Look Ma, no markers: holistic performance capture without the hassle
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Abstract (arXiv)
We tackle the problem of highly-accurate, holistic performance capture for the face, body and hands simultaneously. Motion-capture technologies used in film and game production typically focus only on face, body or hand capture independently, involve complex and expensive hardware and a high degree of manual intervention from skilled operators. While machine-learning-based approaches exist to overcome these problems, they usually only support a single camera, often operate on a single part of the body, do not produce precise world-space results, and rarely generalize outside specific contexts. In this work, we introduce the first technique for marker-free, high-quality reconstruction of the complete human body, including eyes and tongue, without requiring any calibration, manual intervention or custom hardware. Our approach produces stable world-space results from arbitrary camera rigs as well as supporting varied capture environments and clothing. We achieve this through a hybrid approach that leverages machine learning models trained exclusively on synthetic data and powerful parametric models of human shape and motion. We evaluate our method on a number of body, face and hand reconstruction benchmarks and demonstrate state-of-the-art results that generalize on diverse datasets.
Key facts. Cited by 23 papers in the map (data through 7 Oct 2026). Builds on 45 of its 80 references that are in the map. First posted on arXiv 15 Oct 2024.
Builds on
45 of 80 references.
References · 45
- 2015Variational Inference with Normalizing Flowscited by 2,161
- 2016Density estimation using Real NVPcited by 2,029
- 2019Expressive Body Capture: 3D Hands, Face, and Body from a Single Imagecited by 1,600
- 2019Deep High-Resolution Representation Learning for Human Pose Estimationcited by 1,339
- 2019AMASS: Archive of Motion Capture as Surface Shapescited by 1,208
- 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,186
- 2017End-to-end Recovery of Human Shape and Posecited by 883
- 2019Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loopcited by 625
- 2020End-to-End Human Pose and Mesh Reconstruction with Transformerscited by 417
- 2020GRAB: A Dataset of Whole-Body Human Grasping of Objectscited by 397
- 2023Humans in 4D: Reconstructing and Tracking Humans with Transformerscited by 344
- 2021HuMoR: 3D Human Motion Model for Robust Pose Estimationcited by 319
33 more
- 2020HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimationcited by 304
- 2020I2L-MeshNet: Image-to-Lixel Prediction Network for Accurate 3D Human Pose and Mesh Estimation from a Single RGB Imagecited by 274
- 2019FreiHAND: A Dataset for Markerless Capture of Hand Pose and Shape from Single RGB Imagescited by 271
- 2020InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Imagecited by 244
- 2018Total Capture: A 3D Deformation Model for Tracking Faces, Hands, and Bodiescited by 239
- 2023BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motioncited by 229
- 2023WHAM: Reconstructing World-grounded Humans with Accurate 3D Motioncited by 200
- 2022Embodied Hands: Modeling and Capturing Hands and Bodies Togethercited by 179
- 2019Learning to Regress 3D Face Shape and Expression from an Image without 3D Supervisioncited by 176
- 2021FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integrationcited by 168
- 2022Towards Metrical Reconstruction of Human Facescited by 165
- 2019Learnable Triangulation of Human Posecited by 160
- 2021Probabilistic Modeling for Human Mesh Recoverycited by 152
- 2022PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Imagescited by 152
- 2021GOAL: Generating 4D Whole-Body Motion for Hand-Object Graspingcited by 142
- 2021Collaborative Regression of Expressive Bodies using Moderationcited by 137
- 2023One-Stage 3D Whole-Body Mesh Recovery with Component Aware Transformercited by 128
- 2024Multi-HMR: Multi-Person Whole-Body Human Mesh Recovery in a Single Shotcited by 98
- 2020Synthetic Training for Accurate 3D Human Pose and Shape Estimation in the Wildcited by 82
- 2020Accurate 3D Hand Pose Estimation for Whole-Body 3D Human Mesh Estimationcited by 81
- 2022FLAG: Flow-based 3D Avatar Generation from Sparse Observationscited by 54
- 2023SynBody: Synthetic Dataset with Layered Human Models for 3D Human Perception and Modelingcited by 54
- 2022Accurate 3D Body Shape Regression using Metric and Semantic Attributescited by 49
- 2017Harvesting Multiple Views for Marker-less 3D Human Pose Annotationscited by 48
- 2021Hierarchical Kinematic Probability Distributions for 3D Human Shape and Pose Estimation from Images in the Wildcited by 48
- 2023HybrIK-X: Hybrid Analytical-Neural Inverse Kinematics for Whole-body Mesh Recoverycited by 48
- 2021Probabilistic 3D Human Shape and Pose Estimation from Multiple Unconstrained Images in the Wildcited by 40
- 2021Riggable 3D Face Reconstruction via In-Network Optimizationcited by 31
- 2023TEMPO: Efficient Multi-View Pose Estimation, Tracking, and Forecastingcited by 22
- 2023Towards Realistic Generative 3D Face Modelscited by 20
- 2022VectorAdam for Rotation Equivariant Geometry Optimizationcited by 17
- 2022Photo-realistic 360 Head Avatars in the Wildcited by 4
- 2022Practical Noise Simulation for RGB Imagescited by 2
Built on by
Citing papers per year: 2024: 5; 2025: 10; 2026: 8.
