mlsanityData to 14 Oct 2026

VET: Visual Error Tomography for Point Cloud Completion and High-Quality Neural Rendering

arXiv 2311.04634 ↗First posted 8 Nov 2023cs.CV cs.GRcited by 14

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Abstract (arXiv)

In the last few years, deep neural networks opened the doors for big advances in novel view synthesis. Many of these approaches are based on a (coarse) proxy geometry obtained by structure from motion algorithms. Small deficiencies in this proxy can be fixed by neural rendering, but larger holes or missing parts, as they commonly appear for thin structures or for glossy regions, still lead to distracting artifacts and temporal instability. In this paper, we present a novel neural-rendering-based approach to detect and fix such deficiencies. As a proxy, we use a point cloud, which allows us to easily remove outlier geometry and to fill in missing geometry without complicated topological operations. Keys to our approach are (i) a differentiable, blending point-based renderer that can blend out redundant points, as well as (ii) the concept of Visual Error Tomography (VET), which allows us to lift 2D error maps to identify 3D-regions lacking geometry and to spawn novel points accordingly. Furthermore, (iii) by adding points as nested environment maps, our approach allows us to generate high-quality renderings of the surroundings in the same pipeline. In our results, we show that our approach can improve the quality of a point cloud obtained by structure from motion and thus increase novel view synthesis quality significantly. In contrast to point growing techniques, the approach can also fix large-scale holes and missing thin structures effectively. Rendering quality outperforms state-of-the-art methods and temporal stability is significantly improved, while rendering is possible at real-time frame rates.

Key facts. Cited by 14 papers in the map (data through 14 Oct 2026). Builds on 31 of its 58 references that are in the map. First posted on arXiv 8 Nov 2023.

Builds on

31 of 58 references.

References · 31

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  3. 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,964
  4. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  5. 2020pixelNeRF: Neural Radiance Fields from One or Few Imagescited by 1,584
  6. 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,232
  7. 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 861
  8. 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
  9. 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 398
  10. 2019SynSin: End-to-end View Synthesis from a Single Imagecited by 364
  11. 2019Neural Point-Based Graphicscited by 327
  12. 2020Single-View View Synthesis with Multiplane Imagescited by 263
19 more
  1. 2019Deferred Neural Rendering: Image Synthesis using Neural Texturescited by 253
  2. 2020Free View Synthesiscited by 231
  3. 2018Stereo Magnification: Learning View Synthesis using Multiplane Imagescited by 211
  4. 2019Pushing the Boundaries of View Extrapolation with Multiplane Imagescited by 191
  5. 2021Point-Based Neural Rendering with Per-View Optimizationcited by 190
  6. 2015DeepStereo: Learning to Predict New Views from the World's Imagerycited by 185
  7. 2016View Synthesis by Appearance Flowcited by 172
  8. 2020Stable View Synthesiscited by 165
  9. 2019Neural Rerendering in the Wildcited by 121
  10. 2022Differentiable Point-Based Radiance Fields for Efficient View Synthesiscited by 86
  11. 2023Neural Point Catacaustics for Novel-View Synthesis of Reflectionscited by 82
  12. 2019Revealing Scenes by Inverting Structure from Motion Reconstructionscited by 66
  13. 2016A Large Dataset of Object Scanscited by 64
  14. 2023A Large-Scale Outdoor Multi-modal Dataset and Benchmark for Novel View Synthesis and Implicit Scene Reconstructioncited by 32
  15. 2016DeepWarp: Photorealistic Image Resynthesis for Gaze Manipulationcited by 27
  16. 2022View Synthesis with Sculpted Neural Pointscited by 20
  17. 2022Software Rasterization of 2 Billion Points in Real Timecited by 13
  18. 2022NeAT: Neural Adaptive Tomographycited by 11
  19. 2019LumiPath -- Towards Real-time Physically-based Rendering on Embedded Devicescited by 2

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Citing papers per year: 2024: 9; 2025: 5.

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