mlsanityData to 14 Oct 2026

EfficientGS: Streamlining Gaussian Splatting for Large-Scale High-Resolution Scene Representation

arXiv 2404.12777 ↗First posted 19 Apr 2024cs.CVcited by 27

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Abstract (arXiv)

In the domain of 3D scene representation, 3D Gaussian Splatting (3DGS) has emerged as a pivotal technology. However, its application to large-scale, high-resolution scenes (exceeding 4k×4k pixels) is hindered by the excessive computational requirements for managing a large number of Gaussians. Addressing this, we introduce 'EfficientGS', an advanced approach that optimizes 3DGS for high-resolution, large-scale scenes. We analyze the densification process in 3DGS and identify areas of Gaussian over-proliferation. We propose a selective strategy, limiting Gaussian increase to key primitives, thereby enhancing the representational efficiency. Additionally, we develop a pruning mechanism to remove redundant Gaussians, those that are merely auxiliary to adjacent ones. For further enhancement, we integrate a sparse order increment for Spherical Harmonics (SH), designed to alleviate storage constraints and reduce training overhead. Our empirical evaluations, conducted on a range of datasets including extensive 4K+ aerial images, demonstrate that 'EfficientGS' not only expedites training and rendering times but also achieves this with a model size approximately tenfold smaller than conventional 3DGS while maintaining high rendering fidelity.

Key facts. Cited by 27 papers in the map (data through 14 Oct 2026). Builds on 18 of its 35 references that are in the map. First posted on arXiv 19 Apr 2024.

Builds on

18 of 35 references.

References · 18

  1. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,305
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  3. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  4. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  5. 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,032
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  10. 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 398
  11. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 372
  12. 2021Urban Radiance Fieldscited by 263
6 more
  1. 2021A Survey of Embodied AI: From Simulators to Research Taskscited by 261
  2. 2023EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingScited by 196
  3. 2023Grid-guided Neural Radiance Fields for Large Urban Scenescited by 100
  4. 2022Differentiable Point-Based Radiance Fields for Efficient View Synthesiscited by 86
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  6. 2020AU-AIR: A Multi-modal Unmanned Aerial Vehicle Dataset for Low Altitude Traffic Surveillancecited by 56

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 5; 2025: 11; 2026: 11.

27 papers.

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  1. 2024gsplat: An Open-Source Library for Gaussian Splattingcited by 285
  2. 2025LODGE: Level-of-Detail Large-Scale Gaussian Splatting with Efficient Renderingcited by 25
  3. 20243DGS-DET: Empower 3D Gaussian Splatting with Boundary Guidance and Box-Focused Sampling for Indoor 3D Object Detectioncited by 13
  4. 20251000+ FPS 4D Gaussian Splatting for Dynamic Scene Renderingcited by 13
  5. 2025Perceptual-GS: Scene-adaptive Perceptual Densification for Gaussian Splattingcited by 12
  6. 2024HyperGS: Hyperspectral 3D Gaussian Splattingcited by 11
  7. 2024SafeguardGS: 3D Gaussian Primitive Pruning While Avoiding Catastrophic Scene Destructioncited by 7
  8. 2025Improving 3D Gaussian Splatting Compression by Scene-Adaptive Lattice Vector Quantizationcited by 6
  9. 2024SA-GS: Semantic-Aware Gaussian Splatting for Large Scene Reconstruction with Geometry Constraincited by 5
  10. 2025Gaussian On-the-Fly Splatting: A Progressive Framework for Robust Near Real-Time 3DGS Optimizationcited by 4
  11. 2025MMOne: Representing Multiple Modalities in One Scenecited by 3
  12. 2026POTR: Post-Training 3DGS Compressioncited by 3
15 more
  1. 2025ControlGS: Consistent Structural Compression Control for Deployment-Aware Gaussian Splattingcited by 2
  2. 2025SVR-GS: Spatially Variant Regularization for Probabilistic Masks in 3D Gaussian Splattingcited by 2
  3. 2025Optimizing 3D Gaussian Splattering for Mobile GPUscited by 2
  4. 2026PackUV: Packed Gaussian UV Maps for 4D Volumetric Videocited by 2
  5. 2025A-TDOM: Active TDOM via On-the-Fly 3DGScited by 1
  6. 2025PrismGS: Physically-Grounded Anti-Aliasing for High-Fidelity Large-Scale 3D Gaussian Splattingcited by 1
  7. 2026AdaGScale: Viewpoint-Adaptive Gaussian Scaling in 3D Gaussian Splatting to Reduce Gaussian-Tile Pairscited by 1
  8. 2026City-Level 3D Surface Reconstruction with Viewpoint Orientation Partitioning and Scene Completioncited by 1
  9. 2026GenSplatCodec: Feed-Forward Gaussian Splatting Compression via One-Step Diffusioncited by 1
  10. 2026Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstructioncited by 1
  11. 2026Nix and Fix: Targeting 1000x Compression of 3D Gaussian Splatting with Diffusion Modelscited by 0
  12. 2026MesonGS++: Post-training Compression of 3D Gaussian Splatting with Hyperparameter Searchingcited by 0
  13. 2026AdaptiveSplat:Texture Aware Controllable 3D Gaussian Allocation for Feed-Forward Reconstructioncited by 0
  14. 2026Laplacian Frequency Hierarchies for Efficient 3D Gaussian Splatting Trainingcited by 0
  15. 2026Compressing 3D Gaussian Splatting via Cross-Representation Priorscited by 0