BioHuman: Learning Biomechanical Human Representations from Video
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Abstract (arXiv)
Understanding human motion beyond surface kinematics is crucial for motion analysis, rehabilitation, and injury risk assessment. However, progress in this domain is limited by the lack of large-scale datasets with biomechanical annotations, and by existing approaches that cannot directly infer internal biomechanical states from visual observations. In this paper, we introduce a simulation-based framework for estimating muscle activations from existing motion capture datasets, resulting in BioHuman10M, a large-scale dataset with synchronized video, motion, and activations. Building on BioHuman10M, we propose BioHuman, an end-to-end model that takes monocular video as input and jointly predicts human motion and muscle activations, effectively bridging visual observations and internal biomechanical states. Extensive experiments demonstrate that BioHuman enables accurate reconstruction of both kinematic motion and muscle activity, and generalizes across diverse subjects and motions. We believe our approach establishes a new benchmark for video-based biomechanical understanding and opens up new possibilities for physically grounded human modeling.
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19 of 36 references.
References · 19
- 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,236
- 2017End-to-end Recovery of Human Shape and Posecited by 885
- 2023Humans in 4D: Reconstructing and Tracking Humans with Transformerscited by 350
- 2022CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimationcited by 238
- 2023BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motioncited by 236
- 2024TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videoscited by 106
- 2023EMDB: The Electromagnetic Database of Global 3D Human Pose and Shape in the Wildcited by 97
- 2025PromptHMR: Promptable Human Mesh Recoverycited by 76
- 2025From Skin to Skeleton: Towards Biomechanically Accurate 3D Digital Humanscited by 27
- 2022OSSO: Obtaining Skeletal Shape from Outsidecited by 25
- 2025Reconstructing Humans with a Biomechanically Accurate Skeletoncited by 22
- 2023Self Model for Embodied Intelligence: Modeling Full-Body Human Musculoskeletal System and Locomotion Control with Hierarchical Low-Dimensional Representationcited by 17
7 more
- 2023BOSS: Bones, Organs and Skin Shape Modelcited by 12
- 2025MotionPRO: Exploring the Role of Pressure in Human MoCap and Beyondcited by 10
- 2023ProxyCap: Real-time Monocular Full-body Capture in World Space via Human-Centric Proxy-to-Motion Learningcited by 9
- 2023Towards Single Camera Human 3D-Kinematicscited by 8
- 2026OpenCap Monocular: 3D Human Kinematics and Musculoskeletal Dynamics from a Single Smartphone Videocited by 8
- 2024OpenCapBench: A Benchmark to Bridge Pose Estimation and Biomechanicscited by 7
- 20243D Kinematics Estimation from Video with a Biomechanical Model and Synthetic Training Datacited by 2
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