mlsanityData to 7 Oct 2026

PAPR: Proximity Attention Point Rendering

arXiv 2307.11086 ↗First posted 20 Jul 2023cs.CV cs.AI cs.GRcited by 16

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Abstract (arXiv)

Learning accurate and parsimonious point cloud representations of scene surfaces from scratch remains a challenge in 3D representation learning. Existing point-based methods often suffer from the vanishing gradient problem or require a large number of points to accurately model scene geometry and texture. To address these limitations, we propose Proximity Attention Point Rendering (PAPR), a novel method that consists of a point-based scene representation and a differentiable renderer. Our scene representation uses a point cloud where each point is characterized by its spatial position, influence score, and view-independent feature vector. The renderer selects the relevant points for each ray and produces accurate colours using their associated features. PAPR effectively learns point cloud positions to represent the correct scene geometry, even when the initialization drastically differs from the target geometry. Notably, our method captures fine texture details while using only a parsimonious set of points. We also demonstrate four practical applications of our method: zero-shot geometry editing, object manipulation, texture transfer, and exposure control. More results and code are available on our project website at https://zvict.github.io/papr/.

Key facts. Cited by 16 papers in the map (data through 7 Oct 2026). Builds on 42 of its 55 references that are in the map. First posted on arXiv 20 Jul 2023.

Builds on

42 of 55 references.

References · 42

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30 more
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 4; 2024: 5; 2025: 2; 2026: 5.

16 papers.

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