23 papers.
Sort:
- 2026SAM 3D Body: Robust Full-Body Human Mesh Recoverycited by 61
- 2025BEDLAM2.0: Synthetic Humans and Cameras in Motioncited by 21
- 2024Generative Zoocited by 12
- 2025DAViD: Data-efficient and Accurate Vision Models from Synthetic Datacited by 11
- 2025NTIRE 2025 Challenge on Video Quality Enhancement for Video Conferencing: Datasets, Methods and Resultscited by 9
- 2024GASP: Gaussian Avatars with Synthetic Priorscited by 7
- 2026From Frames to Sequences: Temporally Consistent Human-Centric Dense Predictioncited by 7
- 2024CondiMen: Conditional Multi-Person Mesh Recoverycited by 5
- 2024SEREP: Semantic Facial Expression Representation for Robust In-the-Wild Capture and Retargetingcited by 4
- 2025Kineo: Calibration-Free Metric Motion Capture From Sparse RGB Camerascited by 4
- 2026SHOW3D: Capturing Scenes of 3D Hands and Objects in the Wildcited by 4
- 2025VoluMe -- Authentic 3D Video Calls from Live Gaussian Splat Predictioncited by 3
11 more
- 2025Bringing Your Portrait to 3D Presencecited by 3
- 2025Bitrate-Controlled Diffusion for Disentangling Motion and Content in Videocited by 2
- 2024Eyelid Fold Consistency in Facial Modelingcited by 1
- 2025Bimanual 3D Hand Motion and Articulation Forecasting in Everyday Imagescited by 1
- 2026PEAR: Pixel-aligned Expressive humAn mesh Recoverycited by 1
- 2025MAMMA: Markerless & Automatic Multi-Person Motion Action Capturecited by 0
- 2025VOccl3D: A Video Benchmark Dataset for 3D Human Pose and Shape Estimation under real Occlusionscited by 0
- 2026A Multi-View Pipeline and Benchmark Dataset for 3D Hand Pose Estimation in Surgerycited by 0
- 2026Revisiting an Old Perspective Projection for Monocular 3D Morphable Models Regressioncited by 0
- 2026GNM Head: A Generative aNthropometric Model of the human headcited by 0
- 2026RealDenseFace: Real-time Monocular 3D Face Reconstruction from Dense UV-space Priorscited by 0
- 2026RealDenseFace: Real-time Monocular 3D Face Reconstruction from Dense UV-space Priors10 Aug 2026
- 2026GNM Head: A Generative aNthropometric Model of the human head26 Jul 2026
- 2026SHOW3D: Capturing Scenes of 3D Hands and Objects in the Wild30 Mar 2026
- 2026Revisiting an Old Perspective Projection for Monocular 3D Morphable Models Regression5 Mar 2026
- 2026SAM 3D Body: Robust Full-Body Human Mesh Recovery17 Feb 2026
- 2026From Frames to Sequences: Temporally Consistent Human-Centric Dense Prediction2 Feb 2026
- 2026PEAR: Pixel-aligned Expressive humAn mesh Recovery30 Jan 2026
- 2026A Multi-View Pipeline and Benchmark Dataset for 3D Hand Pose Estimation in Surgery22 Jan 2026
- 2025Bringing Your Portrait to 3D Presence27 Nov 2025
- 2025BEDLAM2.0: Synthetic Humans and Cameras in Motion18 Nov 2025
- 2025Kineo: Calibration-Free Metric Motion Capture From Sparse RGB Cameras28 Oct 2025
- 2025Bimanual 3D Hand Motion and Articulation Forecasting in Everyday Images7 Oct 2025
11 more
