Generating 3D faces using Convolutional Mesh Autoencoders
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Abstract (arXiv)
Learned 3D representations of human faces are useful for computer vision problems such as 3D face tracking and reconstruction from images, as well as graphics applications such as character generation and animation. Traditional models learn a latent representation of a face using linear subspaces or higher-order tensor generalizations. Due to this linearity, they can not capture extreme deformations and non-linear expressions. To address this, we introduce a versatile model that learns a non-linear representation of a face using spectral convolutions on a mesh surface. We introduce mesh sampling operations that enable a hierarchical mesh representation that captures non-linear variations in shape and expression at multiple scales within the model. In a variational setting, our model samples diverse realistic 3D faces from a multivariate Gaussian distribution. Our training data consists of 20,466 meshes of extreme expressions captured over 12 different subjects. Despite limited training data, our trained model outperforms state-of-the-art face models with 50% lower reconstruction error, while using 75% fewer parameters. We also show that, replacing the expression space of an existing state-of-the-art face model with our autoencoder, achieves a lower reconstruction error. Our data, model and code are available at http://github.com/anuragranj/coma
Key facts. Cited by 267 papers in the map (data through 7 Oct 2026). First posted on arXiv 26 Jul 2018.
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Citing papers per year: 2021: 65; 2022: 49; 2023: 54; 2024: 47; 2025: 31; 2026: 21.
267 papers.
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50 most cited of 267 All 267 (JSON)
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50 newest of 267 All 267 (JSON)
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- 2026Monocular Avatar Reconstruction via Cascaded Diffusion Priors and UV-Space Differentiable Shading26 Jun 2026
- 2026ARAPDiffusion: ARAP Regularization for Diffusion-Based Deformable Shape Space Learning5 Jun 2026
- 2026Conditional Latent Diffusion Model with Fourier-based Motion Modelling for Virtual Population Synthesis2 Jun 2026
- 2026Dual Diffusion Models for Multi-modal Guided 3D Avatar Generation4 Mar 2026
- 2025Bringing Diversity from Diffusion Models to Semantic-Guided Face Asset Generation21 Apr 2025
- 2025DiffusedWrinkles: A Diffusion-Based Model for Data-Driven Garment Animation24 Mar 2025
- 2025A Mesh Is Worth 512 Numbers: Spectral-domain Diffusion Modeling for High-dimension Shape Generation9 Mar 2025
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- 2022Interacting Attention Graph for Single Image Two-Hand Reconstructioncited by 87
- 2022Compositional Human-Scene Interaction Synthesis with Semantic Controlcited by 82
12 most cited of 248 All 248 (JSON)
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- 2026KoUniTalk: A Lightweight Articulation-Centered Korean-English 3D Talking Face Benchmark17 Sep 2026
- 2026A Strong Linear Baseline for Whole-Heart Cardiac Shape Completion on CT, with an Open Eleven-Structure Statistical Shape Model20 Aug 2026
- 2026Efficient Human-Contact Representation for Human-Scene Interaction10 Aug 2026
- 2026Personalized 4D Whole-Heart Mesh Reconstruction from Cine MRI via Multi-Scale Temporal Modeling and Differentiable Contour Rendering2 Jul 2026
- 2026GenSP: Consistent Spherical Parameterization via Learning Shape Generative Models1 Jul 2026
- 2026OmniFaceRig: Fully Automatic Inner-Mouth-Aware Face Rigging Across Diverse 3D Character Topologies6 Jun 2026
- 2026Self-Learning Expression Deformations for Data-Efficient Gaussian Avatars4 Jun 2026
- 2026CineMesh4D: Personalized 4D Whole Heart Reconstruction from Sparse Cine MRI13 May 2026
- 2026High-Fidelity Single-Image Head Modeling with Industry-Grade Topology6 May 2026
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- 2026Representing 3D Faces with Learnable B-Spline Volumes14 Apr 2026
12 newest of 248 All 248 (JSON)