PAPR: Proximity Attention Point Rendering
Not on the map. Why?
Abstract (arXiv)
Learning accurate and parsimonious point cloud representations of scene surfaces from scratch remains a challenge in 3D representation learning. Existing point-based methods often suffer from the vanishing gradient problem or require a large number of points to accurately model scene geometry and texture. To address these limitations, we propose Proximity Attention Point Rendering (PAPR), a novel method that consists of a point-based scene representation and a differentiable renderer. Our scene representation uses a point cloud where each point is characterized by its spatial position, influence score, and view-independent feature vector. The renderer selects the relevant points for each ray and produces accurate colours using their associated features. PAPR effectively learns point cloud positions to represent the correct scene geometry, even when the initialization drastically differs from the target geometry. Notably, our method captures fine texture details while using only a parsimonious set of points. We also demonstrate four practical applications of our method: zero-shot geometry editing, object manipulation, texture transfer, and exposure control. More results and code are available on our project website at https://zvict.github.io/papr/.
Key facts. Cited by 16 papers in the map (data through 7 Oct 2026). Builds on 42 of its 55 references that are in the map. First posted on arXiv 20 Jul 2023.
Builds on
42 of 55 references.
References · 42
- 2014Adam: A Method for Stochastic Optimizationcited by 36,960
- 2015U-Net: Convolutional Networks for Biomedical Image Segmentationcited by 19,604
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2020Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domainscited by 2,170
- 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,459
- 2022TensoRF: Tensorial Radiance Fieldscited by 1,275
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 961
- 2020Neural Sparse Voxel Fieldscited by 959
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 904
30 more
- 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
- 2021KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPscited by 672
- 2021Neural Fields in Visual Computing and Beyondcited by 539
- 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 510
- 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
- 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
- 2017Neural 3D Mesh Renderercited by 437
- 2021Neural Geometric Level of Detail: Real-time Rendering with Implicit 3D Shapescited by 426
- 2019Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoningcited by 420
- 2021Advances in Neural Renderingcited by 365
- 2019SynSin: End-to-end View Synthesis from a Single Imagecited by 364
- 2019Neural Point-Based Graphicscited by 326
- 2019DeepView: View Synthesis with Learned Gradient Descentcited by 253
- 2019Differentiable Surface Splatting for Point-based Geometry Processingcited by 238
- 2022NeRF-Editing: Geometry Editing of Neural Radiance Fieldscited by 216
- 2019Pushing the Boundaries of View Extrapolation with Multiplane Imagescited by 191
- 2021Point-Based Neural Rendering with Per-View Optimizationcited by 188
- 2021Shape As Points: A Differentiable Poisson Solvercited by 186
- 2022NeuMesh: Learning Disentangled Neural Mesh-based Implicit Field for Geometry and Texture Editingcited by 141
- 2020Differentiable Rendering: A Surveycited by 123
- 2022Variable Bitrate Neural Fieldscited by 116
- 2018Unsupervised Training for 3D Morphable Model Regressioncited by 99
- 2022Differentiable Point-Based Radiance Fields for Efficient View Synthesiscited by 86
- 2020Layered Neural Rendering for Retiming People in Videocited by 51
- 2021Neural Point Light Fieldscited by 51
- 2016A Versatile Scene Model with Differentiable Visibility Applied to Generative Pose Estimationcited by 42
- 2023Pointersect: Neural Rendering with Cloud-Ray Intersectioncited by 23
- 2022View Synthesis with Sculpted Neural Pointscited by 20
- 2019Pix2Vex: Image-to-Geometry Reconstruction using a Smooth Differentiable Renderercited by 18
- 2020Multimodal Image Synthesis with Conditional Implicit Maximum Likelihood Estimationcited by 13
Built on by
Citing papers per year: 2023: 4; 2024: 5; 2025: 2; 2026: 5.
16 papers.