- 2025Bitrate-Controlled Diffusion for Disentangling Motion and Content in Video10 Sep 2025
- 2025VOccl3D: A Video Benchmark Dataset for 3D Human Pose and Shape Estimation under real Occlusions9 Aug 2025
- 2025VoluMe -- Authentic 3D Video Calls from Live Gaussian Splat Prediction28 Jul 2025
- 2025DAViD: Data-efficient and Accurate Vision Models from Synthetic Data21 Jul 2025
- 2025MAMMA: Markerless & Automatic Multi-Person Motion Action Capture16 Jun 2025
- 2025NTIRE 2025 Challenge on Video Quality Enhancement for Video Conferencing: Datasets, Methods and Results25 May 2025
- 2024SEREP: Semantic Facial Expression Representation for Robust In-the-Wild Capture and Retargeting18 Dec 2024
- 2024CondiMen: Conditional Multi-Person Mesh Recovery17 Dec 2024
- 2024Generative Zoo11 Dec 2024
- 2024GASP: Gaussian Avatars with Synthetic Priors10 Dec 2024
- 2024Eyelid Fold Consistency in Facial Modeling17 Oct 2024
- 2026SAM 3D Body: Robust Full-Body Human Mesh Recoverycited by 61
- 2025BEDLAM2.0: Synthetic Humans and Cameras in Motioncited by 21
- 2024Generative Zoocited by 12
- 2025DAViD: Data-efficient and Accurate Vision Models from Synthetic Datacited by 11
- 2025NTIRE 2025 Challenge on Video Quality Enhancement for Video Conferencing: Datasets, Methods and Resultscited by 9
- 2024GASP: Gaussian Avatars with Synthetic Priorscited by 7
- 2026From Frames to Sequences: Temporally Consistent Human-Centric Dense Predictioncited by 7
- 2024CondiMen: Conditional Multi-Person Mesh Recoverycited by 5
- 2024SEREP: Semantic Facial Expression Representation for Robust In-the-Wild Capture and Retargetingcited by 4
- 2025Kineo: Calibration-Free Metric Motion Capture From Sparse RGB Camerascited by 4
- 2026SHOW3D: Capturing Scenes of 3D Hands and Objects in the Wildcited by 4
- 2025VoluMe -- Authentic 3D Video Calls from Live Gaussian Splat Predictioncited by 3
12 most cited of 23 All 23 (JSON)
- 2026RealDenseFace: Real-time Monocular 3D Face Reconstruction from Dense UV-space Priors10 Aug 2026
- 2026GNM Head: A Generative aNthropometric Model of the human head26 Jul 2026
- 2026SHOW3D: Capturing Scenes of 3D Hands and Objects in the Wild30 Mar 2026
- 2026Revisiting an Old Perspective Projection for Monocular 3D Morphable Models Regression5 Mar 2026
- 2026SAM 3D Body: Robust Full-Body Human Mesh Recovery17 Feb 2026
- 2026From Frames to Sequences: Temporally Consistent Human-Centric Dense Prediction2 Feb 2026
- 2026PEAR: Pixel-aligned Expressive humAn mesh Recovery30 Jan 2026
- 2026A Multi-View Pipeline and Benchmark Dataset for 3D Hand Pose Estimation in Surgery22 Jan 2026
- 2025Bringing Your Portrait to 3D Presence27 Nov 2025
- 2025BEDLAM2.0: Synthetic Humans and Cameras in Motion18 Nov 2025
- 2025Kineo: Calibration-Free Metric Motion Capture From Sparse RGB Cameras28 Oct 2025
- 2025Bimanual 3D Hand Motion and Articulation Forecasting in Everyday Images7 Oct 2025
12 newest of 23 All 23 (JSON)