RoDyGS: Robust Dynamic Gaussian Splatting for Casual Videos
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Abstract (arXiv)
4D reconstruction from casually captured monocular videos is challenging due to inherent ambiguity in reconstructing dynamic 3D geometry. To address this challenge, we introduce Robust Dynamic Gaussian Splatting (RoDyGS), a method that reconstructs dynamic scene representation from casual monocular videos. RoDyGS explicitly separates static and dynamic scene elements, and applies spatiotemporal regularization to enforce physically plausible geometry and temporally consistent motion. Furthermore, we propose a comprehensive benchmark, Kubric-MRig, which provides extensive camera and object motion along with simultaneous multi-view capture, features that are absent in previous benchmarks. Experiments demonstrate that RoDyGS significantly outperforms previous pose-free dynamic novel view synthesis approaches and achieves competitive rendering quality compared to existing pose-free static novel view synthesis approaches. Our proejct page is available at https://rodygs.github.io
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 57 of its 76 references that are in the map. First posted on arXiv 4 Dec 2024.
Builds on
57 of 76 references.
References · 57
- 2017Mask R-CNNcited by 7,259
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
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38 more
- 2024Grounding Image Matching in 3D with MASt3Rcited by 960
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- 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
- 2020INeRF: Inverting Neural Radiance Fields for Pose Estimationcited by 381
- 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 344
- 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
- 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 331
- 2024Shape of Motion: 4D Reconstruction from a Single Videocited by 247
- 2022NoPe-NeRF: Optimising Neural Radiance Field with No Pose Priorcited by 235
- 2020Free View Synthesiscited by 231
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- 2021Point-Based Neural Rendering with Per-View Optimizationcited by 188
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- 2022Differentiable Point-Based Radiance Fields for Efficient View Synthesiscited by 86
50 most cited of 57 All 57 (JSON)
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Citing papers per year: 2025: 6; 2026: 1.
7 papers.
- 2025Instant4D: 4D Gaussian Splatting in Minutescited by 10
- 2025Prior-Enhanced Gaussian Splatting for Dynamic Scene Reconstruction from Casual Videocited by 5
- 2025SplitGaussian: Reconstructing Dynamic Scenes via Visual Geometry Decompositioncited by 2
- 2025ProDyG: Progressive Dynamic Scene Reconstruction via Gaussian Splatting from Monocular Videoscited by 1
- 20254D3R: Motion-Aware Neural Reconstruction and Rendering of Dynamic Scenes from Monocular Videoscited by 1
- 2025HGS: Hybrid Gaussian Splatting with Static-Dynamic Decomposition for Compact Dynamic View Synthesiscited by 0
- 2026GRVS: a Generalizable and Recurrent Approach to Monocular Dynamic View Synthesiscited by 0
- 2026GRVS: a Generalizable and Recurrent Approach to Monocular Dynamic View Synthesis31 Mar 2026
- 2025HGS: Hybrid Gaussian Splatting with Static-Dynamic Decomposition for Compact Dynamic View Synthesis16 Dec 2025
- 2025Prior-Enhanced Gaussian Splatting for Dynamic Scene Reconstruction from Casual Video12 Dec 2025
- 20254D3R: Motion-Aware Neural Reconstruction and Rendering of Dynamic Scenes from Monocular Videos7 Nov 2025
- 2025Instant4D: 4D Gaussian Splatting in Minutes1 Oct 2025
- 2025ProDyG: Progressive Dynamic Scene Reconstruction via Gaussian Splatting from Monocular Videos22 Sep 2025
- 2025SplitGaussian: Reconstructing Dynamic Scenes via Visual Geometry Decomposition6 Aug 2025