mlsanityData to 7 Oct 2026

Generating 3D faces using Convolutional Mesh Autoencoders

arXiv 1807.10267 ↗First posted 26 Jul 2018cs.CVcited by 267

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Abstract (arXiv)

Learned 3D representations of human faces are useful for computer vision problems such as 3D face tracking and reconstruction from images, as well as graphics applications such as character generation and animation. Traditional models learn a latent representation of a face using linear subspaces or higher-order tensor generalizations. Due to this linearity, they can not capture extreme deformations and non-linear expressions. To address this, we introduce a versatile model that learns a non-linear representation of a face using spectral convolutions on a mesh surface. We introduce mesh sampling operations that enable a hierarchical mesh representation that captures non-linear variations in shape and expression at multiple scales within the model. In a variational setting, our model samples diverse realistic 3D faces from a multivariate Gaussian distribution. Our training data consists of 20,466 meshes of extreme expressions captured over 12 different subjects. Despite limited training data, our trained model outperforms state-of-the-art face models with 50% lower reconstruction error, while using 75% fewer parameters. We also show that, replacing the expression space of an existing state-of-the-art face model with our autoencoder, achieves a lower reconstruction error. Our data, model and code are available at http://github.com/anuragranj/coma

Key facts. Cited by 267 papers in the map (data through 7 Oct 2026). First posted on arXiv 26 Jul 2018.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2021: 65; 2022: 49; 2023: 54; 2024: 47; 2025: 31; 2026: 21.

267 papers.

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  1. 2023Magic123: One Image to High-Quality 3D Object Generation Using Both 2D and 3D Diffusion Priorscited by 395
  2. 2021Mesh Graphormercited by 264
  3. 2021I M Avatar: Implicit Morphable Head Avatars from Videoscited by 230
  4. 2023BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motioncited by 229
  5. 2021SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networkscited by 181
  6. 2022Reconstructing Personalized Semantic Facial NeRF Models From Monocular Videocited by 128
  7. 2021Pixel Codec Avatarscited by 125
  8. 2021A-SDF: Learning Disentangled Signed Distance Functions for Articulated Shape Representationcited by 113
  9. 2023FlashAvatar: High-fidelity Head Avatar with Efficient Gaussian Embeddingcited by 107
  10. 2021Deep Generative Models in Engineering Design: A Reviewcited by 103
  11. 2021Graph Stacked Hourglass Networks for 3D Human Pose Estimationcited by 94
  12. 2022Interacting Attention Graph for Single Image Two-Hand Reconstructioncited by 87
38 more
  1. 2022Compositional Human-Scene Interaction Synthesis with Semantic Controlcited by 82
  2. 2021Driving-Signal Aware Full-Body Avatarscited by 81
  3. 2022Cross-Attention of Disentangled Modalities for 3D Human Mesh Recovery with Transformerscited by 81
  4. 2021SCALE: Modeling Clothed Humans with a Surface Codec of Articulated Local Elementscited by 72
  5. 2022ImFace: A Nonlinear 3D Morphable Face Model with Implicit Neural Representationscited by 64
  6. 2024CameraHMR: Aligning People with Perspectivecited by 64
  7. 2021Subdivision-Based Mesh Convolution Networkscited by 60
  8. 2022A Survey of Non-Rigid 3D Registrationcited by 59
  9. 2021Shape registration in the time of transformerscited by 51
  10. 2023LEMON: Learning 3D Human-Object Interaction Relation from 2D Imagescited by 49
  11. 2022GIFS: Neural Implicit Function for General Shape Representationcited by 45
  12. 2023A graph convolutional autoencoder approach to model order reduction for parametrized PDEscited by 44
  13. 2023Learning Disentangled Avatars with Hybrid 3D Representationscited by 44
  14. 2024URAvatar: Universal Relightable Gaussian Codec Avatarscited by 43
  15. 2022Towards Accurate Reconstruction of 3D Scene Shape from A Single Monocular Imagecited by 42
  16. 2024Where Do We Stand with Implicit Neural Representations? A Technical and Performance Surveycited by 41
  17. 2021ARAPReg: An As-Rigid-As Possible Regularization Loss for Learning Deformable Shape Generatorscited by 40
  18. 2021Normalized Avatar Synthesis Using StyleGAN and Perceptual Refinementcited by 36
  19. 2021Learning Anchored Unsigned Distance Functions with Gradient Direction Alignment for Single-view Garment Reconstructioncited by 36
  20. 2021Practical Face Reconstruction via Differentiable Ray Tracingcited by 35
  21. 2023MonoNPHM: Dynamic Head Reconstruction from Monocular Videoscited by 35
  22. 2021FaceScape: 3D Facial Dataset and Benchmark for Single-View 3D Face Reconstructioncited by 34
  23. 20213D Pose Transfer with Correspondence Learning and Mesh Refinementcited by 30
  24. 2022SunStage: Portrait Reconstruction and Relighting using the Sun as a Light Stagecited by 30
  25. 2022Neural Point-based Shape Modeling of Humans in Challenging Clothingcited by 29
  26. 2024Joint Reconstruction of 3D Human and Object via Contact-Based Refinement Transformercited by 29
  27. 2022SPAGHETTI: Editing Implicit Shapes Through Part Aware Generationcited by 28
  28. 2021SADRNet: Self-Aligned Dual Face Regression Networks for Robust 3D Dense Face Alignment and Reconstructioncited by 27
  29. 2023Distribution-Aligned Diffusion for Human Mesh Recoverycited by 27
  30. 2024A Simple Baseline for Efficient Hand Mesh Reconstructioncited by 27
  31. 2022DoF-NeRF: Depth-of-Field Meets Neural Radiance Fieldscited by 26
  32. 2022Improving anatomical plausibility in medical image segmentation via hybrid graph neural networks: applications to chest x-ray analysiscited by 25
  33. 2023Neural Face Rigging for Animating and Retargeting Facial Meshes in the Wildcited by 25
  34. 2024Make-A-Shape: a Ten-Million-scale 3D Shape Modelcited by 25
  35. 2023Sampling is Matter: Point-guided 3D Human Mesh Reconstructioncited by 24
  36. 2021Deep 3D-to-2D Watermarking: Embedding Messages in 3D Meshes and Extracting Them from 2D Renderingscited by 23
  37. 2022ZoomNAS: Searching for Whole-body Human Pose Estimation in the Wildcited by 23
  38. 2024ScanTalk: 3D Talking Heads from Unregistered Scanscited by 22

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