on 13 of its 20 references that are in the map. First posted on arXiv 11 Apr 2026.

Builds on

13 of 20 references.

Closest ancestors · 1

Same direction, newest first

  1. 2025FilmAgent: A Multi-Agent Framework for End-to-End Film Automation in Virtual 3D Spaces22 Jan

Other references · 12

  1. 2022ReAct: Synergizing Reasoning and Acting in Language Modelscited by 8,695
  2. 2025Wan: Open and Advanced Large-Scale Video Generative Modelscited by 2,708
  3. 2016Playing for Data: Ground Truth from Computer Gamescited by 818
  4. 2018VirtualHome: Simulating Household Activities via Programscited by 415
  5. 2019Action Genome: Actions as Composition of Spatio-temporal Scene Graphscited by 250
  6. 2023BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motioncited by 236
  7. 2023VideoDirectorGPT: Consistent Multi-scene Video Generation via LLM-Guided Planningcited by 141
  8. 2023GPT4Motion: Scripting Physical Motions in Text-to-Video Generation via Blender-Oriented GPT Planningcited by 61
  9. 2023Dysen-VDM: Empowering Dynamics-aware Text-to-Video Diffusion with LLMscited by 35
  10. 2025MAViS: A Multi-Agent Framework for Long-Sequence Video Storytellingcited by 21
  11. 2024DreamRunner: Fine-Grained Compositional Story-to-Video Generation with Retrieval-Augmented Motion Adaptationcited by 7
  12. 2023Explaining Vision and Language through Graphs of Events in Space and Timecited by 4

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 2.

2 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026The GEST-Engine: From Event Graphs to Synthetic Video. A Full Technical Report
  2. 2026ChronoAgentic: A Code-based Multi-Agent World Simulator for Physically Grounded Simulation Construction
  3. 2026SimWorlds: A Multi-Agent System for Dynamic 3D Scene Creation
  4. 2025Simulating the Visual World with Artificial Intelligence: A Roadmap
  5. 2026From Traces to Agentic Worlds: Agentic Language World Models for Interactive Environment Simulation
  6. 2026Oneira: From Open-Ended Generation to Open-World Interaction in Video World Models
  7. 2026WorldAgent: Verification-Guided Agentic Physical World Construction
  8. 2026MultiWorld: Scalable Multi-Agent Multi-View Video World Models