mlsanityData to 14 Oct 2026

Pointersect: Neural Rendering with Cloud-Ray Intersection

arXiv 2304.12390 ↗First posted 24 Apr 2023cs.CV cs.GRcited by 23

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Abstract (arXiv)

We propose a novel method that renders point clouds as if they are surfaces. The proposed method is differentiable and requires no scene-specific optimization. This unique capability enables, out-of-the-box, surface normal estimation, rendering room-scale point clouds, inverse rendering, and ray tracing with global illumination. Unlike existing work that focuses on converting point clouds to other representations--e.g., surfaces or implicit functions--our key idea is to directly infer the intersection of a light ray with the underlying surface represented by the given point cloud. Specifically, we train a set transformer that, given a small number of local neighbor points along a light ray, provides the intersection point, the surface normal, and the material blending weights, which are used to render the outcome of this light ray. Localizing the problem into small neighborhoods enables us to train a model with only 48 meshes and apply it to unseen point clouds. Our model achieves higher estimation accuracy than state-of-the-art surface reconstruction and point-cloud rendering methods on three test sets. When applied to room-scale point clouds, without any scene-specific optimization, the model achieves competitive quality with the state-of-the-art novel-view rendering methods. Moreover, we demonstrate ability to render and manipulate Lidar-scanned point clouds such as lighting control and object insertion.

Key facts. Cited by 23 papers in the map (data through 14 Oct 2026). Builds on 50 of its 98 references that are in the map. First posted on arXiv 24 Apr 2023.

Builds on

50 of 98 references.

References · 50

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38 more
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Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 4; 2024: 10; 2025: 7; 2026: 2.

23 papers.

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  1. 2024GVGEN: Text-to-3D Generation with Volumetric Representationcited by 51
  2. 2024VRP-UDF: Towards Unbiased Learning of Unsigned Distance Functions from Multi-view Images with Volume Rendering Priorscited by 17
  3. 2023PAPR: Proximity Attention Point Renderingcited by 16
  4. 2024LidaRF: Delving into Lidar for Neural Radiance Field on Street Scenescited by 14
  5. 2023PointNeRF++: A multi-scale, point-based Neural Radiance Fieldcited by 13
  6. 20243D Shape Tokenization via Latent Flow Matchingcited by 10
  7. 2023Novel-View Acoustic Synthesis from 3D Reconstructed Roomscited by 6
  8. 2024Arbitrary-Scale Point Cloud Upsampling by Voxel-Based Network with Latent Geometric-Consistent Learningcited by 6
  9. 2024Low Latency Point Cloud Rendering with Learned Splattingcited by 5
  10. 2024HashPoint: Accelerated Point Searching and Sampling for Neural Renderingcited by 4
  11. 2024Rendering-Oriented 3D Point Cloud Attribute Compression using Sparse Tensor-based Transformercited by 4
  12. 2024UV-free Texture Generation with Denoising and Geodesic Heat Diffusionscited by 3
11 more
  1. 2024Bits-to-Photon: End-to-End Learned Scalable Point Cloud Compression for Direct Renderingcited by 2
  2. 2025Real-time Neural Rendering of LiDAR Point Cloudscited by 1
  3. 2025TeSO: Representing and Compressing 3D Point Cloud Scenes with Textured Surfel Octreecited by 1
  4. 2025RayletDF: Raylet Distance Fields for Generalizable 3D Surface Reconstruction from Point Clouds or Gaussianscited by 1
  5. 2023VioLA: Aligning Videos to 2D LiDAR Scanscited by 0
  6. 2025Learning Scene-Level Signed Directional Distance Function with Ellipsoidal Priors and Neural Residualscited by 0
  7. 2025K-Buffers: A Plug-in Method for Enhancing Neural Fields with Multiple Bufferscited by 0
  8. 2025Conceptualizing Multi-scale Wavelet Attention and Ray-based Encoding for Human-Object Interaction Detectioncited by 0
  9. 2025CRISTAL: Real-time Camera Registration in Static LiDAR Scans using Neural Renderingcited by 0
  10. 2026PointGT: Simultaneous Geometry and Texture Editing for Point-Based Representationscited by 0
  11. 2026P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editingcited by 0