mlsanityData to 14 Oct 2026

VGGT-Omega

arXiv 2605.15195 ↗First posted 14 May 2026cs.CVcited by 26

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Abstract (arXiv)

Recent feed-forward reconstruction models, such as VGGT, have proven competitive with traditional optimization-based reconstructors while also providing geometry-aware features useful for other tasks. Here, we show that the quality of these models scales predictably with model and data size. We do so by introducing VGGT-Omega, which substantially improves reconstruction accuracy, efficiency, and capabilities for both static and dynamic scenes. To enable training this model at an unprecedented scale, we introduce architectural changes that improve training efficiency, a high-quality data annotation pipeline that supports dynamic scenes, and a self-supervised learning protocol. We simplify VGGT's architecture by using a single dense prediction head with multi-task supervision and removing the expensive high-resolution convolutional layers. We also use registers to aggregate scene information into a compact representation and introduce register attention, which restricts inter-frame information exchange to these registers, in part replacing global attention. In this way, during training, VGGT-Omega uses only about 30% of the GPU memory of its predecessor, allowing us to train with 15x more supervised data than prior work and to leverage vast amounts of unlabeled video data. VGGT-Omega achieves strong results for reconstruction of static and dynamic scenes across multiple benchmarks, for example, improving over the previous best camera estimation accuracy on Sintel by 77%. We also show that the learned registers can improve vision-language-action models and support alignment with language, suggesting that reconstruction can be a powerful and scalable proxy task for spatial understanding. Project Page: http://vggt-omega.github.io/

Key facts. Cited by 26 papers in the map (data through 14 Oct 2026). Builds on 188 of its 245 references that are in the map. First posted on arXiv 14 May 2026.

Builds on

188 of 245 references.

References · 188

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  12. 2017ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenescited by 3,117
38 more
  1. 2023Sigmoid Loss for Language Image Pre-Trainingcited by 3,109
  2. 2023RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Controlcited by 3,080
  3. 2024OpenVLA: An Open-Source Vision-Language-Action Modelcited by 2,887
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  6. 2021Vision Transformers for Dense Predictioncited by 1,803
  7. 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,567
  8. 2025VGGT: Visual Geometry Grounded Transformercited by 1,539
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50 most cited of 188 All 188 (JSON)

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 26.

26 papers.

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  1. 2026WAM4D: Fast 4D World Action Model via Spatial Register Tokenscited by 15
  2. 2026Code as Worlds: Agentic Discovery of Executable World Representations for Physical Reasoningcited by 14
  3. 2026Geometric Action Model for Robot Policy Learningcited by 11
  4. 2026GEM-4D: Geometry-Enhanced Video World Models for Robot Manipulationcited by 8
  5. 2026MoWorld: A Flash World Modelcited by 2
  6. 2026GeoWorldAD: Geometry World Action Model for Autonomous Drivingcited by 2
  7. 2026UniNav: A Unified World-Action Diffusion Model for Visual Navigationcited by 2
  8. 2026ViSTR-Bench: Can MLLMs Reason from Continuous Visual Cues in Dynamic Scenes?cited by 1
  9. 2026Revisiting Local Context for Long-Horizon Streaming 3D Reconstructioncited by 1
  10. 2026ReconPlusGen: Injecting Reconstruction Prior into Multi-view 3D Generation through Noise Inversion and Modulationcited by 1
  11. 2026CausalWM: Causal Chain-of-Thought Reasoning for Embodied World Modelcited by 1
  12. 2026SpatialBench: Is Your Spatial Foundation Model an All-Round Player?cited by 0
14 more
  1. 2026RoGe: Novel View Synthesis via End-to-End Implicit Reconstruction and Generationcited by 0
  2. 2026What Matters in Designing World Action Models: An Empirical Studycited by 0
  3. 2026VGGT-Diff: Visual Geometry Meets Diffusion for Sparse-View Novel View Synthesiscited by 0
  4. 2026MeteoVerse: Unified Weather-Controllable Video World Modelcited by 0
  5. 2026HelixWorld: A Real-time Interactive Audio-Visual World Modelcited by 0
  6. 2026SPOON: Towards Coherent Compositional 3D Scene Generation from Uncalibrated Multi-view Imagescited by 0
  7. 2026Ego4WAM: What Matters When Scaling Egocentric Human Data for Robot Learning?cited by 0
  8. 2026Less Context, Better Geometry: Masked Geometric Encoder for Robust 3D Foundation Modelscited by 0
  9. 2026DistScene: Object-to-Scene Distillation for 3D Scene Generationcited by 0
  10. 2026Seek-and-View Reasoning for Multi-View Spatial Understandingcited by 0
  11. 2026OuroWorld: Bringing Any 3D World Alive as Diverse, Endlessly Looping 3D Cinemagraphscited by 0
  12. 2026ScenePlacer: Reformulating Scene-Level Object Pose Estimation as Visibility Field Learningcited by 0
  13. 2026Totem: Object-Centric 3D Memory for World-Consistent Video Generationcited by 0
  14. 2026WorldRecon: Generative Multi-View Mesh Reconstruction for Large-Scale 3D Worldcited by 0

Similar, not cited

Close in wording, no citation either way

  1. 2026Attention Itself Could Retrieve.RetrieveVGGT: Training-Free Long Context Streaming 3D Reconstruction via Query-Key Similarity Retrieval
  2. 2026OVGGT: O(1) Constant-Cost Streaming Visual Geometry Transformer
  3. 2025LiteVGGT: Boosting Vanilla VGGT via Geometry-aware Cached Token Merging
  4. 2026VGGT-Prime: Compute-Adaptive Mixture-of-Heads for Efficient Visual Geometry Transformers
  5. 2026OTT3R: Multi-View 3D Reconstruction and Fast Dataset Generation at 1% Compute
  6. 2025HTTM: Head-wise Temporal Token Merging for Faster VGGT
  7. 2026SFE-VGGT: Source-Free VGGT Distillation for Event-Based Monocular Depth Estimation
  8. 2025AVGGT: Rethinking Global Attention for Accelerating VGGT