RGB-Only Supervised Camera Parameter Optimization in Dynamic Scenes
Not on the map. Why?
Abstract (arXiv)
Although COLMAP has long remained the predominant method for camera parameter optimization in static scenes, it is constrained by its lengthy runtime and reliance on ground truth (GT) motion masks for application to dynamic scenes. Many efforts attempted to improve it by incorporating more priors as supervision such as GT focal length, motion masks, 3D point clouds, camera poses, and metric depth, which, however, are typically unavailable in casually captured RGB videos. In this paper, we propose a novel method for more accurate and efficient camera parameter optimization in dynamic scenes solely supervised by a single RGB video, dubbed ROS-Cam. Our method consists of three key components: (1) Patch-wise Tracking Filters, to establish robust and maximally sparse hinge-like relations across the RGB video. (2) Outlier-aware Joint Optimization, for efficient camera parameter optimization by adaptive down-weighting of moving outliers, without reliance on motion priors. (3) A Two-stage Optimization Strategy, to enhance stability and optimization speed by a trade-off between the Softplus limits and convex minima in losses. We visually and numerically evaluate our camera estimates. To further validate accuracy, we feed the camera estimates into a 4D reconstruction method and assess the resulting 3D scenes, and rendered 2D RGB and depth maps. We perform experiments on 4 real-world datasets (NeRF-DS, DAVIS, iPhone, and TUM-dynamics) and 1 synthetic dataset (MPI-Sintel), demonstrating that our method estimates camera parameters more efficiently and accurately with a single RGB video as the only supervision.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 46 of its 63 references that are in the map. First posted on arXiv 18 Sep 2025.
Builds on
46 of 63 references.
References · 46
- 2014Very Deep Convolutional Networks for Large-Scale Image Recognitioncited by 15,364
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2020RAFT: Recurrent All-Pairs Field Transforms for Optical Flowcited by 2,415
- 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
- 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,567
- 2025VGGT: Visual Geometry Grounded Transformercited by 1,539
- 2019Towards Robust Monocular Depth Estimation: Mixing Datasets for Zero-shot Cross-dataset Transfercited by 1,495
- 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,232
- 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,198
- 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
- 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
34 more
- 2021Volume Rendering of Neural Implicit Surfacescited by 996
- 2024Grounding Image Matching in 3D with MASt3Rcited by 983
- 2017The 2017 DAVIS Challenge on Video Object Segmentationcited by 957
- 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 759
- 2021DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Camerascited by 687
- 2021RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputscited by 615
- 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 600
- 2025Continuous 3D Perception Model with Persistent Statecited by 548
- 2023CoTracker: It is Better to Track Togethercited by 522
- 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
- 2024MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motioncited by 442
- 2025Fast3R: Towards 3D Reconstruction of 1000+ Images in One Forward Passcited by 367
- 2023GS-SLAM: Dense Visual SLAM with 3D Gaussian Splattingcited by 278
- 20243D Reconstruction with Spatial Memorycited by 277
- 2022NoPe-NeRF: Optimising Neural Radiance Field with No Pose Priorcited by 235
- 2023Visual Geometry Grounded Deep Structure From Motioncited by 227
- 2022Monocular Dynamic View Synthesis: A Reality Checkcited by 200
- 2021BANMo: Building Animatable 3D Neural Models from Many Casual Videoscited by 197
- 2023Robust Dynamic Radiance Fieldscited by 194
- 2023COLMAP-Free 3D Gaussian Splattingcited by 193
- 2020Robust Consistent Video Depth Estimationcited by 188
- 2021InfoNeRF: Ray Entropy Minimization for Few-Shot Neural Volume Renderingcited by 182
- 2023NeRF-DS: Neural Radiance Fields for Dynamic Specular Objectscited by 111
- 2023Progressively Optimized Local Radiance Fields for Robust View Synthesiscited by 103
- 2022ParticleSfM: Exploiting Dense Point Trajectories for Localizing Moving Cameras in the Wildcited by 92
- 2025Easi3R: Estimating Disentangled Motion from DUSt3R Without Trainingcited by 91
- 2024Stereo4D: Learning How Things Move in 3D from Internet Stereo Videoscited by 89
- 2022Differentiable Point-Based Radiance Fields for Efficient View Synthesiscited by 86
- 2023Segment Anything Meets Point Trackingcited by 81
- 2024FlowMap: High-Quality Camera Poses, Intrinsics, and Depth via Gradient Descentcited by 61
- 2024LEAP-VO: Long-term Effective Any Point Tracking for Visual Odometrycited by 56
- 2024GFlow: Recovering 4D World from Monocular Videocited by 46
- 2024Learning Implicit Representation for Reconstructing Articulated Objectscited by 9
- 2024Self-Calibrating 4D Novel View Synthesis from Monocular Videos Using Gaussian Splattingcited by 4
Built on by
Not cited yet.