mlsanityData to 7 Oct 2026

HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimation

arXiv 2011.14672 ↗First posted 30 Nov 2020cs.CVcited by 304

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Cited by 25 in Diffusion models, but placed by its own abstract, which didn’t fit.

Abstract (arXiv)

Model-based 3D pose and shape estimation methods reconstruct a full 3D mesh for the human body by estimating several parameters. However, learning the abstract parameters is a highly non-linear process and suffers from image-model misalignment, leading to mediocre model performance. In contrast, 3D keypoint estimation methods combine deep CNN network with the volumetric representation to achieve pixel-level localization accuracy but may predict unrealistic body structure. In this paper, we address the above issues by bridging the gap between body mesh estimation and 3D keypoint estimation. We propose a novel hybrid inverse kinematics solution (HybrIK). HybrIK directly transforms accurate 3D joints to relative body-part rotations for 3D body mesh reconstruction, via the twist-and-swing decomposition. The swing rotation is analytically solved with 3D joints, and the twist rotation is derived from the visual cues through the neural network. We show that HybrIK preserves both the accuracy of 3D pose and the realistic body structure of the parametric human model, leading to a pixel-aligned 3D body mesh and a more accurate 3D pose than the pure 3D keypoint estimation methods. Without bells and whistles, the proposed method surpasses the state-of-the-art methods by a large margin on various 3D human pose and shape benchmarks. As an illustrative example, HybrIK outperforms all the previous methods by 13.2 mm MPJPE and 21.9 mm PVE on 3DPW dataset. Our code is available at https://github.com/Jeff-sjtu/HybrIK.

Key facts. Cited by 304 papers in the map (data through 7 Oct 2026). First posted on arXiv 30 Nov 2020.

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Citing papers per year: 2021: 20; 2022: 39; 2023: 87; 2024: 71; 2025: 48; 2026: 39.

304 papers.

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  1. 2023Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectivescited by 477
  2. 2021PyMAF: 3D Human Pose and Shape Regression with Pyramidal Mesh Alignment Feedback Loopcited by 250
  3. 2022CLIFF: Carrying Location Information in Full Frames into Human Pose and Shape Estimationcited by 237
  4. 2023BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motioncited by 229
  5. 2023WHAM: Reconstructing World-grounded Humans with Accurate 3D Motioncited by 200
  6. 2022ECON: Explicit Clothed humans Optimized via Normal integrationcited by 199
  7. 2023Perpetual Humanoid Control for Real-time Simulated Avatarscited by 198
  8. 2022MotionBERT: A Unified Perspective on Learning Human Motion Representationscited by 188
  9. 2021FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integrationcited by 168
  10. 2023SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimationcited by 154
  11. 2022PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Imagescited by 152
  12. 2021GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Camerascited by 151
38 more
  1. 2021Putting People in their Place: Monocular Regression of 3D People in Depthcited by 141
  2. 2021EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devicescited by 136
  3. 2021Human Pose Regression with Residual Log-likelihood Estimationcited by 131
  4. 2022HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and Modelingcited by 115
  5. 2024Learning Human-to-Humanoid Real-Time Whole-Body Teleoperationcited by 112
  6. 2022AvatarPoser: Articulated Full-Body Pose Tracking from Sparse Motion Sensingcited by 107
  7. 2024TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videoscited by 105
  8. 2023TeCH: Text-guided Reconstruction of Lifelike Clothed Humanscited by 104
  9. 2022Recovering 3D Human Mesh from Monocular Images: A Surveycited by 103
  10. 2023HumanTOMATO: Text-aligned Whole-body Motion Generationcited by 103
  11. 20233D Human Pose Estimation via Intuitive Physicscited by 100
  12. 2023EMDB: The Electromagnetic Database of Global 3D Human Pose and Shape in the Wildcited by 95
  13. 2024TokenHMR: Advancing Human Mesh Recovery with a Tokenized Pose Representationcited by 93
  14. 2023TRACE: 5D Temporal Regression of Avatars with Dynamic Cameras in 3D Environmentscited by 89
  15. 2023HumanGaussian: Text-Driven 3D Human Generation with Gaussian Splattingcited by 89
  16. 2023EMDM: Efficient Motion Diffusion Model for Fast and High-Quality Motion Generationcited by 88
  17. 2023Hi4D: 4D Instance Segmentation of Close Human Interactioncited by 87
  18. 2021Probabilistic Monocular 3D Human Pose Estimation with Normalizing Flowscited by 84
  19. 2023SIFU: Side-view Conditioned Implicit Function for Real-world Usable Clothed Human Reconstructioncited by 77
  20. 2021ArtiBoost: Boosting Articulated 3D Hand-Object Pose Estimation via Online Exploration and Synthesiscited by 76
  21. 2024ExBody2: Advanced Expressive Humanoid Whole-Body Controlcited by 75
  22. 2023X-Avatar: Expressive Human Avatarscited by 66
  23. 2021Physics-based Human Motion Estimation and Synthesis from Videoscited by 65
  24. 2022DiffPose: Multi-hypothesis Human Pose Estimation using Diffusion modelscited by 65
  25. 2021SmoothNet: A Plug-and-Play Network for Refining Human Poses in Videoscited by 64
  26. 2024CameraHMR: Aligning People with Perspectivecited by 64
  27. 2021Playing for 3D Human Recoverycited by 63
  28. 2024Advances in 3D Generation: A Surveycited by 62
  29. 2026SAM 3D Body: Robust Full-Body Human Mesh Recoverycited by 61
  30. 2023EgoHumans: An Egocentric 3D Multi-Human Benchmarkcited by 58
  31. 2023MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representationscited by 58
  32. 2024Neural Localizer Fields for Continuous 3D Human Pose and Shape Estimationcited by 57
  33. 2023C·ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characterscited by 53
  34. 2022Occluded Human Mesh Recoverycited by 52
  35. 2024HOI-M3:Capture Multiple Humans and Objects Interaction within Contextual Environmentcited by 52
  36. 2021Watch It Move: Unsupervised Discovery of 3D Joints for Re-Posing of Articulated Objectscited by 50
  37. 2022Accurate 3D Body Shape Regression using Metric and Semantic Attributescited by 49
  38. 2023gSDF: Geometry-Driven Signed Distance Functions for 3D Hand-Object Reconstructioncited by 49

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