VGGT-Omega
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Abstract (arXiv)
Recent feed-forward reconstruction models, such as VGGT, have proven competitive with traditional optimization-based reconstructors while also providing geometry-aware features useful for other tasks. Here, we show that the quality of these models scales predictably with model and data size. We do so by introducing VGGT-Omega, which substantially improves reconstruction accuracy, efficiency, and capabilities for both static and dynamic scenes. To enable training this model at an unprecedented scale, we introduce architectural changes that improve training efficiency, a high-quality data annotation pipeline that supports dynamic scenes, and a self-supervised learning protocol. We simplify VGGT's architecture by using a single dense prediction head with multi-task supervision and removing the expensive high-resolution convolutional layers. We also use registers to aggregate scene information into a compact representation and introduce register attention, which restricts inter-frame information exchange to these registers, in part replacing global attention. In this way, during training, VGGT-Omega uses only about 30% of the GPU memory of its predecessor, allowing us to train with 15x more supervised data than prior work and to leverage vast amounts of unlabeled video data. VGGT-Omega achieves strong results for reconstruction of static and dynamic scenes across multiple benchmarks, for example, improving over the previous best camera estimation accuracy on Sintel by 77%. We also show that the learned registers can improve vision-language-action models and support alignment with language, suggesting that reconstruction can be a powerful and scalable proxy task for spatial understanding. Project Page: http://vggt-omega.github.io/
Key facts. Cited by 26 papers in the map (data through 14 Oct 2026). Builds on 188 of its 245 references that are in the map. First posted on arXiv 14 May 2026.
Builds on
188 of 245 references.
References · 188
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50 most cited of 188 All 188 (JSON)
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Citing papers per year: 2026: 26.
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- 2026Code as Worlds: Agentic Discovery of Executable World Representations for Physical Reasoningcited by 14
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- 2026WorldRecon: Generative Multi-View Mesh Reconstruction for Large-Scale 3D World13 Oct 2026
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- 2026Seek-and-View Reasoning for Multi-View Spatial Understanding8 Oct 2026
- 2026Less Context, Better Geometry: Masked Geometric Encoder for Robust 3D Foundation Models5 Oct 2026
- 2026DistScene: Object-to-Scene Distillation for 3D Scene Generation3 Oct 2026
- 2026Ego4WAM: What Matters When Scaling Egocentric Human Data for Robot Learning?30 Sep 2026
- 2026SPOON: Towards Coherent Compositional 3D Scene Generation from Uncalibrated Multi-view Images30 Sep 2026
- 2026HelixWorld: A Real-time Interactive Audio-Visual World Model29 Sep 2026
- 2026MeteoVerse: Unified Weather-Controllable Video World Model29 Sep 2026
- 2026VGGT-Diff: Visual Geometry Meets Diffusion for Sparse-View Novel View Synthesis27 Sep 2026
14 more
- 2026What Matters in Designing World Action Models: An Empirical Study21 Sep 2026
- 2026CausalWM: Causal Chain-of-Thought Reasoning for Embodied World Model19 Sep 2026
- 2026ReconPlusGen: Injecting Reconstruction Prior into Multi-view 3D Generation through Noise Inversion and Modulation10 Sep 2026
- 2026RoGe: Novel View Synthesis via End-to-End Implicit Reconstruction and Generation2 Sep 2026
- 2026Code as Worlds: Agentic Discovery of Executable World Representations for Physical Reasoning27 Aug 2026
- 2026Revisiting Local Context for Long-Horizon Streaming 3D Reconstruction27 Aug 2026
- 2026UniNav: A Unified World-Action Diffusion Model for Visual Navigation4 Aug 2026
- 2026ViSTR-Bench: Can MLLMs Reason from Continuous Visual Cues in Dynamic Scenes?23 Jul 2026
