mlsanityData to 7 Oct 2026

RoDyGS: Robust Dynamic Gaussian Splatting for Casual Videos

arXiv 2412.03077 ↗First posted 4 Dec 2024cs.CVcited by 7

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Abstract (arXiv)

4D reconstruction from casually captured monocular videos is challenging due to inherent ambiguity in reconstructing dynamic 3D geometry. To address this challenge, we introduce Robust Dynamic Gaussian Splatting (RoDyGS), a method that reconstructs dynamic scene representation from casual monocular videos. RoDyGS explicitly separates static and dynamic scene elements, and applies spatiotemporal regularization to enforce physically plausible geometry and temporally consistent motion. Furthermore, we propose a comprehensive benchmark, Kubric-MRig, which provides extensive camera and object motion along with simultaneous multi-view capture, features that are absent in previous benchmarks. Experiments demonstrate that RoDyGS significantly outperforms previous pose-free dynamic novel view synthesis approaches and achieves competitive rendering quality compared to existing pose-free static novel view synthesis approaches. Our proejct page is available at https://rodygs.github.io

Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 57 of its 76 references that are in the map. First posted on arXiv 4 Dec 2024.

Builds on

57 of 76 references.

References · 57

  1. 2017Mask R-CNNcited by 7,259
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
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  11. 2020Nerfies: Deformable Neural Radiance Fieldscited by 1,194
  12. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,144
38 more
  1. 2024Grounding Image Matching in 3D with MASt3Rcited by 960
  2. 2023Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstructioncited by 753
  3. 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 742
  4. 2023Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesiscited by 731
  5. 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 641
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  7. 2023HexPlane: A Fast Representation for Dynamic Scenescited by 582
  8. 2023CoTracker: It is Better to Track Togethercited by 516
  9. 2022Point-NeRF: Point-based Neural Radiance Fieldscited by 503
  10. 2023Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splattingcited by 470
  11. 2021Baking Neural Radiance Fields for Real-Time View Synthesiscited by 465
  12. 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
  13. 2020INeRF: Inverting Neural Radiance Fields for Pose Estimationcited by 381
  14. 2022Fast Dynamic Radiance Fields with Time-Aware Neural Voxelscited by 344
  15. 2023SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenescited by 339
  16. 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 331
  17. 2024Shape of Motion: 4D Reconstruction from a Single Videocited by 247
  18. 2022NoPe-NeRF: Optimising Neural Radiance Field with No Pose Priorcited by 235
  19. 2020Free View Synthesiscited by 231
  20. 2023Track Anything: Segment Anything Meets Videoscited by 230
  21. 20243D Gaussian Splatting as Markov Chain Monte Carlocited by 210
  22. 2021Self-Calibrating Neural Radiance Fieldscited by 204
  23. 2023WHAM: Reconstructing World-grounded Humans with Accurate 3D Motioncited by 200
  24. 2022Monocular Dynamic View Synthesis: A Reality Checkcited by 199
  25. 2023Robust Dynamic Radiance Fieldscited by 193
  26. 2023COLMAP-Free 3D Gaussian Splattingcited by 193
  27. 2021Point-Based Neural Rendering with Per-View Optimizationcited by 188
  28. 2024MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffoldscited by 177
  29. 2020Novel View Synthesis of Dynamic Scenes with Globally Coherent Depths from a Monocular Cameracited by 166
  30. 2020Stable View Synthesiscited by 165
  31. 2019The Convergence Rate of Neural Networks for Learned Functions of Different Frequenciescited by 134
  32. 2023Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decompositioncited by 134
  33. 2023SparseGS: Sparse View Synthesis using 3D Gaussian Splattingcited by 134
  34. 2023DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splattingcited by 124
  35. 2024CoR-GS: Sparse-View 3D Gaussian Splatting via Co-Regularizationcited by 120
  36. 2024Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videoscited by 96
  37. 2022GARF: Gaussian Activated Radiance Fields for High Fidelity Reconstruction and Pose Estimationcited by 86
  38. 2022Differentiable Point-Based Radiance Fields for Efficient View Synthesiscited by 86

50 most cited of 57 All 57 (JSON)

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 6; 2026: 1.

7 papers.