Sort:
- 2023Point'n Move: Interactive Scene Object Manipulation on Gaussian Splatting Radiance Fieldscited by 27
- 2023Learning 3D Particle-based Simulators from RGB-D Videoscited by 17
- 2024PlanarSplatting: Accurate Planar Surface Reconstruction in 3 Minutescited by 13
- 2023Differentiable Point-based Inverse Renderingcited by 7
- 2024RPBG: Towards Robust Neural Point-based Graphics in the Wildcited by 5
- 2024PAPR in Motion: Seamless Point-level 3D Scene Interpolationcited by 5
- 2023Learning Naturally Aggregated Appearance for Efficient 3D Editingcited by 4
- 2024HashPoint: Accelerated Point Searching and Sampling for Neural Renderingcited by 4
- 2024Lagrangian Hashing for Compressed Neural Field Representationscited by 4
- 2025Affine-Equivariant Kernel Space Encoding for NeRF Editingcited by 3
- 2025MetricGrids: Arbitrary Nonlinear Approximation with Elementary Metric Grids based Implicit Neural Representationcited by 2
- 2026SA-ResGS: Self-Augmented Residual 3D Gaussian Splatting for Next Best View Selectioncited by 2
4 more
- 2026RigPAPR: Rig-Based Animation of Static Neural Point Clouds from a Fixed-Viewpoint Videocited by 0
- 2026PointGT: Simultaneous Geometry and Texture Editing for Point-Based Representationscited by 0
- 2026P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editingcited by 0
- 2026TruncGradGS: Improved 3D Gaussian Splatting via Truncated Gradient Updatescited by 0
- 2026TruncGradGS: Improved 3D Gaussian Splatting via Truncated Gradient Updates3 Sep 2026
- 2026P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editing3 Sep 2026
- 2026PointGT: Simultaneous Geometry and Texture Editing for Point-Based Representations3 Sep 2026
- 2026RigPAPR: Rig-Based Animation of Static Neural Point Clouds from a Fixed-Viewpoint Video4 Jun 2026
- 2026SA-ResGS: Self-Augmented Residual 3D Gaussian Splatting for Next Best View Selection6 Jan 2026
- 2025Affine-Equivariant Kernel Space Encoding for NeRF Editing4 Aug 2025
- 2025MetricGrids: Arbitrary Nonlinear Approximation with Elementary Metric Grids based Implicit Neural Representation13 Mar 2025
- 2024PlanarSplatting: Accurate Planar Surface Reconstruction in 3 Minutes4 Dec 2024
- 2024Lagrangian Hashing for Compressed Neural Field Representations9 Sep 2024
- 2024PAPR in Motion: Seamless Point-level 3D Scene Interpolation8 Jun 2024
- 2024RPBG: Towards Robust Neural Point-based Graphics in the Wild9 May 2024
- 2024HashPoint: Accelerated Point Searching and Sampling for Neural Rendering22 Apr 2024
4 more
- 2023Learning Naturally Aggregated Appearance for Efficient 3D Editing11 Dec 2023
- 2023Learning 3D Particle-based Simulators from RGB-D Videos8 Dec 2023
- 2023Differentiable Point-based Inverse Rendering5 Dec 2023
- 2023Point'n Move: Interactive Scene Object Manipulation on Gaussian Splatting Radiance Fields28 Nov 2023
- 2023Point'n Move: Interactive Scene Object Manipulation on Gaussian Splatting Radiance Fieldscited by 27
- 2023Learning 3D Particle-based Simulators from RGB-D Videoscited by 17
- 2024PlanarSplatting: Accurate Planar Surface Reconstruction in 3 Minutescited by 13
- 2023Differentiable Point-based Inverse Renderingcited by 7
- 2024RPBG: Towards Robust Neural Point-based Graphics in the Wildcited by 5
- 2024PAPR in Motion: Seamless Point-level 3D Scene Interpolationcited by 5
- 2023Learning Naturally Aggregated Appearance for Efficient 3D Editingcited by 4
- 2024HashPoint: Accelerated Point Searching and Sampling for Neural Renderingcited by 4
- 2024Lagrangian Hashing for Compressed Neural Field Representationscited by 4
- 2025Affine-Equivariant Kernel Space Encoding for NeRF Editingcited by 3
- 2025MetricGrids: Arbitrary Nonlinear Approximation with Elementary Metric Grids based Implicit Neural Representationcited by 2
- 2026SA-ResGS: Self-Augmented Residual 3D Gaussian Splatting for Next Best View Selectioncited by 2
12 most cited of 16 All 16 (JSON)
- 2026TruncGradGS: Improved 3D Gaussian Splatting via Truncated Gradient Updates3 Sep 2026
- 2026P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editing3 Sep 2026
- 2026PointGT: Simultaneous Geometry and Texture Editing for Point-Based Representations3 Sep 2026
- 2026RigPAPR: Rig-Based Animation of Static Neural Point Clouds from a Fixed-Viewpoint Video4 Jun 2026
- 2026SA-ResGS: Self-Augmented Residual 3D Gaussian Splatting for Next Best View Selection6 Jan 2026
- 2025Affine-Equivariant Kernel Space Encoding for NeRF Editing4 Aug 2025
- 2025MetricGrids: Arbitrary Nonlinear Approximation with Elementary Metric Grids based Implicit Neural Representation13 Mar 2025
- 2024PlanarSplatting: Accurate Planar Surface Reconstruction in 3 Minutes4 Dec 2024
- 2024Lagrangian Hashing for Compressed Neural Field Representations9 Sep 2024
- 2024PAPR in Motion: Seamless Point-level 3D Scene Interpolation8 Jun 2024
- 2024RPBG: Towards Robust Neural Point-based Graphics in the Wild9 May 2024
- 2024HashPoint: Accelerated Point Searching and Sampling for Neural Rendering22 Apr 2024
12 newest of 16 All 16 (JSON)