- 2026GeoWorldAD: Geometry World Action Model for Autonomous Driving20 Jul 2026
- 2026MoWorld: A Flash World Model7 Jul 2026
- 2026Geometric Action Model for Robot Policy Learning15 Jun 2026
- 2026WAM4D: Fast 4D World Action Model via Spatial Register Tokens12 Jun 2026
- 2026SpatialBench: Is Your Spatial Foundation Model an All-Round Player?26 May 2026
- 2026GEM-4D: Geometry-Enhanced Video World Models for Robot Manipulation20 May 2026
- 2026WAM4D: Fast 4D World Action Model via Spatial Register Tokenscited by 15
- 2026Geometric Action Model for Robot Policy Learningcited by 11
- 2026GEM-4D: Geometry-Enhanced Video World Models for Robot Manipulationcited by 8
- 2026MoWorld: A Flash World Modelcited by 2
- 2026GeoWorldAD: Geometry World Action Model for Autonomous Drivingcited by 2
- 2026UniNav: A Unified World-Action Diffusion Model for Visual Navigationcited by 2
- 2026CausalWM: Causal Chain-of-Thought Reasoning for Embodied World Modelcited by 1
- 2026What Matters in Designing World Action Models: An Empirical Studycited by 0
- 2026MeteoVerse: Unified Weather-Controllable Video World Modelcited by 0
- 2026HelixWorld: A Real-time Interactive Audio-Visual World Modelcited by 0
- 2026OuroWorld: Bringing Any 3D World Alive as Diverse, Endlessly Looping 3D Cinemagraphscited by 0
- 2026OuroWorld: Bringing Any 3D World Alive as Diverse, Endlessly Looping 3D Cinemagraphs8 Oct 2026
- 2026HelixWorld: A Real-time Interactive Audio-Visual World Model29 Sep 2026
- 2026MeteoVerse: Unified Weather-Controllable Video World Model29 Sep 2026
- 2026What Matters in Designing World Action Models: An Empirical Study21 Sep 2026
- 2026CausalWM: Causal Chain-of-Thought Reasoning for Embodied World Model19 Sep 2026
- 2026UniNav: A Unified World-Action Diffusion Model for Visual Navigation4 Aug 2026
- 2026GeoWorldAD: Geometry World Action Model for Autonomous Driving20 Jul 2026
- 2026MoWorld: A Flash World Model7 Jul 2026
- 2026Geometric Action Model for Robot Policy Learning15 Jun 2026
- 2026WAM4D: Fast 4D World Action Model via Spatial Register Tokens12 Jun 2026
- 2026GEM-4D: Geometry-Enhanced Video World Models for Robot Manipulation20 May 2026
- 2026Revisiting Local Context for Long-Horizon Streaming 3D Reconstructioncited by 1
- 2026ReconPlusGen: Injecting Reconstruction Prior into Multi-view 3D Generation through Noise Inversion and Modulationcited by 1
- 2026SpatialBench: Is Your Spatial Foundation Model an All-Round Player?cited by 0
- 2026RoGe: Novel View Synthesis via End-to-End Implicit Reconstruction and Generationcited by 0
- 2026SPOON: Towards Coherent Compositional 3D Scene Generation from Uncalibrated Multi-view Imagescited by 0
- 2026Ego4WAM: What Matters When Scaling Egocentric Human Data for Robot Learning?cited by 0
- 2026DistScene: Object-to-Scene Distillation for 3D Scene Generationcited by 0
- 2026ScenePlacer: Reformulating Scene-Level Object Pose Estimation as Visibility Field Learningcited by 0
- 2026Totem: Object-Centric 3D Memory for World-Consistent Video Generationcited by 0
- 2026WorldRecon: Generative Multi-View Mesh Reconstruction for Large-Scale 3D Worldcited by 0
- 2026WorldRecon: Generative Multi-View Mesh Reconstruction for Large-Scale 3D World13 Oct 2026
- 2026Totem: Object-Centric 3D Memory for World-Consistent Video Generation11 Oct 2026
- 2026ScenePlacer: Reformulating Scene-Level Object Pose Estimation as Visibility Field Learning11 Oct 2026
- 2026DistScene: Object-to-Scene Distillation for 3D Scene Generation3 Oct 2026
- 2026Ego4WAM: What Matters When Scaling Egocentric Human Data for Robot Learning?30 Sep 2026
- 2026SPOON: Towards Coherent Compositional 3D Scene Generation from Uncalibrated Multi-view Images30 Sep 2026
- 2026ReconPlusGen: Injecting Reconstruction Prior into Multi-view 3D Generation through Noise Inversion and Modulation10 Sep 2026
- 2026RoGe: Novel View Synthesis via End-to-End Implicit Reconstruction and Generation2 Sep 2026
- 2026Revisiting Local Context for Long-Horizon Streaming 3D Reconstruction27 Aug 2026
- 2026SpatialBench: Is Your Spatial Foundation Model an All-Round Player?26 May 2026
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