mlsanityData to 7 Oct 2026

Look Ma, no markers: holistic performance capture without the hassle

arXiv 2410.11520 ↗First posted 15 Oct 2024cs.CV cs.GRcited by 23

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Abstract (arXiv)

We tackle the problem of highly-accurate, holistic performance capture for the face, body and hands simultaneously. Motion-capture technologies used in film and game production typically focus only on face, body or hand capture independently, involve complex and expensive hardware and a high degree of manual intervention from skilled operators. While machine-learning-based approaches exist to overcome these problems, they usually only support a single camera, often operate on a single part of the body, do not produce precise world-space results, and rarely generalize outside specific contexts. In this work, we introduce the first technique for marker-free, high-quality reconstruction of the complete human body, including eyes and tongue, without requiring any calibration, manual intervention or custom hardware. Our approach produces stable world-space results from arbitrary camera rigs as well as supporting varied capture environments and clothing. We achieve this through a hybrid approach that leverages machine learning models trained exclusively on synthetic data and powerful parametric models of human shape and motion. We evaluate our method on a number of body, face and hand reconstruction benchmarks and demonstrate state-of-the-art results that generalize on diverse datasets.

Key facts. Cited by 23 papers in the map (data through 7 Oct 2026). Builds on 45 of its 80 references that are in the map. First posted on arXiv 15 Oct 2024.

Builds on

45 of 80 references.

References · 45

  1. 2015Variational Inference with Normalizing Flowscited by 2,161
  2. 2016Density estimation using Real NVPcited by 2,029
  3. 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
  4. 2019Deep High-Resolution Representation Learning for Human Pose Estimationcited by 1,339
  5. 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
  6. 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,186
  7. 2017End-to-end Recovery of Human Shape and Posecited by 883
  8. 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 625
  9. 2020End-to-End Human Pose and Mesh Reconstruction with Transformerscited by 417
  10. 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 397
  11. 2023Humans in 4D: Reconstructing and Tracking Humans with Transformerscited by 344
  12. 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 319
33 more
  1. 2020HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimationcited by 304
  2. 2020I2L-MeshNet: Image-to-Lixel Prediction Network for Accurate 3D Human Pose and Mesh Estimation from a Single RGB Imagecited by 274
  3. 2019FreiHAND: A Dataset for Markerless Capture of Hand Pose and Shape from Single RGB Imagescited by 271
  4. 2020InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Imagecited by 244
  5. 2018Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodiescited by 239
  6. 2023BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motioncited by 229
  7. 2023WHAM: Reconstructing World-grounded Humans with Accurate 3D Motioncited by 200
  8. 2022Embodied Hands: Modeling and Capturing Hands and Bodies Togethercited by 179
  9. 2019Learning to Regress 3D Face Shape and Expression from an Image without 3D Supervisioncited by 176
  10. 2021FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integrationcited by 168
  11. 2022Towards Metrical Reconstruction of Human Facescited by 165
  12. 2019Learnable Triangulation of Human Posecited by 160
  13. 2021Probabilistic Modeling for Human Mesh Recoverycited by 152
  14. 2022PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Imagescited by 152
  15. 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 142
  16. 2021Collaborative Regression of Expressive Bodies using Moderationcited by 137
  17. 2023One-Stage 3D Whole-Body Mesh Recovery with Component Aware Transformercited by 128
  18. 2024Multi-HMR: Multi-Person Whole-Body Human Mesh Recovery in a Single Shotcited by 98
  19. 2020Synthetic Training for Accurate 3D Human Pose and Shape Estimation in the Wildcited by 82
  20. 2020Accurate 3D Hand Pose Estimation for Whole-Body 3D Human Mesh Estimationcited by 81
  21. 2022FLAG: Flow-based 3D Avatar Generation from Sparse Observationscited by 54
  22. 2023SynBody: Synthetic Dataset with Layered Human Models for 3D Human Perception and Modelingcited by 54
  23. 2022Accurate 3D Body Shape Regression using Metric and Semantic Attributescited by 49
  24. 2017Harvesting Multiple Views for Marker-less 3D Human Pose Annotationscited by 48
  25. 2021Hierarchical Kinematic Probability Distributions for 3D Human Shape and Pose Estimation from Images in the Wildcited by 48
  26. 2023HybrIK-X: Hybrid Analytical-Neural Inverse Kinematics for Whole-body Mesh Recoverycited by 48
  27. 2021Probabilistic 3D Human Shape and Pose Estimation from Multiple Unconstrained Images in the Wildcited by 40
  28. 2021Riggable 3D Face Reconstruction via In-Network Optimizationcited by 31
  29. 2023TEMPO: Efficient Multi-View Pose Estimation, Tracking, and Forecastingcited by 22
  30. 2023Towards Realistic Generative 3D Face Modelscited by 20
  31. 2022VectorAdam for Rotation Equivariant Geometry Optimizationcited by 17
  32. 2022Photo-realistic 360 Head Avatars in the Wildcited by 4
  33. 2022Practical Noise Simulation for RGB Imagescited by 2

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 5; 2025: 10; 2026: 8.

23 papers.

Sort:

  1. 2026SAM 3D Body: Robust Full-Body Human Mesh Recoverycited by 61
  2. 2025BEDLAM2.0: Synthetic Humans and Cameras in Motioncited by 21
  3. 2024Generative Zoocited by 12
  4. 2025DAViD: Data-efficient and Accurate Vision Models from Synthetic Datacited by 11
  5. 2025NTIRE 2025 Challenge on Video Quality Enhancement for Video Conferencing: Datasets, Methods and Resultscited by 9
  6. 2024GASP: Gaussian Avatars with Synthetic Priorscited by 7
  7. 2026From Frames to Sequences: Temporally Consistent Human-Centric Dense Predictioncited by 7
  8. 2024CondiMen: Conditional Multi-Person Mesh Recoverycited by 5
  9. 2024SEREP: Semantic Facial Expression Representation for Robust In-the-Wild Capture and Retargetingcited by 4
  10. 2025Kineo: Calibration-Free Metric Motion Capture From Sparse RGB Camerascited by 4
  11. 2026SHOW3D: Capturing Scenes of 3D Hands and Objects in the Wildcited by 4
  12. 2025VoluMe -- Authentic 3D Video Calls from Live Gaussian Splat Predictioncited by 3
11 more
  1. 2025Bringing Your Portrait to 3D Presencecited by 3
  2. 2025Bitrate-Controlled Diffusion for Disentangling Motion and Content in Videocited by 2
  3. 2024Eyelid Fold Consistency in Facial Modelingcited by 1
  4. 2025Bimanual 3D Hand Motion and Articulation Forecasting in Everyday Imagescited by 1
  5. 2026PEAR: Pixel-aligned Expressive humAn mesh Recoverycited by 1
  6. 2025MAMMA: Markerless & Automatic Multi-Person Motion Action Capturecited by 0
  7. 2025VOccl3D: A Video Benchmark Dataset for 3D Human Pose and Shape Estimation under real Occlusionscited by 0
  8. 2026A Multi-View Pipeline and Benchmark Dataset for 3D Hand Pose Estimation in Surgerycited by 0
  9. 2026Revisiting an Old Perspective Projection for Monocular 3D Morphable Models Regressioncited by 0
  10. 2026GNM Head: A Generative aNthropometric Model of the human headcited by 0
  11. 2026RealDenseFace: Real-time Monocular 3D Face Reconstruction from Dense UV-space Priorscited by 0